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  • Warlords of Draenor Beta Patch Notes Update - July 22
    Hearthstone - The Curse of Naxxramas Now Live!

    Priest Tier 17 Armor Sets, New Area in Stormwind, Blue Posts, Curse of Naxxramas

    Warlords of Draenor Beta Patch Notes Update - July 22
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Raid Utility Balance
    • Hunter
      • Aspect of the Fox is a new ability for all Hunters.
        • Aspect of the Fox: Party and raid members within 40 yards take on the aspects of a fox, allowing them to move while casting all spells for 6 seconds. Only one Aspect can be active at a time. 3 minute cooldown.
      • A minor Raid utility ability (to-be-determined) will be added for Hunters.

    Death Knight
    Miscellaneous
    • Conversion no longer has an initial tick, and now costs 15 Runic Power/second for Blood, 10 20 Runic Power/second for Frost, and 20 10 Runic Power/second for Unholy.

    Druid
    Ability Consolidation and Refinement
    • Thick Hide has been removed and its effects have been incorporated into Bear Form for Guardian Druids.
      • Bear Form now increases armor by 600% 330% for all Druid specializations, and no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown
      • For Guardian Druids, Bear Form now also reduces magical damage taken by 25%, reduces physical damage taken by 12%, reduces chance to be critically hit by 6%, and reduces chance for attacks to be parried by 3%.
    • Tiger’s Fury is now usable during Berserk.

    Summary of changes to Balance:
    That's the basics of the new Moonkin rotation. There’s room for improvement beyond that, learning to optimally maintain both periodic damage effects while maximizing their damage with the strongest Eclipse effect, timing Starsurge to optimize the benefit of its buff, make use of Starfall and Hurricane for area damage, and taking advantage of the strengths of each side (such as Moonfire and Sunfire having significant differences now). Here are the full details of the changes.

    Details of changes to Balance:
    • Eclipse has been redesigned.
      • The damage of damage-over-time effects changes dynamically as Eclipse changes.
    • Moonfire now has a base duration of 20 seconds (up from 14 seconds), but is no longer extended by Starfire and Starsurge critical strikes. Upon reaching 100 Lunar Energy, the next Moonfire deals 100% additional initial damage.
    • Sunfire is no longer its own spell and replaces Moonfire on the action bar whenever Balance Energy is on the Solar side. Sunfire now has a base duration of 24 20 seconds (up from 14 seconds), but is no longer extended by Wrath and Starsurge critical strikes. Enemies may still suffer from both Moonfire and Sunfire’s periodic damage components simultaneously. Upon reaching 100 Solar Energy, the next Sunfire deals 100% additional initial damage.

    Restoration Changes

    Mage
    Talent Revisions
    • Ice Ward was changed to make it more competitive with the rest of its talent row. Ice Ward now causes the next 3 attackers (up from 1) to trigger a Frost Nova.

    One of the most problematic Talent rows in the game has been the Mage level-90 row. The primary theme of the row was mana, which only Arcane Mages actually cared about. Bonus damage was added in, making it functional for all Mages, but muddled in its goals. Additionally, some of them just weren't fun to play with. We've revised the row to be purely about damage, and made them have less maintenance cost. Arcane Mages will have enough mana regeneration without these Talents to perform well.

    • Mirror Image is now a level-90 Talent, replacing Invocation. Mirror Image now inherit 100% 50% of the Mage’s Spell Power (up from 5%), last 40 seconds (up from 30 seconds), and have a 2 minutes cooldown (down from 3 minutes).

    Paladin
    Ability Consolidation and Refinement
    There were a few mergers of passive abilities, and some tweaks to a couple of abilities.

    Protection Changes
    For Protection, we tweaked Eternal Flame in order to reduce its massive self-healing amount, and provide better balance between talents on that row. We also added a new passive, Shining Protector, in order to give defensive value to the new Multistrike stat. Holy Wrath’s damage and cooldown were also increased, and Sanctified Wrath changed to buff it further, in order to give Protection Paladins more burst threat and damage, while retaining its core damage-splitting identity.

    • Holy Wrath’s damage has been increased by 100%, and its cooldown increased to 15 seconds (up from 9 seconds).
    • Sanctified Wrath for Protection Paladins has been redesigned.

    Warlock
    Demonology Changes
    We were unsatisfied with Grimoire of Sacrifice for Demonology. Fundamentally, it did not fit Demonology’s theme to sacrifice their pet, full time. We had toyed with ideas where it acted as a temporary cooldown for Demonology, but have decided to replace it with a new talent, which is more theme-appropriate, and fits well against the competition in that talent row.

    • Grimoire of Sacrifice is no longer available to Demonology Warlocks and has a new talent, Grimoire of Synergy in its place.
      • Grimoire of Synergy: When the Warlock or their demon deals damage, there is a chance to trigger Demonic Synergy, granting the other one 15% increased damage for 15 seconds.

    Warrior
    Ability Consolidation and Refinement
    • Thunder Clap now costs 15 30 Rage, and also reduces the movement speed of nearby enemies by 50% for 6 sec.
    • Ultimatum’s effects have been merged into baseline Shield Slam.

    Fury Changes
    Fury Warriors received a few additional changes. In particular, Heroic Strike has been removed for Fury Warriors, and modified Wild Strike to fill the role of quick excess Rage dump. We also made a revision to the Critical Strike chance of Bloodthirst to make them less crit-dependant. A new glyph has been added which gives Fury Warriors a choice for a notably different playstyle. Auto attack damage had become too high, so we also moved some damage from that into Execute (which has been changed to deal damage based on Weapon Damage, instead of just Attack Power). In order to make sure that you’re able to spend all of your resources within each Colossus Smash window, we added an extension to it onto Raging Blow. Plus, we've updated some to spell alerts to improve usability.



  • Hearthstone - The Curse of Naxxramas Now Live!
    Priest Tier 17 Armor Sets, New Area in Stormwind, Blue Posts, Curse of Naxxramas

    Hearthstone - The Curse of Naxxramas Now Live!
    The first content addition to Hearthstone is now live! It adds thirty new cards, fifteen boss encounters, class challenges, Heroic Mode, and more!

    The adventure is divided into 5 different wings and each wing will cost 700 gold or $6.99 USD. If you pay using real money and buy wings in bulk, each wing will only cost $5 USD. If you play Naxxramas during the first month, you will receive the first wing for free.









    Originally Posted by Blizzard
    Curse of Naxxramas: A Hearthstone Adventure
    • Curse of Naxxramas offers a new single player campaign to play Hearthstone against challenging NPC adversaries. Curse of Naxxramas can be unlocked with gold or real money and can be accessed by players that have unlocked all 9 heroes.
    • Defeat 15 fearsome bosses to unlock a total of 30 new Hearthstone cards for your collection, including Legendary cards! Naxxramas cards can easily be searched for within My Collection using the search function.
    • An all-new interactive Naxxramas-themed game board awaits you within the Adventure! Discover the surprises that lurk inside the slime pools, the quivering masses of spider eggs (spoilers: It’s spiders), and more!
    • Surmount 9 diabolical Class Challenges that test your skills with each of the unique classes of Hearthstone!
    • Defeating all of the bosses within a wing unlocks the extremely challenging Heroic Mode of that wing. Defeating all of the bosses of Naxxramas on Heroic mode unlocks a new card back for your collection.
    • Five unique wings await those brave enough to venture into Naxxramas. The first wing, The Arachnid Quarter, will immediately be available to play for free for a limited time. The remaining four wings are immediately available for players to unlock with real money or gold, and will become accessible over a period of time once unlocked.
      • The Arachnid Quarter – A web choked maze filled with many-legged minions.
      • The Plague Quarter – Necromancers brew deadly plagues while a fungal monstrosity lies in wait.
      • The Military Quarter – Tireless undead knights perfect their deadly arts within these chambers.
      • The Construct Quarter –Abominations stitched together from the Scourge’s victims stomp through these slime soaked halls.
      • Frostwyrm Lair – Chilly abode of Sapphiron and the arch-lich Kel’thuzad himself. (A curse upon my air conditioning bill!)

    General
    • Marking yourself as “Busy” within the Battle.net desktop app will suppress incoming chat messages and toasts for friend requests.
    • The Shop interface has been updated to include Curse of Naxxramas.
    • Cards available within each wing of Naxxramas will become available in the Arena when that wing becomes available to play.
    • The order in which Deathrattle abilities resolve has been updated to be more consistent.
    • Additional music tracks have been added.
    • Players that appear in “Players Near Me” now appear more prominently within the Friends List.
    • Overall organization of the Friends List has been improved.
    • Sounds and graphics that occur when Mass Disenchanting now take less time to complete.
    • Cards can now be searched for using the artist of the card art in the Collection Manager.

    Card Changes
    • Eaglehorn Bow now reads “Whenever a friendly Secret is revealed, gain +1 Durability”.

    Practice Mode
    • Practice Mode is now entered through the Solo Adventures button on the main menu.
    • The AI in Practice Mode is now better at Hearthstone.

    Bug Fixes
    • Improved various tooltips.
    • Resolved various issues regarding audio, text, animation, and display.
    • Resolved various issues that could cause cards to get stuck on the battlefield.
    • Actions should now be accurately represented in the play history.
    • The red targeting cursor will now properly track where you mouse cursor is pointing for your opponent in Play and Arena Modes.
    • The turn timer in a Friendly Challenge now calculates time correctly.
    • All Soulbound Common cards can now be properly found when searching for “Common� in the Collection Manager.
    • Disenchanting will now properly update the amount of Arcane Dust you have.
    • The side of the board is no longer visible on the Arena screen in specific resolutions while in windowed mode.
    • The XP bar for max level heroes no longer appears empty.
    • You are now able to properly select a friend by clicking on their Play Mode medal.
    • An incorrect version of the Hero Power icon will no longer appear when switching between golden and non-golden heroes while the Choose Opponent menu is displayed.
    • The Friendly Challenge button will now properly appear next to friends who have recently logged in or have been added to your friends list.
    • The Shop window no longer incorrectly closes when clicking within the Shop UI.
    • The scroll bar will no longer jump to the top of the Friends list when moving the cursor over the Last Played area of the Friends list.
    • Clicking the End Turn button at the very start of your turn no longer prevents the End Turn button from flipping back.
    • Resolved an issue where conceding can cause the client to crash.
    • The resolution time of certain spells has been shortened.
    • Resolved an issue with Brawl where the last minion to enter the fray was always the victor of the ensuing battle.
    • Resolved various issues with the Sword of Justice.
    • Resolved an issue with Shield Slam where it was being unaffected by Spell Damage if the Hero had 0 Armor and now has Spell Damage sparklies.
    • A weapon that is equipped on your turn will no longer have the attack value appear on the sheathed weapon on some resolutions.

    Mac
    • Improvements were made to stability.


  • Priest Tier 17 Armor Sets, New Area in Stormwind, Blue Posts, Curse of Naxxramas
    Seasonal Rewards on PTR, Philosophy on T6 viable builds

    Hearthstone Patch: The Curse of Naxxramas - Card Backs, Sounds, Cards, Bosses

    New Information and Examples of Artifacts

    Warlords of Draenor - Priest Tier 17 Armor Sets
    Today we are taking a look at the Tier 17 Priest armor sets.

    Warlords of Draenor changes things up slightly by using one set of art for Raid Finder, one set of art for Normal and Heroic, and one set of art for Mythic difficulty. You can find the Raid Finder armor sets in our Raid Finder armor sets preview.






    Warlords of Draenor - New Area in Stormwind
    The latest beta build added a small new area to Stormwind, with a portal and plants from Gorgrond. The area doesn't have a separate map name or any NPCs currently.



    Blue Posts
    Originally Posted by Blizzard Entertainment
    Level 1 Garrison Mailbox
    I went on the horde side and they have a mailbox. Yeah we definitely need one on alliance side.
    A mailbox has been added to the Tier 1 Alliance Garrison. Thanks for the feedback! (Blue Tracker / Official Forums)

    Garrison Followers in the Garrison While on Missions
    When I send followers on a mission, I still see them wandering around in the garrison.
    We agree, working on a better sell for this. They should be disappearing at the very least, that part is a bug that we will get fixed. (Blue Tracker / Official Forums)

    Missions and Outposts
    You can interact with your followers from all the zone Garrison outposts. (Blue Tracker / Official Forums)

    Tuning PvP without PvP stats?
    It's a challenge, for sure, but one that we're going to a lot of lengths to make sure we get right. Many of the changes we're making in Warlords are intended to improve the parity between how the game operates in PvE and PvP, so we don't need to rely on PvP-only tuning mechanics as often. The increase to player base health is a fine example of one of those changes, as it (hopefully) allows us to remove Resilience and let players deal the same amount of damage in both PvP and PvE.

    Certain other changes will have similarly beneficial side effects. For example, we've significantly reduced the amount of crowd control available in PvP situations in Warlords, largely in response to (and agreement with) the sentiment that extended CC chains weren't fun to sit through, and were putting too much reliance on certain classes and comps.

    However, when players have control of their characters more often, the obvious side effect is that they can spend more time healing or doing damage. When you can reliably keep up a decent amount of sustained damage or healing, PvP balance becomes less focused on burst, which, in turn, makes it fall more in line with PvE balance.

    That said, we're fully aware that things will never line up exactly perfectly (and it might honestly not be all that great if they did). So, we're still very much prepared and able to implement PvE- or PvP-only tuning mechanics where necessary. We're currently experimenting with a debuff for Tank specs, for example. Should they become necessary, we can easily bring back mechanics like Resilience or the healing debuff from Battle Fatigue -- though they wouldn't need to be nearly as strong thanks to the other changes in Warlords. (Blue Tracker / Official Forums)

    Warlords of Draenor Theorycraft Discussion
    Questions about Riposte, Tooltip says you gain parry equal to your crit %, which I assume means that if you have 15% crit from gear that you would get 15% parry chance before DR (thats whats listed under the crit tooltip). but what's actually is happening is the crit rating is converted into parry rating then into parry% so you end up losing ~1/3 of the % from crit (i.e. 1% crit = ~0.67% parry), is this the intend, or just a bug? Also trinket and enchant procs aren't included in riposte.
    Intended; you gain Parry (Rating) equal to Critical Strike (Rating), not Parry % equal to Critical Strike %.

    Noticed that most of the armor enchants were marked as deprecated and the flasks seem to be as well, are the potions and food the only armor buffs left? (sorry if this isn't theory-crafty enough)
    Yeah, where you're intended to have a choice between secondary stats, such as on food/flask/enchants/gems, we're not doing Spirit or Bonus Armor, since that takes away the choice.

    lastly a clarification on Shield slams tooltip both wowhead and wowdb both say 3.83 AP but its closer to 3.08 AP at lvl100 in game.
    It's 3.08. That may yet change in tuning though. Fixed the tooltip for now. (Blue Tracker / Official Forums)

    Blue Tweets
    Originally Posted by Blizzard Entertainment
    Beta Testing
    Honestly, if you aren't willing to accept the risk of a Beta raid test failing due to bugs/servers, wait for the live release. (Watcher)
    Stress testing and raid testing at the same time honestly just makes development look rushed and incredibly behind.
    We want the game to advance technically, too. Beta instability is no fun; server team pit was a zoo. Load testing is going particularly bad this time around. MoP, for the most part, went particularly well. (kurtismcc)

    Classes
    why do I have to create a macro to /stopcasting and /use windshear. shouldn't this be the default was interrupts work?
    Yes. We changed them to work this way. (Celestalon)

    Problem: A talent is slightly underpowered, but perceived as completely useless.Risk: Buffing it enough to satisfy will make it very OP. (Celestalon)
    Solution: Scrap it and come up with something new.
    That's actually a totally valid answer in some cases. (Celestalon)
    I would just trust in the math and buff it to where it should be and not worry so much about satisfaction/feedback.
    I think it's actually more than the competing talents are perceived as mandatory, in this case. (Celestalon)
    If something's perceived as "completely useless", that means the alternatives are so good they eclipse the "useless" talent.
    Indeed, very astute observation. Something being called "weak" vs "useless" is usually dependant on its competition. If it has... (Celestalon)
    ...strong competitors, its value drops from "less than I'd like" to "zero". (Celestalon)
    "Buff the perception" is a shorter & snappier way to say it though
    Right. A good solution is to buff it in a way that *sounds* like way more of a buff than it actually is. (Celestalon)

    Death Knight (Forums / Skills / WoD Talent Calculator)
    When Soul Reaper is applied below 25%, can the extra damage be procced with multistrike or just the initial damage?
    Explosion can MS. (Celestalon)

    Can you please rename the new Pestilence to Blood Boil?
    We talked about this recently, and decided to go with the name/icon of Blood Boil instead. Helps preserve the Blood flavor (Celestalon)
    And makes its rune cost more intuitive as well. (Celestalon)
    Will the animation/sound effect also be preserved?
    Unchanged from current beta build. (Which is to say, BB visual, plus Pest between targets.) (Celestalon)

    Druid (Forums / Skills / WoD Talent Calculator)
    Feral damage seems pretty low on beta.2-3k below other classes i ran with last night.Im guessing feral will see future changes?
    We haven't done much tuning yet. (Celestalon)

    Hunter (Forums / Skills / WoD Talent Calculator)
    Just tested it in beta, ate a full warrior fear which wasn't broken by Bestial wrath. Bug or intended?
    BW doesn't break/immune Fear on live either, if I recall correctly? (Celestalon)
    breaks all effects which cause loss of control of your pet. and just used BW on live when a lock feared me.
    Oh! You actually mean on the pet. I thought you meant on the Hunter; my misunderstanding. Sounds like a bug; it should trinket pet (Celestalon)
    Just tried it against a warrior fear, and BW did break the pet out of the fear. Could it have been something else? (Celestalon)

    Monk (Forums / Skills / WoD Talent Calculator)
    Casting RJW in single target is a degenerate dps increase for BrM. What has motivated legitimizing single-target RJW for WoD?
    It's not being legitimized.It's a DPS increase because it's hard to make weaker than Jab. However, still big defensive loss. (Celestalon)
    On beta, RJW currently generates Chi in single target. That's unquestionably superior to Jab in every aspect.
    Oh, no, not intended. (Celestalon)

    Are the level 30 talents for monks going to be tuned to be competitive with one-another? Chi Wave is too good to pass up on live
    Yes. ZS is underpowered on live, but I wouldn't say that CB is. CB is strong AoE burst, and bonus raid healing. (Celestalon)

    Paladin (Forums / Skills / WoD Talent Calculator)
    Why is the Paladins Light's Hammer so expensive? 50% Mana for a Ret is too much and the benefit isn't worth it. No costs on live
    Cost was added for Holy. We'll fix it to be Holy-only. (Celestalon)

    PvP
    did u ever thought about bringen rating requirements back from wotlk? good players had better gear and alts were on the same ilvl
    Get this question a lot but we really don't like putting better gear behind a rating requirement. (holinka)

    echoed thought i've been having for months. Besides popularity, no reason to keep something inherently broken: aka 2s
    2s is a much easier first experience for those new to arena. Two less people to keep track of. (holinka)
    Is the hope with base resil and pvp power gone in WOD, it will return to a more balanced bracket? Or keep dreaming?
    The hope is to get numbers closer together throughout different parts of the game. (holinka)

    Lore
    Hey! On my RP server there's fierce debate over whether it'd make sense for Shado-Pan to be in Draenor? Could we get an answer?
    With the sha menace dealt with, Shado-Pan heroes could definitely take up arms to help fight in Draenor, yes! (DaveKosak)

    Reputation / Questing
    I didn't even notice the jumping puzzles. Is there one for SMV?
    One or two. We keep them few and off the beaten path. I love them, but that doesn't mean I inflict them upon others. (craig_amai)

    So, what does a quest designer really do? Is it more "story writing" or more "technical stuff where to put an NPC"?
    Storytelling more than "story writing." NPCs and the things they do, objectives, presentation, and all the little bits on the side. (craig_amai)

    Garrisons
    Is the 2 large buildings only set in stone or can feedback change it?
    L4Feedback on: speed to get to T3, feelings on T3 choices/alternatives (opportunity cost). Will be in beta soon. (Muffinus)

    When you say we can "bulldoze & change bldgs as much as we want," I'm assuming that includes the Barracks we have build first?
    Yep! (Muffinus)

    Can you explain what you meant by "Garrison Capacity System" please??
    You can start several shipments at once, so instead of picking up mats daily (farm), you can wait and get multiple days worth (Muffinus)
    Sounds awesome, thanks! Also, are work order limits (5 at the alchemy lab for example) account wide or character specific?
    Character specific, at the moment. Would like feedback on this when beta profs get fully up and running. (Muffinus)

    Hearthstone - The Curse of Naxxramas
    The Curse of Naxxramas patch went up tonight, and it contains new card backs, new sounds, bosses, abilities, collectable cards, flavor text, and more!



    Weekly News Recap
    It has been a busy week, so here is your chance to catch up on any news you may have missed!



| Date published: Wed, 23 Jul 2014 19:30:32 +0000
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