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MMO Champion
  • Path of the Titans Trinkets Update, Local Currency Update Coming to CAN, JPN, and NZL
    Era Leaderboard Changes & Travis Day's Necromancer Retrospective

    What Happened in Hearthstone? Taking a Look Back at October 9 - 15

    Path of the Titans Trinkets - Secondary Effect Only Procs in Raids
    The secondary proc effects on the Path of the Titans trinkets coming with Antorus in Patch 7.3.2 will only work inside of the raid. Keep in mind:

    • Aman'Thul's Vision drops from Argus and doesn't take one of your two legendary item slots.
    • Pantheon's Blessing will allow you to upgrade the epic trinkets to item level 1000
    • Pantheon's Blessing drops from Argus on all difficulties.
    • Your group needs four unique Path of the Titans trinket procs to be active at once to activate the secondary effect.

    Level Type Name
    1000Trinket Aman'Thul's Vision
    940Trinket Aggramar's Conviction
    940Trinket Norgannon's Prowess
    940Trinket Khaz'goroth's Courage
    940Trinket Golganneth's Vitality
    940Trinket Eonar's Compassion

    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Hey guys,

    A slightly different discussion here, but just popping in with a note that the secondary Equip effect on the Antorus trinkets that note "When empowered by the Pantheon...", such as 'Aman'Thul's Grandeur' on Aman'Thul's Vision or 'Khaz'goroth's Shaping' on Khaz'goroth's Courage will only function within the Antorus raid once it is live.

    Currently on the PTR this effect works outside of the raid, but its worthwhile to offer some clarification so there's no confusion once the raid itself is live.

    If you have any questions on this, let me know!

    So, we'll be able to equip a third legendary, but only if we raid in Argus?
    Yes. (Blue Tracker / Official Forums)

    Ah, wasn't aware all 6 were needed for the proc trigger. Thanks for clearing that up snarky pants.
    While it won't function in Mythic+ we did change the six requirement so you only need four unique buffs to trigger the Pantheon secondary proc inside Antorus. You can have any possible combination of the unique five to activate this additional proc. Aman'Thul's Vision ignores the rule as a "wildcard" filling any gap that you might be missing from the other five.

    So for example you can have two Aman'Thul's and two of the other uniques and it will trigger the Pantheon proc.

    Keep in mind we're still tweaking and making changes to the trinkets so please keep voicing your feedback about it

    I'd like to point out that Aman'Thuls does not function this way currently on the PTR, the only thing special is its starting ilevel. Only four Pantheon trinket procs of any kind need to overlap to trigger empowerment. I've tested this multiple times, using various combinations as well as four of the same trinket.
    Currently all of the trinkets on PTR behave like Aman'Thul's Vision does in the Pantheon proc but will be changed to be unique before it goes live, other than Aman'Thul's which will stay as a wild card.

    Still as always subject to change but that's the current plan. (Blue Tracker / Official Forums)

    Local Currency Update Coming to Canada, Japan, and New Zealand
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Later this year, we’ll be changing pricing on Blizzard Battle.net® from USD to local currency in Canada, Japan, and New Zealand. We’re excited to introduce the change. It’s a key step toward growing our service globally and making it easier for players in these regions to shop and manage their accounts with us.

    Once this change takes effect, local currency will be used for pricing across Battle.net and within all of Blizzard’s game shops. The same goes for any Blizzard Balance that players in these regions have stored with us, which will convert over to their local currency. Existing recurring World of Warcraft® subscriptions will not be affected and will continue using USD. However, any new or renewed subscriptions and pre-paid Game Time cards will be offered in their local currency.

    While we haven’t finalized the exact date, the switch in these regions is currently slated to take effect before the end of this year. At that time, all product pricing and any stored Blizzard Balance will be converted from USD to the local currency based on the rate provided by one of the major exchanges.

    For players in New Zealand, pricing will be inclusive of Goods and Services Tax (GST).

    We want to make as many of our players as possible feel at home in the Blizzard ecosystem, regardless of where they’re logging in from. We also want to make shopping with us seamless and easy. Switching to local currencies is a key step toward achieving this. Some of our customers will be able to avoid paying unnecessary transaction fees charged by banks and financial institutions. Furthermore, this change will also help us expand the types of payment we can accept, allowing us to add payment methods that we previously couldn’t offer because of their restrictions on transacting in USD.

    We’ll provide an update for our players in Canada, Japan, and New Zealand once we formally make the switch to their local currencies. In the meantime, we’ve put together a brief FAQ to provide you with more information on the coming changes.

    FAQ

    When are you switching to local currency in Canada, Japan, and New Zealand?
    Today, we announced that the change is coming and that it’s slated to take place before the end of the year. We will provide an update to players when the transition takes place.

    What products will be affected by these changes?
    The conversion to local currencies will affect all product pricing across Blizzard Battle.net® as well as all in-game shops and any stored Blizzard Balance. Any existing recurring World of Warcraft® subscriptions will continue to use USD. However, any new or renewed subscriptions and pre-paid Game Time cards will be offered in local currency.

    What happens to my stored Blizzard Balance?
    On the date that we make the switch in your regions, your stored Blizzard Balance will convert over to local currency.

    What rate Is Blizzard using to convert USD to my local currency?
    We will use the conversion rate provided by one of the major exchanges on the day we make the transition.

    Why did you decide to switch from USD to local currency in my region?
    This is an important step for growing our service globally, making it easier for our players around the world to shop and manage their accounts with us. Some of our customers will be able to avoid paying unnecessary transaction fees charged by banks and financial institutions We’re also able to accommodate more payment methods, adding ones we previously couldn’t offer because they have restrictions on transacting in USD.

    What currencies does Blizzard Battle.net support?
    Currently, Blizzard Battle.net supports the following currencies: USD, EUR, GBP, RUB, CNY, KRW, TWD, ARS, CLP, BRL, MXN, AUD. We will soon introduce support for JPY, CAD, and NZD.

    Blizzard Battle.net is still using USD in my region. When will you switch to my local currency?
    We’ll continually evaluate which new currencies to bring to Blizzard Battle.net, and we’ll update our players accordingly.

    What if my Blizzard Battle.net account is registered in the wrong country and I want to switch to my local region and currency?
    For help switching the region on your Blizzard Battle.net account, please go to: https://battle.net/support/article/7656


  • Patch 7.3.2 - Silithus Past, Solo Gul'dan Kill, Blue Posts, Tweets, DLC #603
    Diablo PTR Patch 2.6.1.47710 Patch Notes

    Meet BaiZe - The HCT's First Championship Woman Impresses in LA

    Patch 7.3.2 - Silithus Past Time Traveling Spell
    Patch 7.3.2 adds a wound to Silithus. You can get more context by listening to the VO and reading the old Sargeras shirt description.

    A recent PTR build added a spell that will allow you to go back to the version of Silithus that existed prior to the Wound in the World, similar to spells that allow you to go back to the old Blasted Lands or Theramore.



    Solo Gul'dan Kill
    Mionelol had another impressive solo kill recently, with a Normal Gul'dan kill!


    Originally Posted by MMO-Champion
    Gul'dan! Darkness Incarnate.

    How gracious of Blizzard to have created a whole cinematic just for me.

    This encounter would be pretty simple if it did not have an enrage timer, however I can safely say that timer is unbeatable with current DPS. Gul'dan himself has 1.04b HP, while enrage happens at 12 minutes. That's around 1.4million DPS, even disregarding phase 1 where he's immune to damage.

    But of course, enrage timers aren't really a thing that have stopped me in the past, have they?

    Gul'dan's enrage is one of those enrages that have a limited duration of 30 minutes; and thankfully, Gul'dan conveniently pacifies himself (more or less) during phase 1, which, combined with the fact the Inquisitor cannot move and has a maximum range on his Dark Blast, makes timing out the enrage possible, although it requires bandaging on cd and accurate cd usage+positioning in order to survive the +900% damage Liquid Hellfire casts. Prydaz helps tremendously with surviving, with the absorb shield being up on every hellfire, however I did not want to use Prydaz for the remainder of the fight and opted to survive without using it. Who would have thought first aid would be useful in Legion?

    It'd be pretty simple if it stopped there, however thankfully for Gul'dan, his adds also gain the enrage buff, which includes both the phase 1 adds and the eyes he summons frequently during phase 2 and 3. And, of course, that includes the eyes he summons even after Gul'dan himself is not affected by enrage anymore, which leads to the major struggle of this fight; how to deal with eyes that have a 900% damage buff? That's 2.5m damage taken per second, per eye. Each eye also buffs its damage with every tick, and duplicates relatively quickly if not killed, so it is imperative to dispose of them ASAP. My gear is entirely tailored towards that need (20% avoidance cap, extremely heavy emphasis on mastery/vers, moroes ring, double active trinkets)

    Of course, eye spawns overlap with his other abilities, mainly Fel Scythe and Bonds of Fel, which, while not particularly threatening by themselves, still deal a non negligible amount of damage and can be deadly when overlapping with eyes.

    In Phase 2, the duplicate eyes do not have the enrage buff, which makes them not too threatening (although it can still quickly get out of control if not rapidly kept in check), however in phase 3 the duplicates *do* enrage, which can very quickly lead to disaster. Moreoever, phase 3 has the dreaded "two eyes back to back" spawn, happening regularly, which is difficult to deal with, as you do not have infinite cooldowns at your disposal. Thankfully, that's also the only threat of phase 3. It nearly killed me towards the very end

    Either way, enjoy the kill! This took 1 hour and 9 minutes in total, however the fight truly begins at the 42:30ish mark, so that's more of a 27 minute fight.

    Gear: ilvl 943, artifact level 69.

    Legendaries: Kil'jaeden's Burning Wish, Archimonde's Hatred Reborn
    Talents: Abyssal Strike, Burning Alive, Flame Crash, Fracture, Concentrated Sigils, Spirit Bomb, Soul Barrier



    Blue Posts
    Originally Posted by Blizzard Entertainment
    Retribution Paladin Mobility
    People generally see mobility as primarily gap closing and are not considering the ability to DPS on the move, which I think is what Ythisens is getting at.
    This is generally what I'm talking about. Mobility and movement are not just gap closing, its the ability to get in, get out, and ignore, because if you can stand in an ability and not need to move through whatever means of negating it, then you're essentially eliminating the need to move at all.

    Really that quote came out of me not wording it correctly so that's my fault. What I should have said was "Retribution Paladins have great mobility/utility options for movement."

    This hurt to read. How do Blessings help mobility?

    > LUL maybe he thought pvp talents work in pve XD.


    There have been a lot of encounters over the years that have mechanics that you can ignore due to Blessing of Freedom and Blessing of Protection. I can't tell you how many times Freedom has saved me or a raid member during Mistress Sassz'ine alone this tier. Freedom and Blessing both are great utility options that Retribution can bring if they're needed especially if you have great reaction and raid awareness. There have been mechanics that you can actually eliminate by casting Blessing of Protection on someone the fraction of a second they're targeted before its applied if you're fast enough. If you're using these abilities in the right way they're considered mobility options in an encounter.

    Also, so that everyone is still aware, I'm a Community Manager and its just my opinion on the state of the Retribution. You can totally disagree with my assessment and that's fine. Retribution is fun to me and has been ever since I picked it up after Wrath went live and I'll honestly play it regardless of the state.

    I do still agree with some of the suggestions and opinions here but I don't personally think we need huge changes or overhauls, just little tweaks but overall we're fine. (Blue Tracker / Official Forums)

    Blue Tweets
    Originally Posted by Blizzard Entertainment
    The hardest part of working on WoW is coming up with yet another new name for a crab every year for 10+ years. (Muffinus)

    Dark Legacy Comics #603
    DLC #603 has been released!



  • The Great Gnomeregan Run, WoW Team Picture, Recent Bans, Gladiator's Summit, Fan Art
    Diablo PTR Patch 2.6.1.47710 Patch Notes

    The 2017 Hearthstone Summer Championship Survival Guide

    The Great Gnomeregan Run
    The Great Gnomeregan Run is this weekend, as is the event that inspired it, Running of the Gnomes!

    Running of the Gnomes will benefit the Cleveland Clinic and breast cancer research. The event benefits the Cleveland Clinic and starts at 7pm EST /4pm PST on Scarlet Crusade-US on October 14th, 2017.



    Join The Great Gnomeregan Run–October 14!
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Are you a gnome? Do you know a gnome? Would you like to BE a gnome? (And who wouldn’t?) Then rise UP to the challenge of The Great Gnomeregan Run on Saturday, October 14 from Gnomeregan to Booty Bay.

    Where: Beginning outside the gnome starting area and ending in Booty Bay

    Who: Alliance-Only (Don’t worry, Horde can create a level 1 gnome and join in the fun too.)

    Whether you’re a level 1 gnome (highly encouraged), a level 71 human, or a level 110 draenei, you’ll be able to join in this fun run beginning in the gnome starting area, winding through Dun Morogh, Ironforge, the Deeprun Tram, Stormwind, Elwynn Forest, Duskwood, and Stranglethorn Vale where the run culminates in Booty Bay.


    It's a big big BIG world out there, but don’t worry about getting lost, there will be course markers and spectators along the way to help keep you on track. You’ll even see a few familiar faces among the onlookers!


    Stranglethorn Vale is a dangerous place for low-level characters so you may want to find some muscle to join you along the way for a little extra protection. If you’re a higher-level character, think about playing chaperone for a gnome.

    Whether short or tall, it will be a good time for all.

    World of Warcraft Dev Team Picture
    James Ridgers shared a picture of the entire World of Warcraft dev team.



    Recent Actions Against Terms of Use Violations
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    We’ve recently taken action against a number of accounts that were that were found to be using third-party programs that automate gameplay. These programs (commonly called cheats, bots, or hacks) automate certain aspects of gameplay, or provide unintended advantages and abilities to the player. This type of cheating undermines other players' experience and severely upsets the balance of the game environment.

    As a reminder, in order to ensure fair play and competitive integrity, we closely monitor these and other activities that violate the Terms of Use.

    We’re committed to providing an equal and fair playing field for everyone in World of Warcraft, and will continue to take action against those found in violation of our Terms of Use. Cheating of any form will not be tolerated.

    Gladiator's Summit Episode 3 - Watch Now!
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Episode 3 is here! Watch the latest episode to find out all about the European Championship, and the four teams who qualified for the World Championship at BlizzCon.


    Want to Know More?
    All the latest episodes of the Gladiator's Summit will be on our World of Warcraft YouTube channel. To find out when upcoming episodes will be available, head to our WoW esports website for all the latest news, and all upcoming esports events.

    What will the next episode be about?
    Next up: we will dive into finals in the other regions - to see how the BlizzCon final is shaping up and who are the ones to watch.

    Who’s hosting the show?
    All the action will be brought to you by Jackson “Bajheera” Bliton and Elliott “Venruki” Venczel.

    Where Can I Find Out More?
    Find out when the latest episode will be released on our dedicated WoW esports website.

    Diversity Meet-Up at BlizzCon
    Originally Posted by Blizzard (Blue Tracker)
    The Blizzard community is global and diverse, and this is something we cherish. We’re proud of how our players and our workforce reflect the spectrum of cultures, genders, sexual orientations, and interests that make up the world we live in—it’s cool we’re not all the same. It helps make life more interesting and rewarding. That’s why we think it’s important to find new ways to recognize who we are as a global community. We know that this is important to many others in the community too. Time and time again, we’re inspired by how our players celebrate and support each other’s differences.

    With that in mind, we’re excited to introduce a new space at BlizzCon this year that we’re calling the Blizzard Diversity Meet-Up.

    The Diversity Meet-Up is for all attendees who are interested to join discussions about diversity in gaming and in life. One of our loftier goals for the space is to make it a place for people to share their experiences as they relate to diversity and inclusivity, whether in our games or within our community. To that end, we’re going to encourage group discussions, and Blizzard employees will be there to share their stories as well. We’re also there to answer any questions attendees may have about how Blizzard is supporting diversity from a workforce and hiring standpoint.

    We see the Blizzard Diversity Meet-Up at BlizzCon as a celebration of our community and another way to enrich how we interact with each other. That’s the inspiration for bringing it to the show. We look forward to seeing you there, hearing your ideas and experiences, sharing our own, and coming together as we do every year to embrace our inner geek and everything else that makes us who we are.

    Celebrate WoW Community Creations with The Fine Art of Fan Art (episode #1)
    The Fine Art of Fan Art Episode #1 has been released!


    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    We have some incredibly gifted artists in the World of Warcraft community. To celebrate a few of the talented players out there, we’re excited to introduce a new video series: The Fine Art of Fan Art.

    Over the years, World of Warcraft fans have demonstrated their passion for all things Azeroth with incredible creations. We’ve been treated to paintings and drawings, sculptures and statues, machinima, cosplay, and so much more. Now we’re taking a closer look at the work that goes into some of these amazing projects.

    In our first episode, we meet Thomas Karlsson—a digital artist from Sweden who brings the magic of Warcraft to life with a flick of his stylus. Check out the video below to learn more about Thomas, discover what inspires him, and follow his process as he creates an epic Varian Wrynn-inspired scene.

    Stay tuned for the next installment of The Fine Art of Fan Art, coming soon.


| Date published: Tue, 17 Oct 2017 16:13:51 +0000
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