MMO Champion
  • Patch 7.1 Live This Week
    Patch 7.1 Live This Week
    Patch 7.1 goes live this week! It brings the Karazhan dungeon, Trial of Valor raid, a continuation of the Suramar story, new pets, mounts, achievements and much more! Keep in mind that Trial of Valor will not be open for another two weeks.

    Karazhan - Mythic Dungeon
    We will Return to Karazhan in Patch 7.1! An updated version of Karazhan with some new encounters has been added as a Mythic dungeon. Don't worry though, the old version of Karazhan is sticking around so you can keep trying for Fiery Warhorse's Reins.



    Karazhan Exterior Updated
    The Legion is invading the area of Deadwind Pass around Karazhan.

    Blood of Sargeras Trader
    Visit Illnea Bloodthorn in Dalaran to trade in your Blood of Sargeras for trade goods and Order Resources.

    PvP Changes
    Patch 7.1 makes several changes to PvP:

    • Honor talents are no longer lost when you Prestige (More)
    • The amount of Artifact Power you will earn from a PvP victory is displayed in the UI
    • You will earn extra Honor and Artifact Power for your first win of the day in all unrated and rated PvP activities
    • Rated and Unrated Battleground wins will reward a piece of gear. Losses have a chance to reward gear based on the score.
    • Skirmish and Arena victories will have an increased chance to drop gear.
    • The item level of PvP gear now more closely mirrors the type of item level progression you see from World Quests
    • Each rated PvP bracket (2v2, 3v3, Rated Battlegrounds) has a weekly quest that rewards items based on your best rating from the previous week.
    • The quests for Arena brackets will require 10 wins, and the quests for the Rated Battleground bracket require three wins.
    • Below 2000, the quests reward Gladiator appearance gear and above 2000 they reward Elite appearance gear.

    Nagrand Arena Visual Update
    Nagrand Arena has received visual updates in this patch! Gameplay should still be the same.

    Quick Join
    Patch 7.1 allows you to join friends that are in the queue for different activities. You select a role, ask to join, and then are in the queue with them!

    Return to Alcaz Isle
    Alcaz Isle has been invaded by Dr. Weavil and the Drudge Gnomes!

    Other Additions
    There are lots of smaller new things in this patch:


    Toys, Pets, and Mounts


    UI / Addons

    Talon's Vengeance
    Talon's Vengeance is a new faction in Patch 7.1. It isn't clear how it is unlocked, but many of the rewards are PvP related. One item earned from PvP kills grants Mark of Prey, increasing your reputation with Talon's Vengeance.

    Level Type Name Req. Faction Req. Standing
    110Other Regurgitated LeafTalon's VengeanceNeutral
    110Other Bag of TwigsTalon's VengeanceFriendly
    110Other Ivory FeatherTalon's VengeanceHonored
    820Trinket Cracked Falcosaur BeakTalon's VengeanceRevered
    20Mount Ivory HawkstriderTalon's VengeanceExalted

    Falcosaur Pets and Mounts
    Four Falcosaur pets and mounts were added in this patch! You can find more details on Quintessence's blog


    Patch 7.1 adds some new recipes including bags for tailoring, Vantus runes, glyphs, drums, potions, fishing bobbers, and more!

    • Obliterum was also increased to a max of 8 upgrades from 7, allowing a max item level of 855.
    • Fishing - New bobbers were added as either world drops or sold by Conjurer Margoss.
    • Cooking - Food that grants movement speed and attack speed after killing an enemy: Spiced Wildfowl Omelet
    • First Aid - Bandage that removes bleeds: Feathered Luffa


    Level Type Name
    1Other Crate of Bobbers: Can of Worms
    1Other Crate of Bobbers: Cat Head
    1Other Crate of Bobbers: Tugboat
    1Other Crate of Bobbers: Squeaky Duck
    1Other Crate of Bobbers: Murloc Head
    1Other Crate of Bobbers: Wooden Pepe


    Name Description Reagents
    Imbued Silkweave Bag Craft an Imbued Silkweave Bag. 100 20 10
    Imbued Silkweave Bag Reduces the materials required to craft an Imbued Silkweave Bag. 75 15 8
    Imbued Silkweave Bag Greatly reduces the materials required to craft an Imbued Silkweave Bag. 60 10 8


    Name Description Reagents
    Glyph of Crackling Ox Lightning Craft a Glyph of Crackling Ox Lightning. 1 2 70
    Glyph of the Trusted Steed Craft a Glyph of the Trusted Steed. 1 2 70
    Glyph of Twilight Bloom Craft a Glyph of Twilight Bloom. 1 4 60
    Vantus Rune: Odyn Craft a Vantus Rune: Odyn. 1 35
    Vantus Rune: Guarm Craft a Vantus Rune: Guarm. 1 35
    Vantus Rune: Helya Craft a Vantus Rune: Helya. 1 35
    Vantus Rune: Odyn Reduces the materials required to craft a Vantus Rune: Odyn. 1 30
    Vantus Rune: Guarm Reduces the materials required to craft a Vantus Rune: Guarm. 1 30
    Vantus Rune: Helya Reduces the materials required to craft a Vantus Rune: Helya. 1 30
    Vantus Rune: Odyn Greatly reduces the materials required to craft a Vantus Rune: Odyn. 1 25
    Vantus Rune: Guarm Greatly reduces the materials required to craft a Vantus Rune: Guarm. 1 25
    Vantus Rune: Helya Greatly reduces the materials required to craft a Vantus Rune: Helya. 1 25


    Name Description Reagents
    10 Potion of Prolonged Power Mix a stack of 10 Potions of Prolonged Power at the Dalaran Alchemy Station. 1 10
    10 Potion of Prolonged Power No longer requires the Dalaran Alchemy Station. 1 10
    10 Potion of Prolonged Power Chance to create more than 10 potions. 1 10


    Name Description Reagents
    Drums of the Mountain Craft Drums of the Mountain. 10 5 5
    Drums of the Mountain Reduces the materials required to craft Drums of the Mountain. 8 3 3
    Drums of the Mountain Significantly reduces the materials required to craft Drums of the Mountain. 5 2 2

    Diablo 20th Anniversary Event
    The Diablo 20th Anniversary event will take place from January 4th to January 10th. There is an achievement and some items associated with the event.

    Name Category
    Diablo's 20th Anniversary There is no cow level.

    Level Type Name
    20Other Twelve-String Guitar
    110Bag Horadric Satchel
    66Other Stone of Jordan
    1Other Tome of Town Portal
    1Other Scroll of Town Portal
    1Other Blank Diabolic Tome
    1Other Small Charm of Life
    1Other Small Charm of Inertia
    1Other Large Charm of Strength
    1Other Large Charm of Dexterity
    1Other Serpent's Grand Charm
    1Other Stalwart's Grand Charm

    Legendary Upgrades
    You can upgrade your legendary item once The Nighthold opens by completing the Touch of a Titan quest and obtaining Distilled Titan Essence.

    Expanded Macro Icon List Frame
    The default UI finally allows you to see more icons when trying to select one for a macro.

    Hidden Belt Transmog
    Patch 7.1 adds the option to hide your belt!

    Upgrade Icons
    Items in your bag that are a higher item level than what you have equipped and that may be an upgrade have a new arrow icon in Patch 7.1.

    Flight Path Map Changes
    The flight path map has been changed to show only the path to your destination in Patch 7.1, how many world quests are up in a zone, as well as showing non world quests on the map. Currently the flight points aren't lining up correctly with the Broken Isles map.

    Auction House Sorting Improved
    The Auction House can now sort by price per unit, helping with the varying stack sizes.

    Mythic+ Dungeon Filter
    The group finder will now allow you to list Mythic and Mythic+ groups separately.

    Fire Mage: Hidden Flame Orbs
    Fire mages can talk to Archmage Melis to hide the floating flame orbs of Felo'melorn in Patch 7.1.

    Mage - Updated Portal and Teleport Icons
    Some Mage armor teleports and portals now have a new, unique icon.

    Reputation Improvements
    Originally Posted by Blizzard (Blue Tracker)
    We will be easing a couple of linked features with 7.1.

    First, Court of Stars and The Arcway will now unlock account-wide once each individual dungeon is completed once on an account.

    Second, World Quests will no longer have the "friendly" reputation unlock requirement for secondary/alt characters. Once you hit 110 on an alt, you will immediately receive a quest to speak with Khadgar to receive your Flight Master's Whistle and unlock World Quests, as long as you've already unlocked World Quests on your main.

    New Music
    Patch 7.1 adds some new music, including music for Karazhan, Winter's Veil, and Diablo's Anniversary.

    Action Camera
    The Action Cam should be returning in Patch 7.1, meaning addons like dynamiccam might work once again.

    New Icons
    Lots of new icons were added in this patch!

    New Strings
    New strings in this patch include references to the system that allows you to join friends that are queuing for something.

    WoWDB Addon Data Collection
    The migration to the new Curse App continues with improved addon management support and guild servers.

    Quickly populating the database with new additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

    To help out, just click here if you have Curse App already installed.

    When you are playing the addon will gather data and save it. When you are done playing, Curse App will see the game close and upload the collected data from the addon.

  • Patch 7.1 Survival Guide, Darkwater Skate, Submit BlizzCon Questions, Blue Posts
    Civilization 6 is out today - Learn how to play with with Civ 6 Wiki on Gamepedia

    Ben Brode Unhappy with Ranked Ladder System

    Patch 7.1 Survival Guide
    Blizzard posted their Patch 7.1 Survival guide, giving a quick overview of what is coming in Patch 7.1.

    Poll - Karazhan Pronunciation
    In the poll below, zhan rhymes with khan and zaan rhymes with van.

    Patch 7.1 - Darkwater Skate
    The Darkwater Skate is a new aquatic mount coming to the Darkmoon Faire in Patch 7.1. It is sold by Galissa Sundew, who uses Darkmoon Daggermaw as a currency.

    Submit Your Question for the World of Warcraft Q&A at BlizzCon
    EU players can submit questions here.
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    If you’ve got a question that needs to be asked at BlizzCon, we’ve got you covered.

    On Saturday, November 5 from 4:00 p.m. to 5:00 p.m. PST on the Main Hall (D) stage at BlizzCon 2016, several Lead World of Warcraft developers will answer questions from attendees and queries gathered online. Our forum hotline is now open for you to submit your question.

    Click here to go to the World of Warcraft discussion forum and submit your question for the BlizzCon Q&A.

    The online submissions thread will be closed at 12:00 p.m. PDT on Wednesday, October 26.

    If you scored a ticket to BlizzCon 2016 and would like to submit your question in-person, head up to the Darkmoon Faire community area on Level 3 on Friday, November 4 and look for the Warcraft mailbox. We’ll have everything you’ll need to write down your question for the devs, and if it’s selected, you’ll be given the opportunity to ask it live during the Q&A. Please note that in-person questions for the Q&A must be placed into the Warcraft mailbox before the end of the first day of BlizzCon.

    We’re looking forward to answering as many of your questions as we can during the live panel.

    For Azeroth!

    Blue Posts
    Originally Posted by Blizzard Entertainment
    Class Feedback and Solo Play
    one dev plays fire mage, so that has to be uber strong, no dev plays elemental shaman so we pretend that specc doesn't exist. etc

    Considering the WoW development team consists of hundreds of people, it is very likely that there is at least one person on the team playing your class and spec. I think a lot of people are misinterpreting, or even twisting, what Ornyx has said.

    While the developers have their own philosophies, vision and game design in mind, they ultimately want the end product to be something that players will enjoy. This does not mean that any feedback to the contrary will be disregarded. Even from as early a stage as when we enter Friends & Family testing with our products, the products can change quite significantly based on the feedback received. However, if the changes would compromise the overall vision, then the developers may disagree with making those changes. That doesn’t mean that they don’t care for, or appreciate, the feedback.

    To use the restaurant example that comes up quite a lot in this thread:
    If the developers were chefs, they wouldn't want to open a restaurant serving food that they would not be willing to eat themselves. However, they are only human and sometimes a dish isn't served to perfection, a mistake gets made, or a dish needs a little bit more preparation than others. Sometimes a dish simply requires a little bit of salt…

    To tie this back into the ongoing concerns about class balance, we've recently received some information about philosophy and potential changes for Outlaw Rogues and Havoc Demon Hunters.

    However, if your class and/or spec isn't mentioned there it doesn't mean that we are ignoring you. We're collating all the feedback we're receiving and forwarding it on. I realise it's frustrating to be left waiting but please understand that if we receive any information we can share with you, then we will of course share it with you.

    WQ´s are great, but they stop progressing at 850, Crafting is great, but it also stops progressing at 850 + it requires mythic dungeons, HC dungeons don´t offer progress, LFR doesn´t, non rated BG doesn't ...

    There are so many things that don´t work, as you guys don´t put effort into them. You serve them to your playerbase in such a way, that they must get the impression, that you don´t care about them, but only your own kind - the raiders and mythic dungeon players, as this content is what you do as well and therefore put lots of effort into.
    The re-design of Kara, damn it´s great, but it´s not accessible by the majority of your players, therefore they can never see how much work went into it and this is a problem.

    What your team needs is a casual, who does not raid or do these dungeons, someone who is telling you every evening in the office, that he has nothing meaningful to do. I am sure this would change things to the good.

    We have some new content coming in Patch 7.1 tailored toward solo-play as well as some changes coming to non-rated PvP that should make it feel more rewarding.

    With the recent changes to emissary caches to give gear more in-line with rewards from World Quests, it is possible to get up to a gear level comparable to that of mythic dungeons without even setting foot in a mythic dungeon. You still have chances for those rewards to Warforge or Titanforge and be on the same level as rewards from higher difficulty Mythic Keystone dungeons. In this regard, gear is more accessible than ever before.

    We've been seeing a lot of requests over the years for more organised smaller group content, this originally took the form of Challenge Modes and has since transitioned into the current Mythic Keystone system. Base mythic dungeons are fundamentally designed around a level of communication and co-operation that automatically match-made groups often lack.

    Organised group content that requires commitment should have a reward that correlates to the investment required. This is why higher difficulty dungeons and raids have a more consistent chance of providing a more powerful reward when compared to hoping that the 830 World Quest reward will Titanforge up to 860+, but either way no matter which content you do, there is still a chance that you're going to get an upgrade.

    Karazhan holds a special place in many players’ hearts because it's an iconic location in Warcraft lore and was one of the first truly accessible raids for players in terms of the number of players and co-ordination required, even when compared the 20 man versions of Zul'Gurub or Ruins of Ahn'Qiraj in classic WoW.

    At BlizzCon, and through talking to fans, I've often heard stories of friendships and guilds that were formed and blossomed as a result of Karazhan. By making Karazhan a mythic dungeon it allows us to attempt to re-capture that spirit of Karazhan by promoting more organised, smaller group, play again.

    Like I said in this thread, I don't think it's inherently bad for World of Warcraft to offer solo-experiences, but on the flipside I don't think it's inherently bad for the game to offer organised small group activities either. One of WoW's strengths has always been the breadth of content if offers for different playstyles. (Blue Tracker / Official Forums)

    Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    Elemental Shaman Concerns
    I've also gathered concerns from this thread (among others) and sent them to the development team with a round of questions on our goals/philosophy for Elemental.

    Once I hear back from them I'll share what I can. Thanks for your patience in the meantime! (Blue Tracker / Official Forums)

    Blue Tweets
    Originally Posted by Blizzard Entertainment
    Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    Youre talking about giving Spriests choice in 100 Talents tier? Meanwhile literally no choice for Hunter talent trees.#LetsTalk
    I believe I mentioned the lack of choice/options in the Barrage/Sidewinders rows for Marks; which others concern you? (WatcherDev)

    Then Blizz deciding raiding was too expensive and worked to fix it. Being "Raid Ready" isn't a new thing like you suggest.
    BC still had chain-potting with no one-per-combat limit; and in 2.0/2.1, elixirs stacked with flasks. (WatcherDev)
    Anyway, I don't think we disagree. As said in the Q&A, if the market still looks like this in a month or so, that's a problem. (WatcherDev)

    will pvp season end with 7.1 arrival?
    No, Legion Season 1 will not end when 7.1 launches on Oct. 25th. https://t.co/a3P0uIo4FB (holinka)

    Hidden Things
    Still cant believe this community figured out Kosumoth. That was the one I thought would take the longest. What did you think of it? (Muffinus)
    The first person in each region that unlocked the final Kosumoth orb had their name announced to the region. Did you notice? Was this cool? (Muffinus)

    Will you guys ever do another secret based around spirit form and wandering the world dead?
    I hope not (Muffinus)

    Holiday Events
    Any way you could scale holiday events? Want chances at goodies, but all my alts are still 100, not the 110 needed to participate.
    a very good idea, love it! (Muffinus)

    Pet Battles
    Could you tell (or hint) us whether or not this mini pet is in the current live game? and if not, will it… https://t.co/dMCZiqYYq7
    .Needed more anims to be a real battle pet, expect this lovely guy to show up in the future! (Muffinus)

  • Patch 7.1 on the Background Downloader, Rockspine Basilisk, 7.1 Solo Content
    Season 8 Tomorrow & Overview, Dev Blog: Engaging Monsters

    Heroic Brawl, Arena Stats, Mekkatorque's Workshop - Value Town #92

    PTR Patch Notes for October 20

    Patch 7.1 on the Background Downloader
    Next week's patch is on the background downloader!

    Patch 7.1 - Rockspine Basilisk
    Rockspine Basilisk is another one of the new mounts added in Patch 7.1. Currently the source of the mount is unknown.

    Patch 7.1 Preview: New Adventures in the Broken Isles
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Beyond its new group content (like the new Karazhan Mythic dungeon and the Trial of Valor raid), World of Warcraft Patch 7.1 holds many new adventures to be discovered and undertaken on your own. Here’s a look at an assortment of activities you can enjoy in addition to your return to Karazhan.

    Look to Suramar
    Your heroic efforts in Suramar will continue in Patch 7.1 with a new series of quests that unlock over a period of nine weeks, ultimately leading you to the very entrance of the Nighthold. You’ll delve into the story of the Nightfallen insurrection against the Nightborne and their Legion allies.

    If you follow the quest line to completion, you’ll be much closer to obtaining the wondrous new Arcanist's Manasaber mount.

    Look for the quest “Lockdown” to get started.

    Helya’s Treachery
    The ruler of Helheim is Helya, a deposed val’kyr queen who is determined to thwart the Valarjar in any way she can. Search Dalaran for the new quest, “A Call to Action”, to begin a quest line to discover the depth of Helya’s influence well beyond Tideskorn Harbor.

    Your primary goal will be to unlock new Helarjar World Quests. These will then appear for you all across the Broken Isles, so you can help put a stop to Helya's infernal impact.

    A New Invasion
    The coastline of the Broken Isles is under assault from an invasive, predatory species, and they’re breeding out of control! These new Falcosaurs drop Falcosaur Eggs and Falcosaur Feathers, reagents for new First Aid and Cooking recipes.

    Save an Orphaned Falcosaur pet to begin a journey toward understanding these hungry creatures. You might just earn a unique new mount along the way.

    Raiding with Leashes IV
    Pet Battlers rejoice! The time has finally come to delve into Ulduar, Trial of the Crusader, and Icecrown Citadel in search of new rare pets and the chance to do battle with a new Celestial foe!

    Pictured here: Stardust (special encounter), Boneshard (Lord Marrowgar), G0-R41-0N Ultratonk (Mimiron), and Creeping Tentacle (Yogg-Saron).

    Stardust the celestial bunny won’t come easily. To get your hands on this rapturous rabbit, you’ll have to first obtain all 16 new pets from bosses across three raid dungeons. Only that impressive act will earn you an invitation (in the mail) to take on Algalon and his legendary pets: Comet, Constellatius, and Cosmos. You must then defeat him with a team of your own in glorious battle!

    Something, Something, Something, Guard Dog
    When he died, the second that Dr. Weavil’s heart stopped, his ultimate plan was put into motion. After adventurers looted his body, a viscous, yellow fluid slowly filled his veins, and jumper cables were implanted to shock him back to . . . life. Was this undeath? Alchemical engineering? No one is quite sure, but it left him sallow-skinned and over four times as evil as before.

    What’s worse, he started an internship program.

    Return to Alcaz Isle to get to the bottom of Dr. Weavil’s insidious plans, and perhaps you’ll take home a nice souvenir. These include:

    • Machine Fluid—a consumable that makes a pet or battle pet look oil-coated for 60 minutes.
    • Drudge Fluid—a consumable that makes a pet or battle pet look sallow for 60 minutes. Ew.
    • Big Red Ray—a new toy that makes your pet or battle pet look big and red for 15 seconds.
    • Electrified Key—allows Hunters to activate one of three Arachnodrone mechanical spiders.

    The spiders are tameable. You just have to get to them.

    Getting there won’t be easy. Dr. Weavil kind of went nuts and covered Alcaz Isle with anti-aircraft artillery (so you can’t fly), proximity mines (so you can’t run in a straight line), and defensive turrets (so you can’t think straight). Make it past those and you’ll still have to overcome his interns: Drudge Gnomes who mindlessly work for the little big guy.

    And then there’s Dr. Weavil himself—just waiting for you in his compound, which probably has a guard dog.

    It has a guard dog.

    For more on World of Warcraft Patch 7.1: Return to Karazhan, check out our preview video and the recent Q&A with Game Director Ion Hazzikostas.

    FEEDBACK: Trial of Valor (Raid Finder)
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    The Trial of Valor raid will be opening very shortly for testing on Raid Finder difficulty, and will remain open through tomorrow. Please use this thread to provide feedback, bug reports, and other relevant commentary.

    Patch 7.1 Zoom Slider
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Intended, yes - but maybe not quite in the way you phrased it.

    The CVar has changed to cameraDistanceMaxZoomFactor, so the command you will want to use now is "/console cameraDistanceMaxZoomFactor 2.6". This value should also persist now, so you only need to use the command once.

    The slider itself was unnecessary, and has been removed. The default value is set to the max, and very, very few people (if anyone?) used it to reduce their maximum zoom distance. The game's zoom distance will now default to the old maximum value of 1.9 unless changed with the above console command.

    Thanks for bringing this to our attention, though! Appreciate the feedback here.
    Can you ask the dev team to do one small test before considering this to go live? Try the Lorlathil daily where you have to gather the nuts. I have to zoom way in to click on them, otherwise the click region is so small, it's frustrating. I'm sure there are other quests that will be similar (catching the squirrels or whatever they are) in hyjal, for instance.
    This doesn't affect the amount you can zoom in, only the amount you can zoom out. We did take situations like this into account, but we don't believe players are necessarily reducing their maximum camera view distance for this (rather than just mouse-wheeling to zoom in).

    Blue Posts
    Originally Posted by Blizzard Entertainment
    Patch 7.1 - Honor Talents and Prestige
    If you have already prestiged at least once before 7.1 then all of the honor talents will be automatically unlocked once 7.1 goes live.

    Source for those who want double confirmation: https://twitter.com/WarcraftDevs/sta...32170777010176 (Official Forums)

    Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    Havoc Talents
    Bit of an update here - we’re looking into potentially making some changes to a few of Havoc’s talents, to diversify your options a bit and make certain rows feel more like there’s a choice to be made.

    No details to share just yet, and these changes won’t make it into Patch 7.1, but we’re working on it. (Official Forums)

    Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    Outlaw Rogue and Roll the Bones
    Thanks again for your patience here as it does take some time to make sure we go over all the feedback we receive - we've been having a few conversations based on the feedback in this thread and throughout the community, and I wanted to share our thoughts on Roll the Bones, as well as the state of Outlaw overall.

    Roll the Bones is a spec-defining ability for Outlaw Rogues, and there’s a lot of depth to the gameplay of reacting to the various buffs that the Bones can provide, as they alter the flow and pace of combat. We’re happy with how it’s played out, and there are very few class mechanics that can rival the excitement of getting that elusive 6-buff at just the right time.

    That said, we recognize that that playstyle might not sit well for everyone, which is why we created Slice and Dice as an alternative to opt-out of the Roll the Bones playstyle. Marked for Death and Death From Above take a little more effort to use effectively, and need to give enough of a benefit to reward that effort, but we’re going to take another look at Slice and Dice to make sure it’s living up to expectations. If it isn’t, we’ll look into making some improvements.

    Separately from Roll the Bones, we do feel that Outlaw’s DPS has ended up a little lower than we’d like it to be, and are looking into some options to bring it up a bit. We don’t have an ETA just yet on when that might happen, but it’s on our to-do list. (Blue Tracker / Official Forums)

| Date published: Mon, 24 Oct 2016 23:07:21 +0000
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