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MMO Champion
  • Legion Developer Q&A - PvP
    Beta Keys: We are giving away a few beta keys today in our Curse channel, next set around 6 PM ET.

    Legion Developer Q&A - PvP
    Today is the Legion PvP Q&A with Holinka! Our notes are a quick recap and cleanup still in progress. Watch the video for context!


    Balance
    • The team isn't happy with class balance currently on the beta.
    • Tuning for characters with maxed out artifacts isn't a priority right now, the priority is tuning for launch.
    • Artifacts aren't tuned for PvP as well as they will be eventually.
    • There is a PvP multiplier for many spells in Legion, so the team can tune spells individually for PvP without affecting PvE.
    • Artifact traits can also be tuned for PvP, independent of PvE.
    • Cauterizing Blink has been reduced to be half as effective in PvP.
    • Doom Winds is another trait that also has reduced power in PvP.
    • Healers were not getting the full stats from their weapons applied to the PvP template, so they were undertuned by almost 30% until recently.
    • Earlier in beta, damage in PvP was far too high. Everyone ran in, used their cooldowns, and everyone died.
    • As damage is lowered and now that healers are fixed, utility spells should be useful again.

    Earning Gear
    • In Legion, if you win a battleground, skirmish, or arena you get a piece of gear.
    • The strongboxes in Legion contains items like potions or Mark of Honor.
    • The gear you win uses the same random upgrade system that PvE gear does, with a random upgrade of +5, +10, +15, or more item levels.
    • Grinding lots of currency and then visiting a vendor to purchase a piece of gear wasn't very exciting over the long term.
    • When things are less predictable, it is a little more exciting when you get a piece of gear and a little disappointing when you don't get the gear you want.
    • The team wants some unpredictability, but knows the community has been getting their gear from vendor purchases for a long time.
    • The team is putting in bad luck protection. When you get a piece of gear, the chance to get that piece of gear again is significantly lowered.
    • You will get gear at the same rate as you have in the past, but the order is a little less predictable.
    • The PvE part of the game also has an unpredictable gear system.

    PvP Stat Template
    • At the launch of Legion, the PvP stat template base will give you stats like you are wearing item level 850 gear.
    • Every item level above a baseline (800 at launch) increases your stats by 0.1%.
    • If you had an item level of 900, you would have a stat boost of 10%.


    • Gearing up for PvE with PvP gear will still be possible. The gear isn't quite as good for PvE as the PvP gear you get in Warlords.
    • Honor and Conquest are going away in Legion and will be converted to gold.
    • Strongboxes will reward Marks of Honor, which can be used to purchase all of the older PvP gear.

    Rewards and Rated Content
    • The average player will be motivated to do rated PvP for gear and increasing their honor level.
    • Every time you do a rated bracket you get double the honor for your first win of the day.
    • Rated content offers double the honor of unrated content.
    • Rated content offers a higher upgrade chance for the PvP gear you get from a win. The higher rated you are, the higher chance you have to get an upgrade.

    PvP Seasons
    • Seasons will be tied to raid tiers due to how new content is produced and released.
    • PvP seasons would benefit from being a little shorter than raid tiers. Players enjoy the start of the season and gearing up, as well as the end of the season fighting to get their title.
    • Legion doubles the number of seasons, so halfway through a raid tier a season will end and a new tier will start.
    • Seasons will last roughly 10 to 15 weeks.

    World PvP
    • Honor talents do activate in all PvP situations. If you hit another player or are hit by another player, they activate.
    • PvP stat templates do not activate out in the world.
    • Honor talents can be tuned so that they don't give you a large advantage in PvE so that you don't have an incentive to have someone constantly hit you for the talents.
    • The team will look at having PvP stat templates activate for duels.

    Customization
    • There is character customization through Honor Talents.
    • Secondary stats for some specs are problematic, with things like Mastery creating too much burst sometimes.
    • The team doesn't want to introduce complexity into the system by letting players tune their stats.
    • They could create Honor Talents that influence your PvP stat template if that is a popular desire.

    PvP Balance and Talents
    • The team will hopefully be able to make balance changes more often so that a spec isn't underperforming or overperforming for a long time.
    • The team wanted compelling rewards from the honor system. For a reward to feel good when you get it, it will feel bad when you don't have it. The compelling rewards generally are player power.
    • The team included an honor talent in each row for the first 10 honor levels and you can get to honor level 10 very quickly. This should help players come up to full power quickly, with the other talents offering additional customization later as you earn more honor.
    • PvP talents will be reviewed on an ongoing basis to fix underpowered ones or change out talents that no one is using.
    • Honor Level / PvP talents are not reset each season. Every season adds more Prestige levels.
    • The first season has 4 Prestige levels and the next will add more.

    Arenas and Battlegrounds
    • In Warlords, a lot of the PvP focus has been on Ashran. Hardcore arena players may not have liked it but there were people that enjoyed Ashran.
    • In Legion, lots of PvP dev time was spent on the new honor system and changes.
    • Two new arenas are coming in Legion and one old arena may be getting a facelift.
    • The team hasn't been doing a great job with battlegrounds. There are lots of battlegrounds already, so if they add new ones, maybe they will have to cycle out some old ones.
    • The team is talking about how to make more battlegrounds and release them more regularly.

    Cheating
    • There is a group of people that has a full time job of reviewing player actions and punishing cheaters.
    • The team is reviewing their policies about repeat offenders right now, do we want to allow repeat offenders to stay in the game.
    • Kick botting is a challenge. Interrupts aren't on the GCD, so you can cast them at any time. The team considered putting back the GCD but it didn't feel good.
    • The team cares about the cheating problem and they are working on solving it.

    • Removing Engineering toys from unrated battlegrounds was an oversight. The team will look at it and see if it is possible to bring them back.
    • The Honor Level is being used as a gauge of experience. A few weeks after launch, if you are below honor level 10 and prestige level 0, you will be placed in a different bucket from everyone else for random battlegrounds.
    • The team wants players that are tanks to be able to go and have fun in PvP, but not at the expense of everyone else.
    • In Legion, you have to select your role before you queue. You can't bring 2 healers or 2 tanks into 3v3 arenas anymore.
    • If you are a tank and want to go and do arenas with your friends, you can be very good and have fun. The team doesn't want tanks to be the preferred spec at top level PvP.
    • It makes a lot of sense to bring a tank to rated battlegrounds, either as a flag carrier or front line target caller.
    • World PvP zones were designed to exist during their expansion, maybe stick around a little longer, but that is it.
    • The team understands the nostalgia for the older World PvP and is talking about things they can do.
    • Maybe there could be an occasional Wintergrasp event or something to make use of the old zones.
    • There are a few free-for-all PvP zones out in the world in Legion. You can turn into a Murloc, tame and mount animals for mounted PvP, as well as the Black Rook Hold arena out in the world, fighting each other to earn points.
    • There are also World PvP quests.
    • The team has to be very careful about changing any of the older battlegrounds. Rocks and trees not blocking line of sight in Warsong is weird and is something the team can look at.
    • The older battlegrounds could get a visual update, but they don't want to change up the layouts. Taking the gameplay and making a new map would be a better solution.
    • The systems in place in this expansion delivery on class fantasy, but there has been some mobility power creep. If a class is very mobile and has a lot of damage uptime, they may need a damage reduction.
    • There are certain spells with a teleport that offer a lot more power in PvP than they do in PvE. The damage on these spells may be massively reduced, as the main benefit is a teleport.
    • High mobility necessitates lower damage to maintain balance.
    • The Arena Master is becoming a Legacy achievement in Legion. It would be wrong to just remove the 5v5 requirement, as players actually earned it in the past. A replacement achievement and title is possible.
    • 5v5 was removed as it was very unpopular. Less people do 5v5 than mythic raiding.
    • The team isn't trying to drive everyone to rated PvP. It is better when more people are participating in rated PvP, giving players somewhere to go when they care about winning a little bit more.
    • It is fine if someone just wants to do random battlegrounds or skirmishes. Almost everything being done in Legion will benefit them too.
    • Making spells unable to be dispelled is a tool the team has used in the past to balance classes.
    • Prestige level starts at 0
    • Honor level goes from 1 to 50, when you hit 50.
    • First? prestige level is a battlepet that follows you around and tells everyone how awesome you are.
    • Second? level is a quest line that gives you another artifact appearance.
    • Third? level is a Corsair mount and title.
    • Fourth? level is a pennant like the ones from arenas, but a faction skin.
    • Cross-Faction groups for random battlegrounds is not likely to happen. Faction lines are too important to ignore.
    • The team doesn't want the game to just matter every few minutes when burst is up. Healer mana should matter.


  • Legion Beta Key Giveaway - Week 4: We're Totally Prepared!

    Week 4 - We're Totally Prepared


    Blizzard has given us some beta keys to help you prepare for The Legion! This week you will need to kill Archimonde (HFC or Hyjal) during the contest to enter.

    • This giveaway is for 500 US/EU Legion Beta keys!
    • This giveaway runs from June 28 to July 4
    • To enter kill Archimonde in Hellfire Citadel (Any Difficulty) or Hyjal during the contest and then log in to the contest site.
    • You will need to log in with your Battle.Net account (It's safe!) so that we can confirm you have earned either achievement.
    • You can be sure that you are entered by checking the contest status page.
    • Winners will be selected by July 5
    • You will need to check the contest status page to see if you have won and claim your key.
    • Winners will have 72 hours to view their key. After that another winner will be selected.




  • Legion Beta - Build 22053
    Legion Beta - Build 22053
    Build 22053 was deployed to the Beta realms.


    Calculators Updated




    New Items
    You can see a full list of new items on the WoWDB beta site.

    Level Type Name
    1Junk Unclaimed Black Market Container
    605Junk Small Legion Chest
    100Other Adventurer's Footlocker
    1Head Rhinestone Sunglasses
    640Polearm Trailseeker Spear
    110Other Antler of Cenarius
    110Other Dragonscale of the Earth Aspect
    110Other Talisman of the Ascended
    110Other Nar'thalas Research Tome
    110Other Vial of Diluted Nightwell Liquid
    110Other Ceremonial Warden Glaive
    110Other Omnibus: The Schools of Arcane Magic


    Achievement Changes
    Originally Posted by MMO-Champion
    Class Hall
    • A Classy Outfit Name changed from " Earn Your Class Hall Set" to "A Classy Outfit".

    Legion
    Exploration
    • Going Up Ascend to the top of Nasha's Nashal's Watch in Stormheim. 5 points.





    Spell Changes
    Originally Posted by MMO-Champion
    Mounts
    • Bloodfang Widow Summons and dismisses a rideable Bloodfang Widow. 1.5 sec cast. Account wide. 1.5 sec cast.
    • Brinedeep Bottom-Feeder Summons and dismisses a rideable Brinedeep Bottom-Feeder. Can only be used underwater. 1.5 sec cast. Account wide. 1.5 sec cast.

    Item Set Bonuses

    Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Talents
    • Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [ 1 + 75% of AP ] Frost damage. Frost Death Knight - Level 58 Talent.
    • Breath of Sindragosa (Blood) Continuously deal [ 1 + 120% of + AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
    • Breath of Sindragosa (Frost) Continuously deal [ 1 + 120% of + AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
    • Breath of Sindragosa (Unholy) Continuously deal [ 1 + 120% of + AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
    • Freezing Fog Howling Blast and Frost Fever deal 50% 40% increased damage. Frost Death Knight - Level 57 Talent.
    • Horn of Winter Blow the Horn of Winter, gaining 1 rune and generating 5 2 runes and generating 10 Runic Power. Frost Death Knight - Level 57 Talent. Instant. 30 sec cooldown.
    • Icy Talons Frost Strike also increases your melee attack speed by 10% 15% for 6 sec, stacking up to 3 times. Frost Death Knight - Level 56 Talent.
    • Pestilent Pustules Every fifth Festering Wound you burst grants you Every 4 Festering Wounds you burst, you gain 1 Rune. Unholy Death Knight - Level 57 Talent.

    Blood, Frost, Unholy
    • Wraith Walk Sidestep into the Shadowlands, breaking Root effects and increasing your movement speed by 70% for 3 sec. During this time all movement-impairing effects are suppressed but attacking any action will cancel the effect. Death Knight - Blood, Frost, Unholy Spec. 3 sec cast (Channeled). 60 sec cooldown.

    Frost
    • Howling Blast Blast the target with a frigid wind, dealing [ 45% [ 50% of AP ] Frost damage to that foe, and [ 36% [ 40% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals [ 440% of AP ] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight - Frost Spec. 1 Runes. 30 yd range. Instant.

    Unholy
    • Death Coil (Blood, Frost) Fires a blast of unholy energy at the target, causing [ 93% [ 85% of AP ] Shadow damage to an enemy.
    • Death Coil (Unholy) Fires a blast of unholy energy at the target, causing [ 93% [ 85% of AP ] Shadow damage to an enemy and restoring 10 Energy to your ghoul.
    • Festering Strike Deals (400% of weapon damage) Physical damage and infects the target with 2 to 4 Festering Wounds. Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 58% [ 50% of AP ] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec. 2 Runes. Melee range. Instant.
    • Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 58% [ 50% of AP ] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec.
    • Scourge Strike An unholy strike that deals (140% 125% of weapon damage) Physical damage and (70% 65% of weapon damage) Shadow damage, and causes 1 Festering Wound to burst. Death Knight - Unholy Spec. 1 Runes. Melee range. Instant.

    Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Talents
    • Bloodlet Throw Glaive causes targets to bleed for 190% 200% of the damage inflicted over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Bloodlet. Havoc Demon Hunter - Level 102 Talent.
    • Fel Eruption Impales the target for [ 1,000% [ 100 + 1,000% of AP ] Chaos damage and stuns them for 2 sec. Inflicts an additional 0% damage against targets permanently immune to stuns. Vengeance Demon Hunter - Level 106 Talent. 10 Fury / 100 Pain. 20 yd range. Instant. 35 sec cooldown.

    PvP Talents
    • Cleansed by Flame Immolation Aura dispels all magical effect on you every 1 sec while active effects on you when cast. Vengeance DemonHunter - Tier 4 PvP Talent.
    • Illidan's Grasp You strangle the target with demonic magic, dangling them in place for 6 sec. Use Illidan's Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing [ 1 + 70% of AP ] Shadow damage. Vengeance DemonHunter - Tier 5 PvP Talent. 10 yd range. Instant. 45 sec cooldown. 1.5 min cooldown.
    • Jagged Spikes While Demon Spikes is active, melee attacks against you cause Physical damage equal to 100% 30% of the damage taken back to the attacker. Vengeance DemonHunter - Tier 4 PvP Talent.
    • Reverse Magic Dispels all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster. DemonHunter Any2 Role - Tier 3 PvP Talent. Instant. 30 sec cooldown. 60 sec cooldown.

    Vengeance
    • Soul Cleave Viciously strike all enemies in front of you for up to [ 2.000 * 1% of weapon damage ] Physical damage, and heal yourself for [ 425% of AP ]. Spending more Pain increases the damage and healing done up to [ 1,275% of AP ], based on Pain spent. Consumes all Soul Fragments within 20 yds. Demon Hunter - Vengeance Spec. 200 Pain. Melee range. Instant. 300 Pain. Melee range. Instant.

    Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Talents
    • Cultivation When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for [ 60% of Spell Power ] over 6 sec. Restoration Druid - Level 90 Talent. 75 Talent.
    • Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [ 280% [ 290% of Spell Power ] Astral damage every 1,000 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid - Level 100 Talent. 60 LunarPower, plus 120 per sec. 40 yd range. Instant. 1.5 min cooldown.
    • Germination You can apply Rejuvenation twice to the same target. Restoration Druid - Level 75 Talent. 90 Talent.
    • Savage Roar Finishing move that grants 30% 25% increased damage to your Cat Form attacks for their full duration. Lasts longer per combo point: 1 point : 8 seconds 2 points: 12 seconds 3 points: 16 seconds 4 points: 20 seconds 5 points: 24 seconds Feral Druid - Level 75 Talent. 25 Energy. 100 yd range. Instant.

    Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Talents
    • Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing (265% 180% of weapon damage) Nature damage to one and (265% 180% of weapon damage) Frost damage to the other. Generates 10 Focus for every target hit. Beast Mastery Hunter - Level 30 Talent. 40 yd range. Instant. 9 sec cooldown.
    • Dire Stable Dire Beast generates 8 12 additional Focus over its duration. Beast Mastery Hunter - Level 15 Talent.
    • Dragonsfire Grenade Hurls a dragonsfire grenade at the target that explodes into flames, inflicting [ 120% of AP [ AP ;] Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies for [ AP ] damage every 1 sec. Survival Hunter - Level 90 Talent. 40 yd range. Instant. 30 sec cooldown.
    • Killer Cobra While Bestial Wrath is active, Cobra Shot has a 25% chance to reset resets the cooldown on Kill Command. Beast Mastery Hunter - Level 100 Talent.
    • Lock and Load Your ranged auto attacks have a 10% 8% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant. Marksmanship Hunter - Level 30 Talent.
    • Lone Wolf Increases your damage by 20%, but you no longer have a can no longer use Call pet. Marksmanship Hunter - Level 15 Talent.
    • One with the Pack Grants Wild Call 10% 15% increased chance to reset the cooldown on Dire Beast. Beast Mastery Hunter - Level 60 Talent.
    • Snake Hunter Instantly grants you 3 charges of Mongoose Bite. Survival Hunter - Level 60 Talent. Instant. 60 sec cooldown. 1.5 min cooldown.
    • Steady Focus Using Arcane Shot or Multi-Shot three times in a row increases your Focus Regeneration by 20% 25% for 10 sec. Marksmanship Hunter - Level 15 Talent.
    • Throwing Axes Tosses 3 axes at an enemy, each dealing [ 200% [ 250% of AP ] Physical damage. Survival Hunter - Level 15 Talent. 15 Focus. 30 yd range. Instant.

    PvP Talents
    • Go for the Throat When you Kill Command a target at 40% 30% health or lower, the cooldown is reset. Beast Mastery Hunter - Tier 5 PvP Talent.
    • Separation Anxiety When your pet attacks a target alone without your assisting for 5 sec, it becomes enraged increasing its damage by 100% 50%. Attacking your pet's target calms it down, removing the enrage effect. Beast Mastery Hunter - Tier 4 PvP Talent.

    Beast Mastery

    Survival
    • Explosive Trap Tosses a fire trap on the ground in front of you that explodes when an enemy approaches, causing [ 500% [ 350% of AP ] Fire damage and burning all enemies within 5 yards for [ 50% [ 35% of AP ] additional Fire damage over 10 sec. Trap will exist for 60 sec. Hunter - Survival Spec. Melee range. Instant. 30 sec cooldown.
    • Flanking Strike (Beast Mastery, Marksmanship) A coordinated attack on the target, where you deal (250% 200% of weapon damage) Physical damage and your pet deals [ 322.8% of AP ] Physical damage.
    • Flanking Strike (Survival) A coordinated attack on the target, where you deal (250% 200% of weapon damage) Physical damage and your pet deals [ 322.8% of AP ] Physical damage.
    • Lacerate Tears a bleeding wound in the target, dealing [ 12 + 96.6% 80% of AP ] Physical damage over 12 sec. Hunter - Survival Spec. 35 Focus. Melee range. Instant. 10 sec cooldown.
    • Tar Trap Hurls a tar trap to the target location that creates a 10 0 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 60 sec. Hunter - Survival Spec. 40 yd range. Instant. 30 sec cooldown.

    Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Phoenix's Flames Hurls a Phoenix that causes [ 1 + 500% 300% of Spell Power ] Fire damage to the target and splashes [ 150% of Spell Power 0;] Fire damage to other nearby enemies. This damage is always a critical strike. Artifact. 40 yd range. Instant.

    Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Talents
    • Blackout Combo Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 200%. Breath of Fire: Cooldown reduced by 6 sec. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Ironskin Brew: Pauses Stagger damage for 3 sec. Purifying Brew: Grants you a stack of Elusive Brawler. Purifying Brew: Pauses Stagger damage for 3 sec. Brewmaster Monk - Level 100 Talent.
    • Spirit of the Crane Tiger Palm causes your next Blackout Kick or Rising Sun Kick to restore 1.00% Teachings of the Monastery causes each additional Blackout Kick to restore 0.65% mana. Mistweaver Monk - Level 45 Talent.

    Mistweaver
    • Teachings of the Monastery Tiger Palm increases the damage of your next Blackout Kick or Rising Sun Kick by 30%. Blackout Kick has a 30% causes your next Blackout Kick to strike an additional time, stacking up to 3. Blackout Kick has a 15% chance to reset the remaining cooldown on Rising Sun Kick. Monk - Mistweaver Spec.

    Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Talents
    • Crusade Increases your damage and haste by 2% 2.5% for 20 sec. Each Holy Power spent during Crusade increases damage and haste by an additional 2% 2.5%. Maximum 15 stacks. Retribution Paladin - Level 100 Talent. Instant. 20 sec cooldown.
    • Divine Purpose Your Holy Power spending abilities have a 15% 20% chance to make your next Holy Power spending ability free. Retribution Paladin - Level 100 Talent.
    • Holy Wrath Deals Holy damage to up to 4 enemies within 10 yards equal to 150% 200% of your missing health. Deals 35% 50% of missing health against enemy players. Limited to 4 targets. Retribution Paladin - Level 100 Talent. Instant. 3 min cooldown.
    • Zeal Strike the target for (320% 280% of weapon damage) Physical damage. Maximum 2 charges. Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage. |cFFFFFFFFGenerates 1 Holy Power. Retribution Paladin - Level 30 Talent. Melee range. Instant.

    Retribution
    • Blade of Justice Strikes an enemy with the Blade of Justice, dealing (360% 340% of weapon damage) Physical damage. Generates 2 Holy Power. Paladin - Retribution Spec. 12 yd range. Instant. 8 sec cooldown.
    • Retribution When any party or raid member within 40 yards dies, you gain 50% increased damage for 10 sec. Paladin - Retribution Spec. 20% increased damage done and 30% reduced damage taken for 20 sec. Paladin - Retribution Spec.
    • Templar's Verdict A powerful weapon strike that deals (420% 390% of weapon damage) Holy damage. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

    Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Mind Control Controls a mind up to 1 level above yours for 30 sec. Does not work versus Mechanical Demonic, Mechanical, or Undead beings. Shares diminishing returns with other disorienting effects. Can be cast in Shadowform. 0.5% of Base Mana. 30 yd range. 30 sec cast (Channeled).

    Talents
    • Void Ray Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 4 6 sec, stacking up to 5 times. Shadow Priest - Level 60 Talent.

    Shadow
    • Void Eruption Releases an explosive blast of pure void energy, activating Voidform and causing [ 1 + 300% of Spell Power 1;] Shadow damage to all enemies afflicted by your Shadow Word: Pain or Vampiric Touch. During Voidform, this ability is replaced by Void Bolt. Requires [ 1% of C ] Insanity to activate. Priest - Shadow Spec. All Shadow Orbs. 2 sec cast. 3 sec cooldown.

    Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Mutilate Instantly attacks for (330% 360% of weapon damage) Physical damage. Awards 2 combo points. Melee range. Instant.
    • Mutilate Off-Hand Instantly attacks for (330% 360% of weapon damage) Physical damage. Awards 2 combo points. Melee range. Instant.

    Talents
    • Agonizing Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 20% chance to poison the enemy for 12 sec, increasing all damage taken from your abilities by 5% 4.0%, stacking up to 5 times. Damage bonus increased by Mastery: Potent Poisons. Assassination Rogue - Level 90 Talent. 3 sec cast.
    • Deeper Stratagem You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 20% 12% increased damage. Rogue - Level 45 Talent.
    • Elaborate Planning Your finishing moves grant 20% increased damage done for 6 15% increased damage done for 5 sec. Rogue - Level 15 Talent.
    • Enveloping Shadows Finishing move that generates 1 combo point every 3 sec. Lasts longer per combo point spent. 1 point : 6 seconds 2 points: 12 seconds 3 points: 18 seconds 4 points: 24 seconds 5 points: 30 seconds Subtlety Rogue - Level 90 Talent. 25 30 Energy. 100 yd range. Instant.
    • Ghostly Strike Strikes an enemy with your cursed weapon, dealing (176% of weapon damage) Physical damage and causing the target to take 10% 8% increased damage from your abilities for 15 sec. Awards 1 combo points. Outlaw Rogue - Level 15 Talent. 30 Energy. Melee range. Instant.
    • Gloomblade Punctures your target with your shadow-infused blade for (405% 450% of weapon damage) Shadow damage. Awards 1 combo points. Subtlety Rogue - Level 15 Talent. 35 Energy. Melee range. Instant.
    • Killing Spree Teleport to an enemy within 10 yards, attacking 7 times over 3 sec for (100% 170% of weapon damage) Physical damage with your main-hand and (0% of weapon damage) Physical damage with your off-hand. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Outlaw Rogue - Level 90 Talent. 10 yd range. Instant. 2 min cooldown.
    • Master Poisoner Increases the damage done by your poisons by 10% 30% and their non-damaging effects by 20%. Assassination Rogue - Level 15 Talent.
    • Quick Draw Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% 100% increased damage. Outlaw Rogue - Level 15 Talent.
    • Slice and Dice Finishing move that consumes combo points to increase attack speed by 100% 75%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Outlaw Rogue - Level 100 Talent. 25 Energy. 100 yd range. Instant.
    • Weaponmaster Your abilities have a 6% 12% chance to hit the target twice each time they deal damage. Subtlety Rogue - Level 15 Talent.

    Assassination
    • Envenom Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point. 1 point : [ 1 + 45% 50% of AP ] damage, 2 sec 2 points: [ 2 + 90% of AP ] damage, 3 sec 3 points: [ 3 + 135% 150% of AP ] damage, 4 sec 4 points: [ 4 + 180% 200% of AP ] damage, 5 sec 5 points: [ 5 + 225% 250% of AP ] damage, 6 sec Rogue - Assassination Spec. 35 Energy. Melee range. Instant.
    • Garrote Garrote the enemy, causing [ 9 + 82.5% 90% of AP ] Bleed damage over 18 sec. Silences the target for 3 sec when used from Stealth. Awards 1 combo points. Rogue - Assassination Spec. 45 Energy. Melee range. Instant. 15 sec cooldown.
    • Mutilate Attack with both weapons, dealing a total of [ 2.000 * 330% 360% of weapon damage ] Physical damage. Awards 2 combo points. Rogue - Assassination Spec. 55 Energy. Melee range. Instant.

    Outlaw
    • Pistol Shot Draw a concealed pistol and fire a quick shot at an enemy, dealing [ AP [ 150% of AP ;] Physical damage and reducing movement speed by 50% for 6 sec. Awards 1 combo points. Rogue - Outlaw Spec. 40 Energy. 20 yd range. Instant.
    • Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [ 82.5% [ 90% of AP ] damage 2 points: [ 165% [ 180% of AP ] damage 3 points: [ 247.5% [ 270% of AP ] damage 4 points: [ 330% [ 360% of AP ] damage 5 points: [ 412.5% [ 450% of AP ] damage Rogue - Outlaw Spec. 35 Energy. Melee range. Instant.

    Subtlety
    • Deepening Shadows Your finishing moves have a 5% chance per combo point to grant an additional charge of Shadow Dance. Rogue - Subtlety Spec. reduce the remaining cooldown on Shadow Dance by 3 sec per combo point spent. Rogue - Subtlety Spec.
    • Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [ 1 + 27.72% of AP ] Physical damage 55.44% of AP ] Physical damage. Damage increased by 200% while Stealth or Shadow Dance is active. Awards 1 combo points per target hit. Rogue - Subtlety Spec. 35 Energy. Instant.

    Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 2.000 * 540% 585% of weapon damage ] Physical damage. Melee range. Instant.
    • Stormstrike Off-Hand Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 2.000 * 540% 585% of weapon damage ] Physical damage. Melee range. Instant.
    • Windfury Attack Each of your main-hand weapon attacks has a 5% chance of triggering three extra attacks dealing (40% 80% of weapon damage) Physical damage. 100 yd range. Instant.
    • Windstrike Hurl a staggering blast of wind at an enemy, dealing (649% of weapon damage) Physical damage with you main hand and (649% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. 60 a total of [ 2.000 * 585% of weapon damage ] Physical damage, bypassing armor. 40 Maelstrom. 30 yd range. Instant. 16 sec cooldown.
    • Windstrike Hurl a staggering blast of wind at an enemy, dealing (649% of weapon damage) Physical damage with you main hand and (649% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. 100 yd range. Instant. a total of [ 2.000 * 585% of weapon damage ] Physical damage, bypassing armor. 100 yd range. Instant.
    • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing (649% of weapon damage) Physical damage with you main hand and (649% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. 100 yd range. Instant. a total of [ 2.000 * 585% of weapon damage ] Physical damage, bypassing armor. 100 yd range. Instant.

    Talents
    • Ancestral Swiftness Increases haste by 8% and attack speed by 8%. Shaman - Level 60 Talent. 10%. Shaman - Level 60 Talent.
    • Ascendance Transform into an Air Ascendant for 15 sec, generating 4 10 Maelstrom per second, and transforming your auto attack and Stormstrike into Wind attacks, which bypass armor and have a 30 yd range. Enhancement Shaman - Level 100 Talent. Instant. 3 min cooldown.
    • Boulderfist Slams your target with the power of stone, dealing [ 1 + 300% of AP ] Nature damage and enhancing your weapons for 10 sec, increasing your critical strike chance by 10% and all damage you deal by 5%. Generates 20 25 Maelstrom. Enhancement Shaman - Level 15 Talent. 10 yd range. Instant.
    • Earthen Spike Summons an Earthen Spike under an enemy, dealing [ 500% [ 800% of AP ] Physical damage and increasing Physical and Nature damage you deal to the target by 10% for 10 sec. Enhancement Shaman - Level 100 Talent. 30 Maelstrom. 10 yd range. Instant. 20 sec cooldown.
    • Empowered Stormlash Stormlash now spreads to 1 additional target and deals 30% 20% additional damage. Enhancement Shaman - Level 75 Talent.
    • Fury of Air Creates a vortex of wind 8 yards around you, dealing [ 25% [ 35% of AP ] damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman - Level 90 Talent. 5 Maelstrom, plus 5 per sec. Instant.
    • Landslide Rockbiter now also enhances your weapon, increasing your Attack Power Agility by 8% for 10 sec. Enhancement Shaman - Level 100 Talent.
    • Lightning Shield Surround yourself with a shield of lighting for 60 min which has a chance to deal [ 1 + 25% 35% of Spell Power ] Nature damage when you deal or take melee damage. Enhancement Shaman - Level 60 Talent. Instant.
    • Windsong Lashes your enemy for [ 1 + 152.5% 300% of Spell Power ] Nature damage, and enhances your weapons with wind, increasing your attack speed by 20% 35% for 15 sec. Enhancement Shaman - Level 15 Talent. 10 yd range. Instant. 45 sec cooldown.

    PvP Talents
    • Control of Lava Your Lava Burst deals 200% 150% additional damage, and generates 30 Maelstrom when it deals damage. Elemental Shaman - Tier 4 PvP Talent.
    • Forked Lightning When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing [ 1 + 250% 200% of Spell Power ] Nature damage. Enhancement Shaman - Tier 4 PvP Talent.
    • Windfury Totem Summons a Windfury Totem with 5 health at the target destination for 60 sec. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown. Windfury Totem enchants all allies within 10 yards weapons with wind causing attacks to have a 40% chance to generate an additional three extra attacks, dealing (40% 80% of weapon damage) Physical damage. Shaman Any2 Role - Tier 2 PvP Talent. 5% of Base Mana. 40 yd range. Instant. 30 sec cooldown.

    Enhancement
    • Crash Lightning Electrocutes all enemies in front of you, dealing (180% 135% of weapon damage) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal (0% of weapon damage) Nature damage to all targets in front of you. Shaman - Enhancement Spec. 20 Maelstrom. Melee range. Instant. 6 sec cooldown.
    • Feral Spirit Summons two Spirit Wolves that aid you in battle for until cancelled 15 sec. They are immune to movement-impairing effects and grant you 5 Maelstrom each time they attack. Shaman - Enhancement Spec. 30 yd range. Instant. 2 min cooldown.
    • Maelstrom Weapon Your auto attacks and Windfury attacks generate 5 Maelstrom. Shaman - Enhancement Spec.
    • Rockbiter Assaults your target with earthen power, dealing [ 1 + 152.5% of AP ] Nature damage. Generates 10 15 Maelstrom. Shaman - Enhancement Spec. 10 yd range. Instant.
    • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 2.000 * 540% 585% of weapon damage ] Physical damage. Shaman - Enhancement Spec. 40 Maelstrom. Melee range. Instant. 16 sec cooldown.
    • Windfury Each of your main hand attacks has a 5% chance to trigger three extra attacks, dealing (40% two extra attacks, dealing (80% of weapon damage) Physical damage each. Shaman - Enhancement Spec.

    Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Talents
    • Drain Soul Drains the target's soul, causing [ 6 + 240% 264% of Spell Power ] Shadow damage over 6 sec, and healing you for 400% of the damage done. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock - Level 15 Talent. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).

    PvP Talents
    • Soul Siphon When you have Unstable Affliction active on 2 or more targets, you generate 1 Soul Shard every 3 sec. Warlock Any2 Role - Tier 4 PvP Talent. Affliction Warlock - Tier 4 PvP Talent.

    Pets
    • Firebolt Deals [ 1 + 90.7% 82% of Spell Power ] Fire damage to a target. (Right-Click to toggle) Basic Attack. 40 Energy. 40 yd range. 1.8 sec cast.

    Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 215% 185% of weapon damage ] Physical damage. Only usable while Enraged. Generates 5 Rage. 100 yd range. Instant.
    • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 215% 185% of weapon damage ] Physical damage. Only usable while Enraged. Generates 5 Rage. 100 yd range. Instant.

    Talents
    • Dragon Roar Roar explosively, dealing [ 198% [ 150% of AP ] damage to all enemies within 8 yards and increasing all damage you deal by 20% for 6 sec. Dragon Roar ignores all armor and always critically strikes. Fury Warrior - Level 100 Talent. Instant. 20 sec cooldown.
    • Fervor of Battle Whirlwind deals 40% 50% increased damage to your primary target. Arms Warrior - Level 45 Talent.
    • In For The Kill Mortal Strike generates 40 20 Rage when used against targets that are below 20% health. Arms Warrior - Level 75 Talent.
    • Titanic Might Increases the duration of Colossus Smash by 16 sec, but reduces its effectiveness by 50% 30%. Arms Warrior - Level 90 Talent.

    PvP Talents
    • Sharpen Blade When activated, your next Mortal Strike will deal 50% 30% increased damage and reduce healing taken by 70% for 4 sec. Arms Warrior - Tier 5 PvP Talent. Instant. 45 sec cooldown.

    Fury
    • Bloodthirst Assault the target in a bloodthirsty craze, dealing (325% 275% of weapon damage) Physical damage and restoring 5% of your health. Generates 10 Rage. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
    • Furious Slash Aggressively strike with your off-hand weapon for (370% 310% of weapon damage) Physical damage. Increases your Bloodthirst critical strike chance by 15% until it next deals a critical strike, stacking up to 6 times. Warrior - Fury Spec. Melee range. Instant.
    • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 215% 185% of weapon damage ] Physical damage. Only usable while Enraged. Generates 5 Rage. Warrior - Fury Spec. Melee range. Instant.

    Protection
    • Ignore Pain Fight through the pain, ignoring 90% of the next [ 1,500% of AP + 1,500% up to [ 2,250% of AP + 225% of AP ] damage you take from any sources. Warrior - Protection Spec. 40 based on Rage spent. Warrior - Protection Spec. 20 Rage. Melee range. Instant. 1 sec cooldown.

    Raid & Dungeon Abilities
    • Blood Assault Charges forward, knocking enemies back and draining 150 200,000 health, transferring it to the caster. Unlimited range. Instant.
    • Venomous Pool A venomous pool forms, inflicting 184,275 92,138 Nature damage every 1 sec. Instant.



    Strings Changes
    Originally Posted by MMO-Champion
    • ARTIFACT_END_GAME_POWER_UNLINKED_TOOLTIP (New) - Requires all other traits to be purchased
    • ERR_NO_CHALLENGE_MODE_REWARD - Complete a Mythic dungeon and earn a Mythic Keystone to unlock the Challenger's Bounty. Complete a Mythic Keystone dungeon within the time limit and return next week to claim your reward.
    • GARRISON_FOLLOWER_XP_ADDED_ZONE_SUPPORT (New) - %s has earned %d xp.
    • GARRISON_FOLLOWER_XP_ADDED_ZONE_SUPPORT_LEVEL_UP (New) - %s is now level %d!
    • GARRISON_FOLLOWER_XP_ADDED_ZONE_SUPPORT_QUALITY_UP (New) - %s has gained a quality level!
    • NPE_ABILITYLEVEL3_ROGUE - Left-Click {$53 {$1329} to generate Combo Points.\n\nThen use {$196819} to spend Combo Points. {$32645} to spend Combo Points.
    • SPELL_FAILED_CUSTOM_ERROR_319 (New) - You cannot use Call Pet while Lone Wolf is active.



    Misc Changes
    Originally Posted by MMO-Champion
    Adventure Journal
    Events

    Player vs Player
    • Arenas - Description: "Battle other players in 2v2 and 3v3 Arenas!" Item #141997.
    • Random Battleground - Description: "Battle other players inside a Random Battleground!" Item #141997.
    • Rated Battleground - Description: "Battle other players inside a Rated Battleground!" Item #141997.
    • Skirmishes - Description: "Battle other players in 2v2 and 3v3 Skirmishes!" Item #141997.

    Artifact Appearances
    Shaman (Restoration) - Sharas'dal, Scepter of Tides
    • Serpent's Coil #1: Sharas'dal, Scepter of Tides - Name changed from "Serpent's Coil #2: Sharas'dal, Scepter of Tides" to "Serpent's Coil #1: Sharas'dal, Scepter of Tides".
    • Serpent's Coil #2: Sharas'dal, Scepter of Tides - Name changed from "Serpent's Coil #1: Sharas'dal, Scepter of Tides" to "Serpent's Coil #2: Sharas'dal, Scepter of Tides".

    Flight Masters
    Broken Isles

    Map Areas
    Artifact - Acquisition - Subtlety
    • Shadowgore Citadel - Music: Zone-70-Invasion-GeneralLegion-Walk.

    Artifact - Order Campaign - Portal World Niskara
    • Niskara - Music: Zone-70-Invasion-GeneralLegion-Walk.

    Broken Isles
    • Broken Shore > Darkstone Isle - Music: Zone-70-Invasion-GeneralLegion-Walk.

    Court of Stars
    • Court of Stars - Music: Zone-70-DGN-CourtofStars-Walk01.
    • Court of Stars > Midnight Court - Music: Zone-70-DGN-CourtofStars-Walk02.

    Dreadscar Rift
    • Dreadscar Rift - Music: Zone-EbonHAcherusWalk. 70-Artif-OH-Warlock-Walk.
    • Dreadscar Rift - Music: Zone-70-Artif-OH-Warlock-Walk.

    Helhiem Exterior Area
    • Helheim - Music: Zone-70-MawofSouls-Walk-C.

    Netherlight Temple
    • Netherlight Temple - Music: Zone-70-Artf-OrderHall-Priest.

    Niskara
    • Niskara - Music: Zone-70-Invasion-GeneralLegion-Walk.

    The Emerald Nightmare
    • The Emerald Nightmare > The Emerald Dream - Music: Zone-70-TheEmeraldDream-Walk.

    The Heart of Azeroth
    • The Maelstrom > Storm's Eye Overlook - Music: Zone-70-Artif-OH-Shaman-GeneralWalk.
    • The Maelstrom > The Heart of Azeroth - Music: Zone-70-Artif-OH-Shaman-GeneralWalk.

    The Maelstrom
    • The Maelstrom (New)
    • The Maelstrom > Storm's Eye Overlook - Music: Zone-70-Artif-OH-Shaman-GeneralWalk.

    Map Difficulties
    • Trial of the Serpent - Normal Scenario - Max players: 5. 1.

    Scenarios
    The Collapse
    • Step 02: Down in the Depths - Enter the Collapse and proceed as far as you can.Dying, losing all your withered, or speaking with Thalyssra again will end the scenario.

    World Safe Locations
    Broken Isles
    • 7.0 Azsuna - (24) Seabreak Isle (New)
    • 7.0 Azsuna - (25) Eye of Azshara E (New)
    • 7.0 Azsuna - (26) Eye of Azshara W (New)

    Nexus Vault
    • 7.0 Artifacts - Nexus Vault - Graveyard 01.5 - TSH (New)



    Garrison Ability Changes
    Originally Posted by MMO-Champion
    Trait
    • Berserk Trait Reduces cost to start a mission by ${$a658}%.. ${$a658*100}%..


| Date published: Thu, 30 Jun 2016 21:19:25 +0000
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