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MMO Champion
  • Group Finder Addons Changed, Blue Posts
    Developer Q&A - Ion Hazzikostas, Si'vash, Nether Disruptor

    Volunteer Guard Day
    Volunteer Guard Day allows you to help defend your faction's city and take on the appearance of a guard.

    • Approach any guard in your faction's city and /salute them
      • Alliance: Stormwind, Ironforge, Darnassus, The Exodar, Stormshield
      • Horde: Orgrimmar, Thunder Bluff, Undercity, Silvermoon, or Warspear
    • You will take on the appearance of the guard you interacted with, along with a 24H Volunteer City Guard buff.
    • While you have the buff, City Invaders will spawn when you are in town and attack you. Defeat them to increase your kill count.
    • Killing 10 attackers adds the "Defender of X" to your buff, 50 for "Heroic Defender", and 250 for "Mythic Defender". This doesn't appear to have any actual effect.
    • This buff persists through death and changing of zones, but will be lost when entering an instance.
    • You can get the buff back again by saluting a guard. Losing the buff will not reset your kill counter.



    Group Finder Addons Changed
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Since the release of Patch 7.2, we’ve been working to resolve issues with realm performance that were causing players to experience heavy latency and/or disconnects on the Broken Isles. As our investigation has continued, we’ve discovered that many of these issues were being inadvertently caused by addons intended to automate the creation and joining of groups via the Group Finder, even for players who were not using those addons.

    Today, we’ve changed what addons can do when interacting with Group Finder, in order to address major performance issues with the game service for players— not just for those using these addons, but for others as well.

    In order to alleviate those issues, we’ve recently applied a hotfix that changes how addons interact with the Group Finder. Players will now need to give a manual confirmation when an addon attempts to:
    - List and delist a Group Finder group.
    - Search for and request an invite to a Group Finder group.

    Addons that are affected by these changes will need to be updated to comply with this new restriction. We understand that this is a relatively sudden change, but it was important to resolve the performance issues as quickly as possible.

    Note: If you are not using an addon that modifies the Group Finder feature, you should not encounter any issues resulting from this change.

    Blue Posts
    Originally Posted by Blizzard Entertainment
    Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    Brewmaster Feedback in Patch 7.2.5
    Lots of great feedback here on the latest build so far. Thanks.

    Latest thoughts:
    Spitfire - It's a fun playstyle option for people, but having both defensive (even without it being an increase to Hot Blooded, it's still more Elusive Brawler stacks) and offensive value (more Breath of Fires for damage), it's hard to fit it anywhere in the talent tree, and it complicates artifact trait values. We're going to just cut if for now (may return at some point in the future when it fits in better). Niuzao will return, and will simply deal more damage to make him competitive with the row.

    Blackout Combo - Yeah, the 2sec rotation is problematic. Some people like the frantic gameplay, but we think other talent combinations deliver on that better anyway. The main problems with it are that it invalidates a ton of other talent choices, actually *reduces* rotational choice because you just combo everything instead of having to choose what you combo, causes energy capping issues, is a massive buff to the talent potentially upsetting talent balance, and is too fast-paced without any other contribution. We're going to return it to 3sec, where you can pair it with other GCD-filling talents to create the frantic playstyle if you prefer, without causing the above issues.

    Hot Blooded and Dragonfire Brew - Baseline, Hot Blooded is very strong. 1% DR per bronze trait is already on the extremely strong side. The Legendary chest was created with Hot Blooded in mind as its defensive benefit. But that gets a little out of hand when we added 4th points to Bronzes, and you min/max relics, increasing it to the massively-OP level of 7% DR for a legendary. Then the 7.2.5 changes also add more Elusive Brawler stacks to that. We're going to adjust these two traits in order to better balance trait and legendary values: Dragonfire Brew will also increase the duration of Breath of Fire's DoT by 100%, giving it defensive value. Hot Blooded will now be active the whole time, instead of ~half the time without the Chest, and so is changing to 1% DR per point to compensate.

    EDIT: Overall Tuning - As always, overall tuning happens late in the process. Don't worry about overall power level of Brewmasters when giving feedback on these changes.

    Thanks all!

    I have a feeling theres a disconnect between how much the monk community value those elusive brawler stack and how the Developpers value them.

    First off, as said many times, dodge doesn't do anything VS magic damage or VS any kind of boss threatening ability as they are undodgeable even if physical (ex: spellblade annihilate).

    From a mythic raider point of view, those dodge stacks hardly do anything, as bosses auto-attack (the only thing that's dodgeable) are the least threatening form of damage we have to face.

    From a M+ dungeon point of view, those stack comes and go so fast nobody will notice the buff... having 100% dodge chance for 1 auto-attack out of the 5+ weak mob training you hardly change anything...

    It's also one of the reason people hardly, if ever, use blackout combo to empower purify.

    We value it based upon its actual real world value, not a theoretical worst case that doesn't actually exist. You should too.

    Yes, Elusive Brawler does nothing against Magic/undodgeable damage. However, apart from some extremely niche situations like Star Auger, it's not that piercing damage alone that kills you; it's the combination of those and other damage that is dodgeable. Nowhere is this more true than on Brewmasters, where there is no spike damage, only smoothed total damage (which is mostly auto attack damage). Mastery drastically reduces the total damage you take, which is the only thing scary to a Brewmaster anyway. (Blue Tracker / Official Forums)

    Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    Discipline in Patch 7.2.5
    Thanks for all the feedback. As I mentioned last week, there was a lot of rapid iteration going on so it was hard to give any detailed updates. This build is a more complete set of changes that seems to be going in a good direction, though there are still some issues to work out.

    --Talent balancing. In particular, Evangelism is an idea we like, but finding serious competition for it as a raid talent might be hard. It probably needs to be against heavier hitters like Power Infusion (especially if that helps it be less of a one-note cooldown stacking build). There will likely be further iteration on talent arrangement to better accommodate the new additions.

    --Mana. The spell whose cost is most important for balance purposes is Plea, because it is now the most efficient way to convert excess mana into Atonements. We reduced the cost so it would make more sense when compared against Shadow Mend and Radiance, but have to keep an eye on whether that leaves mana as a reasonable limiter on how much Atonement you can spread over the course of an encounter.

    --Overall Atonement count. The changes in the last build helped fix a lot of mechanical issues, but also added a lot of raw power to the spec, particularly in terms of Atonement spread/uptime. And particularly Evangelism returns a lot of the burst-Atonement coverage that currently dominates Disc raiding. That's not necessarily a problem if everything else about the spec is working well, and it's good to continue having a bit of a niche that Disc is used to in Legion. But as discussed in my first post, if it's as easy to blanket the raid as it is on live, that limits the spec somewhat.

    While this is something we'll monitor throughout PTR, especially with more internal and external raid testing, there is definitely a worry that in order to balance the spec at this point, the Atonement transfer % would have to go down, which is the opposite of the stated goal. We don't want to be in that position at the end of PTR when it's harder to make other changes. (Blue Tracker / Official Forums)


  • Developer Q&A - Ion Hazzikostas, Si'vash, Nether Disruptor
    Developer Q&A - Ion Hazzikostas
    Ion Hazzikostas answered questions today about Patch 7.2. Next month there will be a Patch 7.2.5 Q&A.



    Tomb of Sargeras
    • Tomb will release sometime in mid to late June.

    Artifact Challenges
    • Gear mattering is the default in WoW.
    • Timewalking is there to normalize people of all levels so that they can do content together.
    • The challenges not scaling means that they will become accessible over time to the entire audience.
    • Green fire started off being challenging and eventually became easier.
    • The challenges aren't made for a few percent of players. Over the long run more people will be able to enjoy them.
    • Early on there is a lot of prestige being able to complete the challenge so early.
    • There will be a large number of people that won't be able to do it with Tomb or Argus gear.
    • The team didn't have the capacity to make 36 challenges, so they are happy with the ones they created.

    Broken Isles Pathfinder
    • Overall the team is pretty satisfied with how things worked out.
    • The team would have wanted to add another couple light requirements to Part 2, such as donate to buildings or kill elites, something that you would have gotten over time.
    • Anyone who you see flying right now has done the outdoor content of Legion. Now you can enjoy the perks of flight.

    Invasions
    • The team doesn't have any plans to turn off the invasions right now, even way down the road.
    • It is content for people to do, there isn't really any reason to turn it off.
    • The team isn't thinking about changing the frequency of invasions.
    • Unlike the pre-expansion patch invasions, these are taking place in zones players are actively using, shutting down other activity in that zone.
    • The invasion achievement being required for flying would have been annoying, no one wants to get up at 3 AM for an invasion.
    • Timewalking being up all of the time would result in people always or never wanting to do it.

    Broken Shore Buildings
    • Contribution rates haven't declined so far. The team was expecting them to, but it hasn't happened yet.
    • If contribution rates decline, the team will adjust the amount of supplies needed for the buildings.

    Time Gating
    • Part of the reason is storytelling. The team is trying to create a global narrative, the forces of the Alliance, Horde, Legionfall, all building towards an event.
    • Tomb will open when it opens for gameplay reasons. It was far too early to open it when Patch 7.2 released.
    • The world story builds up towards Tomb opening.
    • One option is everyone playing through the content leading up to Tomb opening in a few days, followed by a long wait with nothing.
    • The other option is some weekly steps, alternating between meaty quests and filler. The team is aware they are giving us filler as a pacing step.
    • Eventually the team realized (late in the PTR cycle) that the zone felt pretty empty with not a lot to do. They accelerated the release of the weekly steps, only leaving filler for the rest of progression.
    • They didn't plan out the release of content as well as they should have.
    • There are Artifact unlock challenge lines, class mount quests, artifact challenges, which took lots development resources. If you are only playing one character, you may only see 1/12th of the content.
    • The team learned from this and will improve in the future.

    Patch 7.2 Content Size
    • In terms of the number of quests, creatures, text, and other things added, Patch 7.2 was a very big patch.
    • More VO lines were recorded for Patch 7.2 than any previous expansion.
    • The team completed a massive amount of content, but that doesn't mean anything to players if they feel like they don't have anything to do.
    • What more would you like to see?
    • If there were more traditional things like Isle of Thunder story questing, that would only add a few more hours of content. Is that enough?
    • What do you expect in a big named patch?
    • The right thing for you to do in Patch 7.2 was to go to Broken Shore and do the Artifact things.
    • If you log in and see an invasion of a zone, you might want to go there first. The more things there are for you to do on Day 1, the less clear it is what you should do.
    • The team could have done a better job of communicating how the content rollout was going to work.
    • The class specific content probably won't continue going forward to Patch 7.3.

    Tomb Raid Testing
    • More raid testing will take place over the coming weeks: LFR, Heroic, and Mythic.

    Class Mounts
    • Originally the requirement to unlock your class mount was Exalted with Armies of Legionfall, but that requirement has been removed.
    • As soon as you complete the Legionfall campaign, you can unlock your class mount!
    • It is easier to remove requirements later than it is to add additional requirements.

    Patch Release
    • Patch 7.2 is what was announced at BlizzCon. It is a patch with a dungeon, zone, raid, PvP brawls, assaults, and more.
    • Patch 7.2.5 is micro-holidays, a Timewalking raid, and new legendary items.

    Mythic+
    • The plan is similar to what happened when Mythic Nighthold opened.
    • Week 2 the Mythic Keystone loot cap will go to 15, end of run loot Heroic, end of week Mythic.

    Cross-Realm Zones
    • The lag and latency issues are on the team's radar and they want to fix it.
    • In Legion, sharding tech was added. This is why the release was so smooth.
    • There are some addons that are causing behaviors that don't play well with sharding tech.
    • The team doesn't want to break up groups, having people that can't see each other in a group
    • The team wants to minimize the number of times you move from one shard to another. In previous expansions you would switch around when filling up a group, which felt bad.
    • Addons that are automatically creating groups are causing performance issues.

    Heirloom Upgrades
    • Heirloom upgrades are planned for Patch 7.2.5.
    • You will see upgrades in an upcoming build.

    Legendary Items
    • In Patch 7.2.5, if you have all of the legendary items for a spec and a legendary drops, it will randomly be for one of your off specs.
    • You can still change your loot spec if you want to target a specific spec.

    Class Q&A
    • If the team answers questions about one spec or class, they are answering a question that isn't relevant to 11/12 players watching.
    • Getting class information out there is something the team wants to do, maybe AMAs on the WoW subreddit would work.

    Class Identity
    • Specs feeling like different classes with baseline abilities changing per spec.
    • There was a lot of focus on spec identity at the cost of some class identity.
    • Having a Fire mage never cast a frost spell might be too much, they are still a mage.
    • In some places the team went too far towards spec identity at the cost of class identity.

    Upcoming Raids
    • Tomb isn't the last raid in Legion. Patch 7.3 takes us to Argus with a new raid zone.

    External Buffs
    • It doesn't feel great when you need an external buff to be effective or viable.
    • Making Disc priests less Innervate reliant is important.
    • Some of the classes are still hybrids, with a history and identity that is rooted in offering support to others. There is some value in recognizing this.
    • The team wants you to look at your raid composition and be happy that there is a certain class there. There are only a couple of examples of this right now, but the team could add some more.
    • If you want to work as a team to maximize effectiveness, this is a nice way to do it. If you goal is to top the meter that is probably less important to you.
    • If you are looking to fill a PuG, it would be awesome if you wanted to look for a specific class rather than just grabbing the highest item level player.
    • The team may have gone too far with bring the player, not the class. Sunwell was a long time ago and a different world. Not being viable without multiple group buffs is bad, but we are in a different place now.
    • The team would rather you take a slightly less geared Warlock rather than a third Hunter.

    Artifact Challenges
    • The team would like to make these challenges something you can go back and do again if you want.

    Mythic+ Dungeon Balance
    • The team has nerfed the new ones a lot. They are keeping an eye on statistics, completion rates, times, chest count.
    • Things are mostly in a good space right now when it comes to balance.
    • Any time a new dungeon is introduced, you are learning a new dungeon. You have already been running the old dungeons many times and know them well, so they are easier even if the new ones are balanced well.
    • The new affixes are comparable in difficulty to the old affixes and the team is happy with them.

    Mythic Nighthold
    • Overall the team is happy with the difficulty of Mythic Nighthold.
    • There is pretty smooth progression through Nighthold.
    • Gul'dan and Elisande might be the targets of a few nerfs.

    Legion Assaults
    • There are no plans to add Armies of Legionfall reputation to the invasions.
    • If you don't enjoy them, don't do them.
    • The team doesn't want to give every activity every reward.
    • Invasions give Nethershards, Artifact Power, emissary credit, and reputation. They are already rewarding.

    Order Hall Resources
    • There isn't anything planned for spending your excess Order Hall Resources on.
    • Bonus Rolls are a big sink for resources.
    • The team may offer something to spend them on in the future.
    • They don't want players to regret not earning more if they add a substantial thing to spend them on in the future.
    • Some players are always running low on Order Hall Resources

    Legendary Item Upgrades
    • When Tomb unlocks, the item level ceiling on everything shifts up by 30.
    • New legendary items will drop at 970, and there will be a quest to upgrade again.
    • Legendary upgrade items will drop right away, you won't need to pick up the quest.
    • Once all of your legendary items are upgraded, hopefully the team will be able to hide the quest.
    • The upgrade item will take you from 910 to 970 if you haven't upgraded yet.

    Black Temple Timewalking
    • This will be tied to the Burning Crusade timewalking event.
    • In the future the team would love to have a timewalking raid for every event.
    • What raid would you like to see for each expansion's timewalking event.

    Paragon Emissary Chests
    • These chests still mostly reward the same thing, which is underwhelming. The team will discuss this.

    Artifact Challenge CC
    • There is a ruleset for some creatures that uses a PvP style CC rule, with diminishing returns.
    • You shouldn't be able to CC some of these mobs endlessly, as this would make content trivial.
    • Diminishing returns and limited duration are both used to accomplish this.
    • Cripple being a four second duration is something the team looked at, but Affliction Warlocks found other ways to do the challenge, even without a specific legendary item.

    Horde Story
    • Vol'jin is dead, what update do you want?
    • Stories are told in a way that makes sense for the narrative.
    • This felt like the right time to finish the Alliance story arc.
    • The team doesn't want to force symmetry and tell a story where it doesn't feel right.
    • Going back to the initial Broken Shore experience, the Horde did have an extra cinematic.

    Weapon Illusions
    • You won't be able to use weapon illusions on your Artifacts.
    • This was an artistic decision made early on.
    • Visual effects have to attach to certain places on weapons, which would constrain their design.
    • Most of the weapons aren't designed to have weapon enchant visuals attached.


    US Realms - World Boss - Si'vash
    Si'vash is up now, so you can head to the Broken Shore for a chance at item level 900 loot, a Frost Relic, or Storm Relic.



    US Realms - Nether Disruptor
    The Nether Disruptor is active on US realms!

    Nether Disruptor


  • Patch 7.2.5 PTR - Build 23993
    Update: Added Hunter and Shaman blue posts.

    Patch 7.2.5 PTR - Build 23993
    A new build is on the way to the PTR.














    Calculators Updated




    New Items
    Check out the full list of new items on the WoWDB PTR site.

    Level Type Slot Name Model Viewer
    110Other Blight Boar Microphone
    855Quest Fragment of the Guardian's Seal
    855Quest Fragment of the Guardian's Seal
    855Quest Fragment of the Guardian's Seal
    1ShirtShirt Electrified Compression Shirt
    Modelviewer
    600ClothHead Lightly-Padded Cage Helm
    Modelviewer
    600LeatherHead Leather-Lined Cage Helm
    Modelviewer
    600MailHead Chain-Linked Cage Helm
    Modelviewer
    600PlateHead Steel-Reinforced Cage Helm
    Modelviewer
    600Two-handed MaceTwo Hand Deathnote Reaper
    Modelviewer
    1Other Purple Dance Stick
    1Other Green Dance Stick
    1Other Bringing Life to Death
    1Other Gooey Brawler's Purse
    1Other Brawler's Egg
    1Other Clunky Brawler's Purse


    PTR Development Notes - Build 23993
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Work on Patch 7.2.5 is continuing to progress, and this week’s PTR update reflects that. You’ll see several updates and additions to patch features (including some we haven’t enabled for testing yet), another round of class changes, and a new event enabled for testing: the Moonkin Festival. Head to the Moonglade if you’d like to check it out.

    Later this week, we’ll be opening up the first wing of Tomb of Sargeras on Raid Finder difficulty for testing. We currently plan to switch it on at around 4 PM Pacific time on Friday, and it’ll remain open throughout the weekend. We’ll open a thread for feedback once it’s available.

    Next week, we’re planning to open up Black Temple Timewalking for testing again, and hope to be ready to begin testing the Chromie quest line as well. Thanks for all of your feedback so far, and happy testing!

    Achievement Changes
    Originally Posted by MMO-Champion
    Appearances
    Collections



    Talent Changes
    Originally Posted by MMO-Champion
    Death Knight
    Blood

    Monk
    Brewmaster

    Priest
    Discipline

    Multiple specs

    Shaman
    Elemental

    Enhancement

    Warlock
    Multiple specs



    PvP Talent Changes
    Originally Posted by MMO-Champion
    Warlock
    Affliction



    Tier 20 Set Bonus Changes
    Originally Posted by MMO-Champion
    Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

    Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

    Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

    Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

    Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

    Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

    Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

    Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)



    Originally Posted by Blizzard Entertainment
    Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    Beast Master Hunter Discussion
    Dire Frenzy is bugged right now on PTR.

    The DIre Frenzy change should read as "Instead of generating 25 Focus instantly, generates 24 Focus over 8 secs, similar to how Dire Beast generates Focus." This is to address issues with using Dire Frenzy while near full Focus, especially combined with Dire Stable.

    Also currently the Dire Frenzy Focus regen buff is overwriting itself rather than stacking independently like Dire Beast's Focus regen buff.

    These issues should be fixed by next week's build. (Blue Tracker / Official Forums)

    Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    Mistweavers in 7.2.5
    Refreshing Jade Wind also has a mana cost reduction that didn't make it into this build, similar to other talented heal spells mentioned in a recent PTR note. (Blue Tracker / Official Forums)

    Of Brews And Blackouts (7.2.5)
    Today's PTR build has a number of changes for Brewmasters. Continuing to iterate based on feedback, we've done the following things:

    - Removed the Tiger Palm -> Blackout Strike interaction, and dropped Blackout Strike back to a 3sec cooldown (but still unaffected by Haste). This should provide a simple BoS - X - X rotation that is extremely flexible.
    - Returned Breath of Fire to a 15sec cooldown. There's enough room in the rotation for it to be back at its previous usage rate.
    - Moved Spitfire down to the level 90 talent row, preserving the level 15 talent row as is on live, replacing Niuzao instead. The level 90 row is a DPS row though, with no direct survivability value. To offset the increased usage of BoF that Spitfire allows, the Hot Blooded artifact trait now provides half as much benefit when you have Spitfire. Yes, this makes Spitfire directly incompatible with the legendary chest, and that's OK.

    It also has one highly experimental change: Blackout Combo now also reduces Blackout Strike's cooldown to 2sec, and the other level 110 talents have been adjusted to preserve talent balance. I say highly experimental because this is something we were trying out internally, but didn't work out too well.

    We found it to be too frantic, too much pressure to not miss any BoSs due to BoS having a survivability benefit now, and too restrictive on the rotation. It also meant that you had to avoid all of the talents that add anything to your rotation, because your GCDs are completely full, even with no talents that add GCDs, even with no Haste, etc.

    There are enough ways to customize your GCD utilization now that you can fill up nearly all of your GCDs with the 3sec Blackout Strike if you want to (and it doesn't require a ton of Haste). As such, we're planning to return to a 3sec Blackout Strike (both with and without Blackout Combo), and let you fill up however much of that time that you want. I think you'll find that you can fill that time (or not) pretty easily. Regardless, the 2sec version made it into this build, so give it a try and let us know if your experience matches ours or not.

    As always, feedback on any of this is welcome and appreciated.

    P.S. One tweak to High Tolerance and Elusive Dance that we're likely going to keep is raising their benefits at Light Stagger, so that you still get most of their value even when not getting smashed.

    Thanks for keeping us updated, Celestalon. No feedback on the ISB duration, or is it set in stone now?
    The ISB duration, we've listened to a lot of feedback about.

    It's definitely a significant change for high skill players. It's definitely a nerf, on its own, for those players, in some situations. However, it's a good nerf. And I don't just mean in terms of a theoretical 'better game', I mean it's a nerf that is in your personal benefit.

    In simple terms, Brewmasters are currently strong in situations where they can exploit this, and weak in situations where they can't. By reducing your ability to exploit this, we can then also tune you up across the board (and have, if you notice the rest of the changes), so that you're strong in both situations.

    TL;DR: The ISB duration change is a nerf in some situations for some players, that is compensated for with buffs in all situations for all players, resulting in a net gain for you. (Blue Tracker / Official Forums)

    Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    7.2.5 Holy Paladin Feedback
    Fervent Martyr has a few updates on PTR that aren't correctly reflected yet in the tooltip. In this iteration, it 1) no longer has the Beacon of Light requirement, and 2) reduces the health cost of LotM as well as the mana cost. (Blue Tracker / Official Forums)

    Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    The reduction to Divinity's bonus is reverted in the next PTR build. That actually wasn't meant to go to PTR after the buffs to Halo and Divine Star (if we'd kept the Divinity change, we'd likely have buffed the spec flat at the same time). Sorry about the confusion. (Blue Tracker / Official Forums)

    Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    7.2.5 Enhancement Class Discussion
    The flat buff to the spec's damage to account for the talent changes is a very rough number on current PTR. As always, total DPS tuning gets its closest look at the end of the process, but we often put in some loose compensation for changes along the way to keep things in the ballpark (which facilitates testing/feedback).

    The same is true for the new talents, which haven't had much of any look at tuning. New Tempest may well be a little low--that said, possibly reducing the power of that row and buffing the baseline spec instead would be worthwhile, since part of the point was reducing the importance of Stormbringer procs. New Boulderfist is mostly tuned based on pacing--it's a talent that makes the rotation quite full and a little more hectic in terms of GCDs. If its DPS value is too low, it will probably have some sort of damage bonus added.

    Both new Tempest and new Boulderfist intentionally are relatively simple passive talents. This is because the overall potential rotational complexity added in the Enhancement tree is rather high (also because they are replacing effects that were quite passive in the first place--old Tempest, and Boulderfist's 100% uptime damage bonus).

    The overall goal is somewhat surgically fixing a few core rotational problems that affect nearly all players of the spec, without opening up a huge number of changes or causing much disruption. Longer-term, I wouldn't be surprised to see iteration on ideas like Stormlash, but there's not a specific plan yet, and this patch isn't the right time for it. Of course we will try to adjust isolated talent/trait balancing issues as we can, especially ones that have gameplay impact (for example, I believe there was a good comment somewhere in these threads, that Wind Strikes contributes to the chain-proccing feel of Stormbringer because of its huge short-duration boost). (Blue Tracker / Official Forums)

    Spell Changes
    Originally Posted by MMO-Champion
    Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Talents
    • Heart of Ice (New) Death Strike extends the duration of Icebound Fortitude by 2 sec. Blood Death Knight - Level 57 Talent.

    Unholy
    • Death Coil (Blood, Frost) Fires a blast of unholy energy at the target, causing [ 193% [ 210% of AP ] Shadow damage to an enemy.
    • Death Coil (Unholy) Fires a blast of unholy energy at the target, causing [ 193% [ 210% of AP ] Shadow damage to an enemy and restoring 10 Energy to your ghoul.

    Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Wake Up Tell your pet to wake up. 100 1,000 yd range. Instant. 30 sec cooldown.

    Talents
    • Dire Frenzy Causes your pet to enter a frenzy, performing a flurry of 5 attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times. Generates 25 Focus 12 Focus over 8 sec. Beast Mastery Hunter - Level 30 Talent. 100 yd range. Instant.
    • One with the Pack Grants Wild Call a 60% increased chance to reduce the cooldown of Dire Beast. Beast Mastery Hunter - Level 60 Talent.

    PvP Talents
    • Separation Anxiety When your pet attacks a target alone without your assisting for 5 sec, it becomes enraged increasing its damage by 50% 15%. Attacking your pet's target calms it down, removing the enrage effect. Beast Mastery Hunter - Tier 4 PvP Talent.

    Beast Mastery

    Marksmanship
    • Marksmanship Hunter: Damage bonus on spells raised from a 8% damage increase to a 12% damage increase.

    Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Fire
    • Fire Mage: Added a 6% damage bonus on spells.

    Frost
    • Flurry Unleash a flurry of ice shards, striking the target 3 times for a total of [ 3 + 534.6% of Spell Power ] Frost damage. Each shard hit reduces the target's movement speed by 70% for 1 sec. While Brain Freeze is active, Flurry applies Winter's Chill to the target. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

    Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

    Talents
    • Blackout Combo Reduces the cooldown of Blackout Strike by 1 sec. Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 200%. Breath of Fire: Cooldown reduced by 6 sec. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Ironskin Brew: Pauses Stagger damage for 3 sec. Purifying Brew: Grants you a stack of Elusive Brawler. Brewmaster Monk - Level 100 Talent.
    • Elusive Dance Purifying Brew now clears an additional 15% 20% of damage delayed with Stagger. It also grants up to 20% Dodge and damage done for 6 sec, based on the level of Stagger damage purified. Brewmaster Monk - Level 100 Talent.
    • High Tolerance Stagger delays an additional 10% of incoming damage. You gain up to 15% 20% Haste based on your current level of Stagger. Brewmaster Monk - Level 100 Talent.
    • Hit Combo Each successive attack that triggers Combo Strikes in a row grants 2% increased damage, stacking up to 8 6 times. Windwalker Monk - Level 90 Talent.
    • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 45 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 1 + 40% 30% of AP ] Nature damage. Windwalker Monk - Level 90 Talent. 40 yd range. Instant. 3 min cooldown.
    • Refreshing Jade Wind Summon a whirling tornado around you, causing [ 297% of Spell Power ] healing over 6 sec to up to 6 allies within 8 yards, and increasing the healing of Essence Font by 20% heal over time of Essence Font by 200% while active. Mistweaver Monk - Level 90 Talent. 5% of Base Mana. Instant. 6 sec cooldown.
    • Rushing Jade Wind (Brewmaster, Mistweaver) Summons a whirling tornado around you, causing [ 621% [ 69.6% of AP ] damage over 6 sec to enemies within 8 yards.
    • Rushing Jade Wind (Windwalker) Summons a whirling tornado around you, causing [ 621% [ 69.6% of AP ] damage over 6 sec to enemies within 8 yards.
    • Spitfire Tiger Palm has a 20% 25% chance to reset the cooldown of Breath of Fire. Brewmaster Monk - Level 15 Talent. 90 Talent.

    Brewmaster

    Mistweaver
    • Vivify Causes a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for [ 300% of Spell Power ]. Limited to 4 targets. Monk - Mistweaver Spec. 4.5% 4% of Base Mana. 40 yd range. 1.5 sec cast.

    Windwalker
    • Windwalker Monk: Damage bonus on spells raised from a 14% damage increase to a 19% damage increase.

    Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Talents
    • Fervent Martyr Casting Holy Light or Flash of Light on your Beacon of Light reduces the mana cost of your next Light of the Martyr by 50% 25%, stacking. Holy Paladin - Level 90 Talent.

    Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Smite Discipline, Shadow: Smites an enemy for [ 250% of Spell Power ] Holy damage and absorbs the next [ 225% of Shadow Spell Power ] damage dealt by the enemy. Holy: Smites an enemy for [ 250% of Spell Power ] Holy damage and has a 20% chance to reset the cooldown of Holy Fire. Shadow: Smites an enemy for [ 250% of Spell Power ] Holy damage. Can't be cast in Shadowform. 0.5% of Base Mana. 40 yd range. 1.5 sec cast.

    Talents
    • Evangelism (New) Extends the duration of all of your active Atonements by 8 sec. Discipline Priest - Level 100 Talent. Instant. 60 sec cooldown.
    • Purge the Wicked Cleanses the target with fire, causing 0 Fire damage and an additional [ 48% [ 52% of Spell Power ] Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target. Can't be cast in Shadowform. Discipline Priest - Level 100 Talent. 2% of Base Mana. 40 yd range. Instant.
    • Sanctuary (New) Smite's absorption effect is increased by 50%. Priest - Level 75 Talent.
    • Shadow Covenant Draws on the power of shadow to heal up to 5 injured allies within 30 yds of the target for [ 450% [ 500% of Spell Power ], but leaves a shell on them that absorbs the next [ 225% [ 250% of Spell Power ] healing they receive within 6 sec. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Discipline Priest - Level 100 75 Talent. 5% of Base Mana. 40 yd range. Instant.
    • Twist of Fate Shadow Discipline Priest - Level 15 Talent.

    Discipline
    • Contrition Increases Atonement duration by 3 sec. Discipline Priest - Level 75 Talent. Priest - Discipline Spec.
    • Discipline Priest Discipline Priest core passive Increases damage/healing of Shadow Word: Pain by 24% 36%. Increases periodic damage/healing of Shadow Word: Pain by 24% 36%. Increases buff duration of Shadow Word: Pain by 0. Priest - Discipline Spec.
    • Plea A quick, efficient plea to heal an ally for [ 1 + 225% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 2% 1.5% of Base Mana. 40 yd range. Instant.
    • Power Word: Radiance A burst of light heals a friendly target and their 4 nearest allies the target and 4 injured allies within 30 yards for [ 250% of Spell Power ], and applies Atonement for 50% of its normal duration. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 6.5% of Base Mana. 40 yd range. 2.5 sec cast. 2 sec cast.
    • Smite Name changed from "Sanctuary" to "Smite". Smite absorbs the next [ 300% [ 225% of Shadow Spell Power ] damage dealt by the enemy. Discipline Priest - Level 15 Talent. Priest - Discipline Spec.

    Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Talents
    • Enveloping Shadows Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.5 1.0 sec per combo point spent. Shadow Dance gains 1 additional charge. Subtlety Rogue - Level 90 Talent.
    • Gloomblade Punctures your target with your shadow-infused blade for (700% 575% of weapon damage) Shadow damage, bypassing armor. Awards 1 combo points. Subtlety Rogue - Level 15 Talent. 35 Energy. Melee range. Instant.

    Subtlety
    • Relentless Strikes Your finishing moves generate 5 6 Energy per combo point spent. Rogue - Subtlety Spec.
    • Shuriken Combo Shuriken Storm increases the damage of your next Eviscerate by 10% for each enemy hit beyond beyond the first. Stacks up to 5 times. Rogue - Subtlety Spec.
    • Symbols of Death Invoke ancient symbols of power, empowering the next use of several of your abilities: Backstab: Generates 2 additional combo points. Shadowstrike: Generates 2 additional combo points. Nightblade: Deals 30% increased damage. Eviscerate: Critical strike chance increased by 35%. Rogue - Subtlety Spec. 25 Energy. Instant. 30 sec cooldown.

    Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Flametongue Attack Scorches your target, dealing [ 1 + 120% 150% of AP ] Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to [ 12.5% [ 15.6% of AP ] Fire damage, based on weapon speed. Unlimited range. Instant.
    • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (1,200% 1,500% of weapon damage) Physical damage. Melee range. Instant.
    • Stormstrike Off-Hand Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (1,200% 1,500% of weapon damage) Physical damage. Melee range. Instant.
    • Windfury Attack Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing (80% 100% of weapon damage) Physical damage each. 100 yd range. Instant.
    • Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of (1,200% 1,500% of weapon damage) Physical damage, bypassing armor. 40 Maelstrom. 30 yd range. Instant. 16 sec cooldown.
    • Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of (1,200% 1,500% of weapon damage) Physical damage, bypassing armor. 100 yd range. Instant.
    • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing a total of (1,200% 1,500% of weapon damage) Physical damage, bypassing armor. 100 yd range. Instant.

    Talents
    • Ascendance Transform into an Air Ascendant for 15 sec, generating 12 Maelstrom per second reducing the cooldown and cost of Stormstrike by 75%, and transforming your auto attack and Stormstrike into Wind attacks, which bypass armor and have a 30 yd range. Enhancement Shaman - Level 100 Talent. Instant. 3 min cooldown.
    • Boulderfist Rockbiter enhances your weapons for 10 sec, increasing all damage you deal by 5%. Enhancement Shaman - Level 15 Talent. Rockbiter's recharge time is reduced by 15%. Enhancement Shaman - Level 100 Talent.
    • Landslide Rockbiter now also Rockbiter enhances your weapon, increasing your Agility by 8% for 10 sec. Elemental Shaman - Level 15 Talent. Enhancement Shaman - Level 15 Talent.
    • Tempest Stormbringer now affects the next 2 Stormstrikes Your main hand attacks have an additional 3% chance to trigger Stormbringer. Enhancement Shaman - Level 75 Talent.
    • Totem Mastery Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 10%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your haste by 2%. 40 yd range. Instant. Elemental Shaman - Level 15 Talent. 40 yd range. Instant.
    • Windsong Lashes your enemy for [ 1 + 400% 500% of Spell Power ] Nature damage, and enhances your weapons with wind, increasing your attack speed by 35% for 20 sec. Enhancement Shaman - Level 15 Talent. 10 yd range. Instant. 45 sec cooldown.

    PvP Talents
    • Windfury Totem Summons a Windfury Totem with 5 health at the target destination for 60 sec. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown. Windfury Totem enchants all allies' weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing (80% 100% of weapon damage) Physical damage. Shaman Any2 Role - Tier 2 PvP Talent. 5% of Base Mana. Instant. 30 sec cooldown.

    Enhancement
    • Crash Lightning Electrocutes all enemies in front of you, dealing (100% 125% of weapon damage) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal (100% 125% of weapon damage) Nature damage to all targets in front of you. Shaman - Enhancement Spec. 20 Maelstrom. Melee range. Instant. 6 sec cooldown.
    • Enhancement Shaman: Damage bonus on spells lowered from a 21% damage increase to a 4% damage increase.
    • Flametongue Scorches your target, dealing [ 1 + 120% 150% of AP ] Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to [ 12.5% [ 15.6% of AP ] Fire damage, based on weapon speed. Shaman - Enhancement Spec. 10 yd range. Instant. 12 sec cooldown.
    • Lava Lash Charges your off-hand weapon with lava and burns your target, dealing (625% 781% of weapon damage) Fire damage. Shaman - Enhancement Spec. 30 Maelstrom. Melee range. Instant.
    • Lightning Bolt Fires a bolt of lightning at the target, dealing [ 45% [ 56.25% of Spell Power ] Nature damage. Shaman - Enhancement Spec. 40 yd range. Instant.
    • Rockbiter Assaults your target with earthen power, dealing [ 275% [ 343.75% of AP ] Nature damage. Generates 25 Maelstrom. Shaman - Enhancement Spec. 10 yd range. Instant.
    • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (1,200% 1,500% of weapon damage) Physical damage. Shaman - Enhancement Spec. 40 Maelstrom. Melee range. Instant. 16 sec cooldown.
    • Windfury Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing (80% 100% of weapon damage) Physical damage each. Shaman - Enhancement Spec.

    Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Rain of Fire Calls down a rain of hellfire, dealing [ 720% [ 640% of Spell Power ] Fire damage over 8 sec to enemies in the area. 100 yd range. Instant.

    Talents
    • Death's Embrace Corruption, Unstable Affliction, and Agony deal an additional 50% damage on targets that are at or below 30% health. Affliction Warlock - Tier 4 PvP Talent. Agony, Corruption, Unstable Affliction, and Drain Soul deal up to 50% increased damage on targets below 35% health. Warlock - Level 100 Talent.
    • Haunt A ghostly soul haunts the target, dealing [ 1 + 1,000% 800% of Spell Power ] Shadow damage and increasing your damage dealt to the target by 30% for 15 sec. If the target dies, Haunt's cooldown is reset. Affliction Warlock - Level 15 Talent. 10 Soul Shard. 40 yd range. 1.5 sec cast. 20 sec cooldown. 30 sec cooldown.
    • Malefic Grasp While channeling Drain Soul, your damage over time effects deal 40% 25% increased damage to the target. Affliction Warlock - Level 15 Talent.
    • Phantom Singularity Places a phantom singularity above the target, which consumes the life of all enemies within 25 yards, dealing [ 1,391.2% 20 yards, dealing [ 1,760% of Spell Power ] damage over 16 sec, healing you for 30% 20% of the damage done. Warlock - Level 100 60 Talent. 40 yd range. Instant. 60 sec cooldown. 40 sec cooldown.
    • Shadowburn Blasts a target for [ 1 + 315% of Spell Power ] Shadowflame damage. Generates 6 4 Soul Shard Fragments and an additional 6 4 Soul Shard Fragments if the target dies within 5 sec. Destruction Warlock - Level 15 Talent. 2% of Base Mana. 40 yd range. Instant.
    • Siphon Life Siphons the target's life essence, dealing [ 57.8% [ 90% of Spell Power ] damage over 15 sec and healing you for 100% of the damage it deals. Warlock - Level 60 60% of the damage done. Warlock - Level 100 Talent. 40 yd range. Instant.
    • Writhe in Agony Agony's damage may now ramp up twice as high to 15 stacks. Affliction Warlock - Level 15 Talent.

    Affliction
    • Agony Agony can Agony may now ramp up to 10 stacks. Warlock - Affliction Spec.
    • Mastery: Potent Afflictions Affliction, Destruction: Increases damage done by Agony, Corruption and Unstable Affliction by 25%. Demonology: Increases damage done by Agony, Doom and Unstable Affliction by 25%. Warlock - Affliction Spec. Warlock - Affliction Spec.

    Destruction
    • Conflagrate Triggers an explosion on the target, dealing [ 1 + 226.55% of Spell Power ] Fire damage. Generates 6 4 Soul Shard Fragments. Warlock - Destruction Spec. 2% of Base Chi. 40 yd range. Instant.
    • Immolate Burns the enemy, causing [ 1 + 133.2% of Spell Power ] Fire damage immediately and an additional [ 6 + 72.15% of Spell Power ] Fire damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate 1 Soul Shard Fragment. 100% chance an additional 1 on critical strikes. Warlock - Destruction Spec.
    • Immolate Burns the enemy, causing [ 1 + 133.2% of Spell Power ] Fire damage immediately and an additional [ 6 + 72.15% of Spell Power ] Fire damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate 1 Soul Shard Fragment. 100% chance an additional 1 on critical strikes. Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 1.5 sec cast.
    • Incinerate Draws fire toward the enemy, dealing [ 233.1% of Spell Power ] Fire damage. Generates 1 Soul Shard Fragment. Doubled 2 Soul Shard Fragments and an additional 1 on critical strikes. Warlock - Destruction Spec. 5% of Base Mana. 40 yd range. 2 sec cast.
    • Rain of Fire Calls down a rain of hellfire, dealing [ 720% [ 640% of Spell Power ] Fire damage over 8 sec to enemies in the area. Warlock - Destruction Spec. 30 Soul Shard. 35 yd range. 8 sec cast (Channeled).

    Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Talents

    Item Effects
    • Ceaseless Toxin Inflict 0 Shadow damage to an enemy in melee range, plus 0 damage over 20 sec. If they die while this effect is active, the cooldown of this ability is reduced by 30 45 sec. Melee range. Instant. 60 sec cooldown.
    • Cleansing Matrix Channel a cleansing matrix into an ally, healing them for 0 over 3 sec. If the channel is fully completed, the target is healed for an additional 0 over Fully completing the channel also grants the ally a shield that prevents 0 damage for 10 sec. 50 yd range. Instant (Channeled). 2 min cooldown. 60 sec cooldown.
    • Deathnote Reaper (New) Dish out some death metal. Instant.
    • Dread Reflections (New) 100 yd range.
    • Everlasting Dance Sticks (New) Pull out your dance sticks. Instant.
    • Experimental Alchemy Reagent (New) 40 yd range. Instant.
    • Green Dance Sticks (New) Pull out your green dance sticks. Instant.
    • Lightning Absorption Capsule (New) 40 yd range. Instant.
    • Music (New) Restores 4% of your health per second for 24 sec. Must remain seated while listening. If you spend at least 10 seconds listening you will gain Stamina and Versatility for 15 min. Instant.
    • Performance Echo (New) Channel a Blight Boar performance. Instant.
    • Portal: Black Temple Consume the soul of target Critter to summon a portal to the Black Temple. 30 yd range. 3 sec cast. 20 yd range. 5 sec cast.
    • Potent Firebomb (New) 40 yd range. Instant.
    • Purple Dance Sticks (New) Pull out your purple dance sticks. Instant.
    • Spectral Owl Call upon a spectral owl to attack your target, inflicting 0 Arcane damage every 1 sec for 20 sec. Your ranged attacks and spells against the same enemy extend the owl's duration by 1 sec, to a maximum of 30 sec have a chance to make the owl perform an additional attack for 0 damage. 50 yd range. Instant. 2 min cooldown.
    • Summon Dread Reflection (New) Create a Dread Reflection at your location for 60 sec and cause each of your Dread Reflections to unleash a torrent of magic that deals 0 Shadow damage over 3 sec, split evenly among nearby enemies. 100 yd range. Instant. 45 sec cooldown.
    • Test Secondary Scaling Damage (New) Deals 0 Fire damage. 100 yd range. Instant.
    • Throw Drumstick (New) Throw the drumstick to a friendly player. If they have free room in their pack they will catch it! 40 yd range. Instant.
    • Understand Moonkin Allows Attuned to Moonglade, allowing you to understand Moonkin. Instant.
    • Unlocking (New) Open the Town Hall door in Stratholme. Melee range. 5 sec cast.
    • Wrath of the Titans Break the seal of the book, granting your attacks a chance to unleash a Titanstrike at your target, dealing damage that increases the further farther you are from your target. Instant.



    Artifact Powers
    Originally Posted by MMO-Champion
    Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Brewmaster
    • Hot Blooded (Rank 1) Increases the damage of Breath of Fire's periodic burning effect by 25%, and causes it to also reduce the target's damage done to you by 2%.1% with Spitfire).
    • Hot Blooded (Rank 2) Increases the damage of Breath of Fire's periodic burning effect by 50%, and causes it to also reduce the target's damage done to you by 4%.2% with Spitfire).
    • Hot Blooded (Rank 3) Increases the damage of Breath of Fire's periodic burning effect by 75%, and causes it to also reduce the target's damage done to you by 6%.3% with Spitfire).
    • Hot Blooded (Rank 4) Increases the damage of Breath of Fire's periodic burning effect by 100%, and causes it to also reduce the target's damage done to you by 8%.4% with Spitfire).
    • Hot Blooded (Rank 5) Increases the damage of Breath of Fire's periodic burning effect by 125%, and causes it to also reduce the target's damage done to you by 10%.5% with Spitfire).
    • Hot Blooded (Rank 6) Increases the damage of Breath of Fire's periodic burning effect by 150%, and causes it to also reduce the target's damage done to you by 12%.6% with Spitfire).
    • Hot Blooded (Rank 7) Increases the damage of Breath of Fire's periodic burning effect by 175%, and causes it to also reduce the target's damage done to you by 14%.7% with Spitfire).
    • Hot Blooded (Rank 8) Increases the damage of Breath of Fire's periodic burning effect by 200%, and causes it to also reduce the target's damage done to you by 16%.8% with Spitfire).

    Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Subtlety
    • Flickering Shadows (Rank 1) Activating Sprint and then taking no damage and dealing no damage for three seconds will activate Vanish without triggering its cooldown. Reduces the cooldown of Sprint by 10 sec and Vanish by 15 sec.
    • Weak Point (Rank 1) Increases the critical strike damage of Backstab and Shadowstrike by 5%. 3%.
    • Weak Point (Rank 2) Increases the critical strike damage of Backstab and Shadowstrike by 10%. 6%.
    • Weak Point (Rank 3) Increases the critical strike damage of Backstab and Shadowstrike by 15%. 9%.
    • Weak Point (Rank 4) Increases the critical strike damage of Backstab and Shadowstrike by 20%. 12%.
    • Weak Point (Rank 5) Increases the critical strike damage of Backstab and Shadowstrike by 25%. 15%.
    • Weak Point (Rank 6) Increases the critical strike damage of Backstab and Shadowstrike by 30%. 18%.
    • Weak Point (Rank 7) Increases the critical strike damage of Backstab and Shadowstrike by 35%. 21%.
    • Weak Point (Rank 8) Increases the critical strike damage of Backstab and Shadowstrike by 40%. 24%.



    Misc Changes
    Originally Posted by MMO-Champion
    Adventure Journal
    Player vs Player
    • Brawl: Arathi Blizzard (New) - Description: "Arathi Basin has been snowed in and covered with a thick fog of war." Item #147203. Quest #847.
    • Brawl: Boss Fight Arena (New) - Description: "Your 5-man arena team gets a sixth addition in the form of a boss. Defeat the enemies first to win!" Item #147203.
    • Brawl: Deepwind Dunk (New) - Description: "Race to claim balls from the maps center and score points on your enemies basket." Item #147203.
    • Brawl: Eye of the Horn (New) - Description: "No mount? No problem. Grab a goat and head into mounted combat." Item #147203.
    • Brawl: Gravity Lapse (New) - Description: "Gravity getting you down? Step into the Eye of the Storm and be prepared for a whole new en-lighten-ing experience." Item #147203.
    • Brawl: Hotmogu (New) - Description: "Kotmogu heats up with movement speed and the ability to pass the Orb like a hot potato." Item #147203.
    • Brawl: Packed House (New) - Description: "Up to 30 players clash in this packed Arena match." Item #147203.
    • Brawl: Southshore vs Tarren Mill (New) - Description: "Harken back to the early days in an epic tug-of-war battle." Item #147203.
    • Brawl: Warsong Scramble (New) - Description: "Warsong Gulch goes crazy with three flags in play at once complete with scattered unique power-ups." Item #147203.

    Difficulties
    Normal
    • World PvP Scenario (New)

    LFG Dungeons
    Events
    • Timewalking Raid: Black Temple - Map: Black Temple. Level 71-110. Suggested level: 110. Roles: 2-30 damage. 8-30 damage.

    Map Areas
    Darkmoon Faire
    • Darkmoon Island > Cauldron of Rock - Name changed from "Darkmoon Island > Blight Boar Cave" to "Darkmoon Island > Cauldron of Rock".

    Magister's Terrace
    • Magisters' Terrace > The Trial of Style - Name changed from "Magisters' Terrace > The Mogwalk" to "Magisters' Terrace > The Trial of Style".

    Scenarios
    Feltotem's Fall
    • Step 01: Taking Down Tugar - Tugar has gone to ground in the Bloodtotem Ritual Cave. Its Cave of the Bloodtotem. It's time to put an end to him.
    • Step 02: Bloodtotem's Fall - Name changed from "Step 02: Feltotem's Fall" to "Step 02: Bloodtotem's Fall".

    World Map Areas
    The Deaths of Chromie
    • Dragonblight (New)

    World Safe Locations
    Tomb of Sargeras
    • 7.2 Tomb Raid - Azsuna (New)



    New Strings
    Originally Posted by MMO-Champion
    • SLASH_COMMENTATOR_ASSIGNPLAYER1 (New) - /assignplayer
    • SLASH_COMMENTATOR_ASSIGNPLAYER2 (New) - /assignplayer
    • SLASH_COMMENTATOR_ASSIGNPLAYER3 (New) - /ap
    • SLASH_COMMENTATOR_ASSIGNPLAYER4 (New) - /ap
    • SLASH_COMMENTATOR_NAMETEAM1 (New) - /nameteam
    • SLASH_COMMENTATOR_NAMETEAM2 (New) - /nameteam
    • SLASH_COMMENTATOR_NAMETEAM3 (New) - /nt
    • SLASH_COMMENTATOR_NAMETEAM4 (New) - /nt
    • SLASH_COMMENTATOR_OVERRIDE1 (New) - /overridename
    • SLASH_COMMENTATOR_OVERRIDE2 (New) - /overridename
    • SLASH_COMMENTATOR_OVERRIDE3 (New) - /on
    • SLASH_COMMENTATOR_OVERRIDE4 (New) - /on
    • SLASH_RESET_COMMENTATOR_SETTINGS1 (New) - /resetcommentatorsettings
    • SLASH_RESET_COMMENTATOR_SETTINGS2 (New) - /resetcommentatorsettings


| Date published: Fri, 28 Apr 2017 23:07:21 +0000
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