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MMO Champion
  • Dev Interview - Hellfire Citadel is the Final Planned Raid of Warlords of Draenor
    Dev Interview - Hellfire Citadel the Final Raid of Warlords of Draenor
    MamyTwink had the opportunity to talk to Cory Stockton (@mumper) recently. We have recapped the more interesting parts below, but watch the full thing for more context!


    Expansions and Raids
    • Hellfire Citadel is currently planned to be the last raid of the expansion.
    • It wraps up things and it is hard to beat Archimonde as a final boss.
    • Players saw Tanaan Jungle at the start of the expansion and are wrapping back around to it now.
    • Anything can happen between now and whatever the team does next, but Hellfire Citadel is the pinnacle of where players are getting to.
    • There isn't anything to announce about future patches, but part of that comes down to how Patch 6.2 plays out. How far players progress in Hellfire Citadel and Tanaan Jungle will give the team an idea of how long the content will last.
    • Some expansions had four big patches, some had three, Warlords had two big patches with Patch 6.1 and 6.2. As the team gets closer to hitting the goal of a small gap between expansions there will be less large patches in each expansion.
    • The team isn't happy with players having to wait a year for new content.
    • Long waits aren't something they ever want to do, but the team was working on the new expansion and they weren't going to release it until it is at the right quality level. That isn't an excuse for the long wait, but it is better to wait two more months to have a great expansion rather than releasing it earlier and ending up with many issues.
    • Farahlon was a cool idea, but it didn't really fit into the story being told.
    • Tol Barad didn't make it in the game until Cataclysm, but the team was talking about adding it during Wrath of the Lich King. It just didn't fit the story until then.

    Garrisons
    • The Mage Tower has felt underpowered for a long time. The power it offers in terms of completing naval missions may not be exactly where they want it yet.
    • Similar to Battle Pets, followers don't need more levels. Followers are content themselves, so more content is added by adding more followers and missions rather than requiring more upgrades.
    • Overall, the team is happy with garrisons. There are things that they would have done differently though.
    • Moving forward they will look at the parts of the garrison system that worked well to see how they can offer new gameplay that is exciting.
    • Building a building, assigning a follower to the building, and sending followers on missions felt new and fresh, but in the end players figured out how to optimize it.
    • The team wants to continue to engage players in new ways, so not every part of garrisons will move forward, but the things that players really liked might.

    Legendary Items
    • The team is currently making legendary items that everyone has access to, but that doesn't mean they will never go back to the old model for specific classes. They are just trying something different for now.
    • The concept right now is to have an item that is updated with every patch and then reward something really good at the end of the expansion. Earning it requires playing through all of the content in an expansion.
    • Earning the legendary item right now feels good, but it doesn't have the same feeling as the old legendary items.
    • The journey of earning the legendary item is on each character, so making the item account bound rather than character bound is unlikely.
    • Raids are not tuned around everyone having the legendary ring. The team can estimate how many people will have the ring on average when the raid comes out and then tune the raid around that. If the tuning is off, it can be hotfixed right away.

    Misc
    • The WoW Token has worked out well. It lets players with extra gold safely buy game time for gold and players with extra money but no time safely purchase gold from other players.
    • Mythic dungeons need a little bit of tuning, but overall the tuning is sufficiently challenging.
    • Completing 5 Timewalking Dungeons could give players a Normal difficulty cache in the future in addition to the extra Bonus Roll.
    • The team would love to do more things with Gul'dan in the future.


    Mythic Hellfire Citadel Progression
    Method is moving quickly today, already at 7/13 before the day is over. Midwinter and Paragon are close behind at 6/13. So far nine guilds have killed Kilrogg, putting them at 5/13. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.



  • Mythic HFC Progression, July 1 Hotfixes, Blue Posts, Blue Tweets, Arena Tournaments
    More Patch 2.3 Info, PTR and Seasonal Items, PTR Community Buff

    Tavern Brawl #3 Starts Tomorrow, Angry Chicken #89, Archon Team League Starts Tomorrow

    Butcher Builds, Brawl with the Builds VOD

    Mythic Hellfire Citadel Progression
    Both the US and EU are working on Mythic progression now. So far five guilds have killed Kilrogg, putting them at 5/13. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.



    Patch 6.2 Hotfixes - July 1
    The Naval Mission hotfixes are live on WoWDB. A few aren't in the notes:

    • Ship Blueprint: Battleship now requires Friendly, down from Honored.
    • Hoard Overboard was increased to 8 hours, up from 4. The cost was doubled to 100 Oil. The experience rewarded was increased to 3000, up from 1200.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Garrisons
    • Work orders for tier-2 and -3 small plot buildings now work as normal if the player skipped completing the tier-1 tutorial quests.

    Shipyard
    • Most long Naval Missions have been reduced to a time of 18 hours or less.
      • For Naval Missions currently underway, mission times will not change.
      • The duration of Raid-type Naval Missions has been reduced from 2 days to 4 hours. They will continue to immediately respawn if not completed.
    • Gold and Apexis Crystal rewards for Naval Missions that reward those currencies have been increased.
      • For Naval Missions currently underway, gold and Apexis Crystal rewards will be larger when the Mission is completed.
    • Oil costs for most missions have been increased.
      • For Naval Missions currently underway, Oil costs will not change.
    • The amount of Oil you receive from the Oil Rig has been doubled.
    • While in a raid group, players can now progress through "Upgrading The Fleet" and "Naval Domination" and increment quest credit as well as turn in the quest once completed.
    • Ship Blueprint: Battleship now requires 'friendly' faction standing to be obtained.
    • We continue to insist that the Shipyard grant players resting XP.

    Quests
    • Felbound Wolf now count towards the demons slain count for the quest "Demonslayer of Tanaan".
    • Fixed a bug that was preventing Fel Pylons from always spawning during the quest “Assault on the Temple of Sha'naar”.
    • Alliance players who accept the Gorgrond breadcrumb quest from the Adventure Guide are now given the flight point to Gorgrond.
    • Completing the quest "Rumble in the Jungle" should now award the King of the Jungle buff, as intended.

    Items

    Dungeons and Raids
    • Entering or leaving a Timewalking dungeon no longer removes tracking auras.

    Hellfire Citadel
    Socrethar the Eternal
    • Sargerei Dominator now always properly shields Soul of Socrethar after becoming active.
    Archimonde
    • Archimonde will now heal for 5% of his maximum health if Nether Banish hits fewer than 3 players.

    Achievements

    Creatures and NPCs
    • A Grom’kar Deadeye in Fang’rila who was respawning too fast has been taught to chill out for a while after being killed.
    • The bonus roll option for Supreme Lord Kazzak now resets weekly.
    • Fixed a bug that was preventing players from looting both Soulslicer and The Blackfang on the same day.
    • Call to Arms NPCs no longer taunt bosses such as Supreme Lord Kazzak. They still have and use Taunt on other types of creatures.

    Bug Fixes
    • Fixed an issue where mail with attachments could not be returned to original sender.
    • Fixed an issue where in-game mail from Blizzard Customer Support could not be deleted.
    • Attempting to apply Naval Equipment to a Ship (e.g. Felsmoke Launcher) will now display a blue outline around valid slots where the equipment can be applied.
    • Fixed an issue that would cause the Adventure Journal to display alerts too frequently.
    • Fixed an issue where some items that cost Alternate Currency (Mogu Rune of Fate, Ironpaw Token, etc) could not be purchased from vendors.
    • Fixed an issue for Mac users where in-game resolution would not be saved properly when switching between Fullscreen and Windowed mode.

    Blue Posts
    Originally Posted by Blizzard Entertainment
    Flying Patch Delay
    I agree with OP flying is just flipping a switch. all the BS about this and that is just them stretching out the fact they don't want people flying around tannan and just blowing thru the content in 24 hours.
    It's a compelling narrative for the cynical among us, but it's simply not true. We gain nothing by trying to be intentionally deceptive in the way we design and release content. I wish more people could understand that, even when they disagree with some of our design decisions.

    think of it like the Belf and goat zones. you can fly in BC but sot these areas because the building don't have finished tops. in WoD all the building are finished and the feather shoots you up max height before starting the fall. its not exactly flying but it shows that everything is finished. also its not like the land is coded in a different way from the rest of the game that would make flying difficult.
    That doesn't mean every inch of the terrain is bug free and there are no invisible walls in certain locations. People who have gotten really creative with the feather and glider can attest to this. While Draenor wasn't built with 2D backdrops and such for buildings, the way some areas in vanilla WoW were built, that doesn't mean a simple toggle will allow everyone to fly anywhere they want without running into any issues.

    We weren't sure at the outset of designing Draenor whether or not flying would be enabled at some point, but that doesn't mean every art and design team ensured from day one that every bit of the world was designed with flying in mind. WoW is a very big game with a lot of programming under the hood. Changes need to be made and testing needs to be done before characters are able to explore everywhere from the skies.

    Any small bug or environment quirk could lead to any number of issues that we want to make sure are addressed before we flip "the toggle." In other words, there is no toggle.

    I imagine its not so much unlocking flight for that character as much as it is coding it to unlock for all of your 90+ characters on your account and making sure that aspect works correctly that's cause them to delay it to a patch after 6.2 rather than in it.
    This is also correct. It's not just about the environment, but also the systems in place to make sure flying is appropriately rewarded to each character based on the criteria. (Blue Tracker / Official Forums)

    Salty Crew - Garrison Ability
    The Salty Crew ship modifier was tested in the public test realm, but was not added to the game with patch 6.2.

    Is there anyway to counter "Expert Captain"?
    Yes. Use ships that have modifiers that increase success chance (Undead Crew, Human Crew, Pandaren Crew if it's a long mission), or sail under a buff like Air Superiority, or combine ships that modify each other. (Blue Tracker / Official Forums)

    Naval Mission Changes
    We didn't nerf the building. Its effectiveness remains unchanged. We DID nerf many of the naval mission times and buffed the rewards.

    All of this should be relatively good news as far as shipyards are concerned.

    What about instances of the Mission Completion Orders drastically increasing the time to complete existing naval missions? I applied a few completion orders about an hour ago, and they added anywhere between 5 and 18 hours to the missions they were used on.

    Normally I wouldn't be fussing about something like this, but this pushes back my ability to continue the Legendary quest chain by another day.

    For anyone who wasted Mission Completion Orders while this hotfix was applied, wherein the order didn't work as intended by instantly completing the mission, you can contact Customer Support and request a refund of the item.

    So. The fix doesn't seem to affect missions already in progress which means the better part of my fleet will still be gone for three days.
    That's something we couldn't really make happen via hotfix for in-progress missions. Sorry.

    Edit: However, any gold and Apexis Crystal rewards for those in-progress missions should properly be increased when the missions are completed.

    And how do I go about doing that? Call them? Send an in-game ticket?
    Yea, open up an in-game ticket and let them know that your Mission Completion Order didn't work as a result of the hotfix to naval missions today, and that you were instructed by a community manager on the forums to request to have that item restored for you.

    This added the original duration of a mission to my remaining time. A two day mission with 11 hours left, now has 2 days and 11 hours remaining. Thanks.
    It's absolutely an unfortunate bug that came out of applying this hotfix, and for that we apologize. Going forward though this change will be very helpful.

    This is nice but the issue isn't really the item itself. It is the time lost. Unless the item is refunded almost immediately (opening a ticket will probably take longer than the mission anyway) and will work on the affected missions it doesn't really help anything. You are still out 2-3 days on your ships because of this bug.
    I've been told Customer Support is unable to reset the mission for you. Getting the item back to use again on another mission still has some value. (Blue Tracker / Official Forums)

    Rated Battleground Rewards
    We've isolated the issue and have a working fix. However, due to the nature of the bug itself, the fix will not take effect until our next maintenance period.

    To provide some additional detail on the fix: we've had to slightly restructure how the box is awarded. Once the fix is in place, you'll be automatically given a quest to win three Rated Battlegrounds when you enter one (unless you already have the quest, or have already completed it, of course).

    This also has the benefit of making the process a lot more transparent to the player, so you can know for certain once the fix is live: if you're not getting the quest, it hasn't been fixed yet. You will need to make sure you have space in your quest log to receive the quest. (Blue Tracker / Official Forums)

    Blue Tweets
    Originally Posted by Blizzard Entertainment
    Character / Items
    Naval Mission "One Way or Another" doesn't award the 10 Abrogator stones it claims. Successfully completed and got ZERO.
    Check your bags, you should see that you got them. There’s currently a bug w/ Garrison mission rewards updating the Quest Tracker. (WarcraftDevs)

    will Brazier of Awakening become a toy?
    Generally items that have gameplay utility aren’t added to the Toy Box. (WarcraftDevs)

    PvP
    I read twitter & forums like ours, MMO-C & AJ. I see the feedback, including the unpleasant stuff. We will continue working to improve PvP. (holinka)
    Any chance on letting queuing in raids back in for Ashran? Was a fun experience w/group finder, sad to see them go.
    No because it caused a litany of problems. I'll try to elaborate in a future forum post. (holinka)

    . Will the conquest gear from Ashran/RBG boxes have sockets/warforged?
    No, they do not. (WarcraftDevs)

    Imo mines and race track take a little too long now.
    good feedback, thank you (holinka)

    can you at least say that you're aware of the faction unbalance in this expansion? http://t.co/cFHMPBkB17 70% win BGs for alliance
    Yes it is very concerning. (holinka)
    Could you possibly ellaborate on your plans to address it? It's kind of nice seeing you tweet and reply about things.
    Unfortunately I cannot. Plans change for a myriad of reasons. It is better to share when we are more (i.e. 100%) sure (holinka)

    Lore
    What is twilight magic? Is it a branch of Fel magic?
    Old god magic, void I think? (Muffinus)

    Isn't fel magic chaos and chaos kinda combines all schools?
    Void and Fel are definitely different things. Entropy vs. absolute 0. (Muffinus)
    Doesn't fel energy combine all types of energies since it's chaos magic? The chaos school in-game combines all schools.
    In the editor, yes. Lore-wise? Up in the air. May be further defined in the future. (Muffinus)

    term used interchangeably with life energy and life essence, as a power source. A source states blood (which was called life
    IMO, not really. Life uses life energy, emerald dream stuff. Fel uses souls as energy, erasing them from existence. (Muffinus)
    IMO Imagine you believe in heaven, and you go there, and then suddenly you are wrenched back to Azeroth, and consumed for fuel. (Muffinus)
    Then, neverending blackness. And Sargeras calls to you. Do you want to end this? Serve him. Eternally. (Muffinus)
    Just my opinion though (Muffinus)

    Fel magic is a form of life magic.
    There is a difference between using the elements in harmony (shaman) and using them through force (twilight) (Muffinus)

    Using souls and harmonizing with the life energy of Azeroth are polar opposites. (Muffinus)
    Souls are undead and if warlocks drain and channel souls against their will wouldn't that make them necromancers?
    Controlling demons is one thing, understanding Dreadlord rezzing magic and undead is entirely another area of study. (Muffinus)
    But doesn't necromancy extend to controlling souls/spirits/ghosts?
    Draining a soul and rezzing it are not the same. Death Knights use a different branch of magic than you. (Muffinus)
    But if you are draining and channeling a soul against its will and souls are undead aren't you controlling undead, thus performing
    You're not controlling it, you're stealing it. You can enslave demon, you can't enslave undead. (Muffinus)
    Draining a soul and channeling it like a puppet is basically the same as controlling a soul lol
    Similar schools, different magical academies. (Muffinus)

    Road to BlizzCon: WoW North American Arena Qualifiers
    If you are looking for more arena action, take a look at ESL's new tournaments.
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    The march down the road to BlizzCon 2015 is about to commence! Arena teams across North America can now sign up for the online North American Qualifiers and fight to become one of six teams that will continue on to the North American Regionals later this year. There, they’ll battle against one team from Latin America and one team from Australia & New Zealand to find out who’s heading to the World Championships at BlizzCon 2015.

    Schedule
    Teams will have the opportunity to compete for their place at the NA Regionals over three online cups, produced in partnership with GCDTV:
    • Cup 1: July 14 – July 18 (one team qualifies)
    • Cup 2: July 28 – August 1 (two teams qualify)
    • Cup 3: August 11 – August 15 (three teams qualify)

    These cups will use a single-elimination tournament structure. Matches will be best of 3 up until the semifinals, which will be best of 5, with a best of 7 series at the finals. Because of this, we highly encourage teams to make use of the 4-player team roster we’re allowing in this year’s tournament, to allow for some extra flexibility in their team’s class composition.

    Brackets will be seeded according to the average Arena Ladder rating (CR) of the three highest-rated players on the team’s roster. Teams who qualify for the North American Regionals will not be allowed to compete again in the online NA Qualifiers. Teams who do not qualify may continue to compete in any remaining cups.

    We’ll have more details on these qualifier cups—including when you’ll be able to watch the action live on Twitch.tv/WoW—in the coming weeks.

    Rules
    Below, you’ll find links to everything you need to know to compete, including official rules and sign-up instructions, so please read everything carefully before you get started.

    One notable addition this year is the Macro and Script Whitelist. To help ensure that everyone is on an even playing field, we’ve assembled a list of macros and scripts that we’ve determined are acceptable for players to use in our in-person events, starting with the Regionals through BlizzCon itself. Anything not listed will be disallowed from use during these live competitions.

    This restriction will not be in place for the online NA Qualifier cups, but we wanted to present it now to make sure teams have time to prepare. If you feel a vital macro or script has been omitted from the list, you can submit it for consideration by emailing eSportsTeam@blizzard.com (be sure to include “WoW” in the subject line).


    Eligibility
    In order for an Arena team to be able to compete in the North American Qualifiers, they must fulfill some basic eligibility requirements:

    • The average Arena Ladder rating of the three highest-rated players on the team’s roster must be at least 2000 by July 9th, 2015 to be eligible for Online Cup 1.
      • This rating requirement will be updated for subsequent cups.
    • All players must have appropriate residency:
    • See below for complete details on proof of residency verification

    Note: Although players from Australia/New Zealand and some Latin American countries are eligible to compete in the North American Arena Qualifiers, we encourage those players to consider competing at their respective regional qualifiers instead. Players who compete in the Australia & New Zealand or Latin American qualifiers will not be eligible to compete in the NA qualifiers, and vice versa.

    Information on qualifiers for those regions can be found here:


    Sign Up to Compete
    Teams who would like to sign up for the North American Arena Qualifiers can do so via Battlefy. Good luck!

    Proof of Residency Verification

    Eligibility for Citizens: If the player is a citizen of an eligible country for the World of Warcraft North American Arena Qualifiers, the player must provide a copy of a valid photo ID with a current address within the country.

    • Examples of acceptable identification
      • Government-issued driver’s license
      • Military photo identification card
      • Passport
      • Health card with photo (Canada, Australia, New Zealand)
      • Voter registration card with photo (Mexico)
    • Examples of non-acceptable identification
      • Expired identification
      • School-issued photo identification card
      • Gym membership card
      • Library card
      • Public transportation cards
      • Private ID cards

    Eligibility for non-Citizens: If the player is a foreign resident of an eligible country for the World of Warcraft North American Arena Qualifiers, the player must submit a copy of their passport along with a valid resident visa for the eligible country for an evaluation of their residency status. The visa must be acquired before the start of the qualifiers and is only considered valid if it allows the player to stay in the region, work in the region, and earn prize money in the region.

    • Examples of acceptable identification
      • Professional athlete visa
      • Work visa
      • Student visa
    • Examples of non-acceptable identification
      • Expired visa
      • Working holiday visa
      • General tourist/visitor visa


  • Mythic HFC Progression, Seeking Crystals, June 30 Hotfixes, Blue Posts, The Butcher
    2.3.0 PTR + patch notes are live!

    Tavern Brawl #3 Starts Tomorrow, Angry Chicken #89, Archon Team League Starts Tomorrow

    Datamined Patch, Rotation for June 30, 2015, Upcoming Shop Sales, Butcher Hero Trailer

    Mythic Hellfire Citadel Progression
    The US started Mythic yesterday and the EU won't be far behind today. So far three guilds have killed Kormrok, putting them at 3/13. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.



    Patch 6.2 - Hunter's Seeking Crystal
    The devs confirmed that some improvements are coming to the seeking crystals and that the cooldown when you aren't near a rare spawn is intended.

    If you aren't already taking advantage of Hunter's Seeking Crystal / Master Hunter's Seeking Crystal for collecting Fel-Corrupted Apexis Fragment for the Unseen Influence daily quest, be sure to get Honored / Revered with the Order of the Awakened and buy one!



    Patch 6.2 Hotfixes - June 30
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Classes
    Druid
    • Fixed a bug that was preventing Balance and Restoration Druids from gaining attack power from Intellect in Bear Form or Cat Form.

    Hunter
    • Survival 4-piece set should trigger Shadow Nova on all targets affected by Black Arrow, not just the primary target.

    Rogue
    • Killing Spree no longer provides immunity to Crowd Control abilities, regardless of Battle Fatigue.

    Warrior
    • [In testing] Arms Tier 18 2-piece set bonus chance reduced to 50% (was 60%). Now triggers when Rend ticks are fully absorbed.

    Dungeons and Raids
    • Completing a Timewalking dungeon now awards you 36g 57s 50c.
    • Darkmoon Faire Adventure Guide items again drop at the expected rate.

    Skyreach
    • The Cache of Arakkoan Treasures on Mythic difficulty now awards consolation loot if no item is won.

    Hellfire Citadel
    Socrethar the Eternal
    • Fel Dominators now spawn more frequently in all non-Mythic difficulties.
    • Soul of Socrethar's health has been reduced 15% in all non-Mythic difficulties.
    • Fel Dominators should now instantly shield Socrethar when spawning.
    Archimonde
    • Nether Storm cannot crit or multi-strike.
    • Archimonde’s Nether Banish no longer counts dead players as valid targets.

    Garrison
    • Shipyard maximum number of ships has been increased by 1 for Tiers 1 and 2, allowing for 6/8/10 active ships at Tiers 1/2/3.

    Items

    Creatures and NPCs
    • Players should no longer receive zone-wide yells from enemies who are very far away or aren’t available.
    • Players who are hated by the Steamwheedle Cartel factions are no longer attacked by Goblin Sailors in the Shipyard.
    • It is no longer possible for players to bring Helix Gearbreaker outside of Deadmines.
    • Deathtalon will no longer evade when pulled on his pillar.

    Bug Fixes
    • Alliance players who created a Shipyard first are now able to complete the quests to unlock their Fishing Shack.
    • Interacting with the Hero's Call Board or the Warchief's Command Board once again brings up the command board interface rather than the Adventure Guide.

    Warlords PvP Season 2 Begins
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    With boots and boards and helms and swords, the time has come to strike once more! Warlords of Draenor Arena and Battleground Season 2 has begun, and Horde and Alliance leaders are calling all of their champions to seek victory on the glorious field of battle.

    Before you set foot in an Arena or on a Battleground, keep in mind the following adjustments that have been made for this season:
    • The PvP iLevel of Honor and Conquest gear has increased.
      • All gear now scales up to iLvl 690.
      • Wild Aspirant gear is iLvl 700.
      • Wild Combatant gear is iLvl 715.
      • Wild Gladiator gear is iLvl 730.
    • Any PvE gear over iLvl 715 will be scaled down to iLvl 715.
    • Winning Rated Battlegrounds and completing the weekly Ashran Dominance quest now awards you a random piece of PvP iLvl 730 Conquest gear.

    Good luck, and may your enemies fall before you this season!

    Blue Posts
    Originally Posted by Blizzard Entertainment
    Ashran Queue Times
    The Ashran queue times for many are far from ideal. We're constantly evaluating them and adding more servers as necessary. Due to the demand from Horde and Alliance, we just increased capacity by 50%. We'll continue to monitor the situation. (Blue Tracker / Official Forums)

    Kazzak Bonus Rolls
    Just killed Kazzak. Got no loot (even gold) except the Apexis and Felblight. I couldn't use a bonus roll, and my raid lockouts have me saved to him. What just happened?
    We're aware of the issue with players being unable to use a bonus roll on Kazzak and are working on a fix. (Blue Tracker / Official Forums)

    Random Battleground Strongboxes
    The intention, as Trill quoted above, is that winning three Rated BG's awards a Strongbox with a guaranteed item in it. That system is currently not working, and so the Strongboxes aren't being awarded.

    We're currently chasing down what is causing the issue, so we can fix it. Unfortunately, we will most likely not be able to retroactively award Strongboxes as part of this fix. We'll provide an update once we've traced down the issue and sorted out a fix.

    After the fix can we do 3 more RBGs then and get the box then? Or are we just out of luck for the week
    I can't say for absolute certain until we've tracked down exactly what's causing the issue, but we believe that will be the case, yes.

    do you not test stuff on the ptr?
    It was working on the PTR, and in our internal testing, which is why it's a tricky issue to track down. (Blue Tracker / Official Forums)

    Blue Tweets
    Originally Posted by Blizzard Entertainment
    Classes
    Loque'nahak lost his unique combat kitty sounds, and is now generic spirit beast cat sounds. Intended? :<
    That's... odd, what did it sound like before? (Muffinus)

    I'd like to add that as a new player, checking the class trainer really gave an incentive to level to gain power.
    See now that's a really interesting point, seeing what's coming. Oh shit what's Pyroblast??? Good call. (Muffinus)

    Character / Items
    is the Corrupted Nest Guardian (pet off Shadow-Lord Iskar) bonus rollable?
    Yes. (WarcraftDevs)

    Is "Securing Draenor" achv not account-wide? don't have credit for it on a different char under the "Draenor Pathfinder" meta
    Not account wide, but you only need to have it on one character for it to count towards the Pathfinder achievement. (WarcraftDevs)

    Felblight "or fishing in Tanaan" is that just schools or both open water and schools?
    Great question! Felblight can only be fished out of Felmouth Frenzy schools. (WarcraftDevs)

    Lore
    Hey guys, got a quick question. Can you explain pls what's up with Yrel and Grom who suddenly became best friends?
    Consider it an uneasy truce, when the true enemy is revealed and really terrible/green. (Muffinus)
    so, why exactly did we kill Ner'zhul then? The guys who wanted to protect his clan gets killed.
    The void seems bad. Like, not good. Like bad. (Muffinus)

    Saw the Archimonde defeat trailer, and... is Grommash seriously getting away with murdering so many people? Everything forgiven?
    I don't think everything is forgiven, but he's seen the atrocities of the Legion, and neither side wants more bloodshed. (Muffinus)
    It's better than our Draenor, Outland. An uneasy truce keeps Karabor standing. Maraad died for something after all. (Muffinus)
    Because the atrocity of the legion is worst than the atrocity of the iron horde, it's just "k, we are cool"?Hire a writer
    Have you played through all of the 6.2 quest content to see how this plays out? (Muffinus)
    Grom faces really no consequence for all the evil he's done. Same for scapegoating all Cata Horde decisions on Garrosh
    IMO, this is not our world. If Grommash and Yrel can live in harmony, it is a better world. (Muffinus)
    That's the point. They shouldn't be able to. Her sister died because of him. Her people died. He's responsible.
    He still has armies at his command, what would combat gain? More death? Imo the Draenei are above this. (Muffinus)

    Heroes of the Storm - The Butcher Trailer
    The Heroes team released a trailer for a new hero, The Butcher.



| Date published: Fri, 03 Jul 2015 16:50:08 +0000
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