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MMO Champion
  • Patch 7.3 PTR - Build 24853, Dressing Room Update, Blue Posts, DLC #594
    Patch 2.6.1 PTR Notes - New Items and Significant Item Changes

    New Fireside Gathering Features Now Live - Fireside Brawls & Tavern Signs

    Patch 7.3 PTR - Build 24853
    Build 24853 will be deployed to the PTR realms soon.

    Spell Changes
    Originally Posted by MMO-Champion
    Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Frost
    • Frost Death Knight Increases damage/healing of Avalanche, Breath of Sindragosa, Death Strike, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Howling Blast, Obliterate, Obliterate Off-Hand, Remorseless Winter by 30% 23%. Increases periodic damage/healing of Avalanche, Breath of Sindragosa, Death Strike, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Howling Blast, Obliterate, Obliterate Off-Hand, Remorseless Winter by 30% 23%. Death Knight - Frost Spec.

    Unholy
    • Unholy Death Knight Increases damage/healing of Apocalypse, Clawing Shadows, Death and Decay, Death Strike, Festering Strike, Outbreak, Scourge Strike, Soul Reaper by 8% 5%. Increases periodic damage/healing of Apocalypse, Clawing Shadows, Death and Decay, Death Strike, Festering Strike, Outbreak, Scourge Strike, Soul Reaper by 8% 5%. Death Knight - Unholy Spec.

    Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Beast Mastery
    • Beast Mastery Hunter Increases damage/healing of Barrage, Chimaera Shot, Cobra Shot, Kill Command, Multi-Shot, Stomp, Volley by 10% 6%. Increases periodic damage/healing of Barrage, Chimaera Shot, Cobra Shot, Kill Command, Multi-Shot, Stomp, Volley by 10% 6%. Increases damage/healing of Bestial Wrath by 10 6. Hunter - Beast Mastery Spec.

    Survival
    • Survival Hunter Increases damage/healing of Butchery, Carve, Flanking Strike, Fury of the Eagle, Hatchet Toss, Lacerate, Mongoose Bite, Raptor Strike by 10% 7%. Increases periodic damage/healing of Butchery, Carve, Flanking Strike, Fury of the Eagle, Hatchet Toss, Lacerate, Mongoose Bite, Raptor Strike by 10% 7%. Hunter - Survival Spec.

    Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Windwalker
    • Windwalker Monk Increases damage/healing of Blackout Kick, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Spinning Crane Kick, Strike of the Windlord, Tiger Palm by 5% 0%. Increases periodic damage/healing of Blackout Kick, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Spinning Crane Kick, Strike of the Windlord, Tiger Palm by 5% 0%. Monk - Windwalker Spec.

    Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    PvP Talents
    • Thief's Bargain The cooldown of your Vanish spell is reduced by 60 45 sec. Your damage is increased by 10%, but your maximum health is reduced by 15%. Subtlety Rogue - Tier 5 PvP Talent.

    Assassination
    • Assassination Rogue Increases damage/healing of Deadly Poison, Death from Above, Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Mutilate Off-Hand, Neurotoxin, Poisoned Knife, Rupture, Shiv, Sinister Strike, Toxic Blade, Wound Poison by 28% 22%. Increases periodic damage/healing of Deadly Poison, Death from Above, Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Mutilate Off-Hand, Neurotoxin, Poisoned Knife, Rupture, Shiv, Sinister Strike, Toxic Blade, Wound Poison by 28% 22%. Rogue - Assassination Spec.

    Outlaw
    • Outlaw Rogue Increases damage/healing of Ambush, Between the Eyes, Death from Above, Ghostly Strike, Main Gauche, Pistol Shot, Riposte, Run Through, Saber Slash by 4% 0%. Increases periodic damage/healing of Ambush, Between the Eyes, Death from Above, Ghostly Strike, Main Gauche, Pistol Shot, Riposte, Run Through, Saber Slash by 4% 0%. Increases damage/healing of Death from Above by 30%. Rogue - Outlaw Spec.

    Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Elemental
    • Earth Shock Instantly shocks the target with concussive force, causing up to [*1,300% [*1,230% of Spell Power*] Nature damage based on Maelstrom spent. Shaman - Elemental Spec. 10 Maelstrom. 40 yd range. Instant.

    Enhancement
    • Enhancement Shaman Increases damage/healing of Crash Lightning, Earthen Spike, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windsong, Windstrike, Windstrike Off-Hand by 13% 10%. Increases periodic damage/healing of Crash Lightning, Earthen Spike, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windsong, Windstrike, Windstrike Off-Hand by 13% 10%. Increases damage/healing of Crash Lightning, Earthen Spike, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windsong, Windstrike, Windstrike Off-Hand by 13 10. Shaman - Enhancement Spec.

    Raid & Dungeon Abilities
    • Swing The caster swings their weapon in a devastating arc, inflicting 1,070,500 538,000 Fire damage to all enemies caught in the weapon's path. Melee range. 2 sec cast. 5 sec cooldown.

    Item Effects
    • Attuning Attune the crystal with the spirit's essence. Results may be unpredictable. Melee range. Instant. 7 yd range. 3 sec cast (Channeled).



    Some New Blue Faces
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Over the coming weeks, you’ll be seeing some new Blue accounts posting here in the forums. These fine folks are joining on to help us be more present and active in discussions with you all.

    Our new additions will be labeled “Forum Engagement.” While these people are Blizzard employees, they aren’t game designers and won’t be able to answer those deeper questions about topics like game balance. And no worries; you’ll still see the same names you recognize.

    Thanks for giving them a warm welcome!

    Patch 7.3 - Dressing Room Update
    Patch 7.3 enlarges the dressing room window and adds class specific backgrounds.



    Blue Posts
    Originally Posted by Blizzard Entertainment
    Draenor Pathfinder
    While at this point in time we don't have any plans to remove the Draenor Pathfinder requirement for flying in Draenor, I just wanted to add that there's a lot of great feedback on both sides of the fence here, thanks everyone for remaining mostly constructive. (Blue Tracker / Official Forums)

    PvP Like a Pro - Practicing Effectively
    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Two weeks ago, we kicked off the PvP like a Pro series, where we talk to some of the best Arena players in the world and gain their insights.

    Part 3 - Practicing Effectively

    Minpojke of team Northern Gaming Blue has achieved rank one in Arena every season since 2011. His current squad has been playing together for more than two years, and came third in the Global Finals at BlizzCon 2016. With his help, we’ve built a five-step guide to help you practice like a pro!

    Synergy - Align Your Team
    Before setting out on your quest to the top, make sure you’re “aligned as a team,” says Minpojke. Like in any group activity, “it’s very important that everyone has the same goals and the same drive to do what it takes to win.” Make sure your team shares similar ambitions, and is aligned on how much effort will be required to achieve them. And of course, make sure you have similar gaming schedules so you can play and practice together!

    Atmosphere - Stay Positive
    It’s important to have a good atmosphere while playing. Minpojke says, “If you and your group get along and even become friends, you’ll like playing and actually learn more as well.” Be sure that the mood stays positive so that you can enjoy competing and improving together. It’s much easier to keep a team motivated if you’re all having fun—it’s a game after all!

    Stated more simply, Minpojke says, “It’s easy to win as a team—in the sense that it’s easy to be happy and celebrate—but if you’re capable of losing together, then you’ll be a great team.”

    Strategy - Know the Meta
    When it comes to making practice effective, Minpojke feels it’s a priority to stay up to date with the current meta. He told us that the best way to do this is to follow tournaments, high-level Arena streams, and the PvP Leaderboards to see which classes are on top.

    “It’s quite easy to keep up with the meta. Watch streams to see what the pros are playing, and track the ladder to see which classes and compositions are at the top. And don’t forget to follow tournaments to see the best comps shine.” Once you’re confident in what you want to play, it’s time to queue up! As FabsS discussed in our previous interview, Minpojke says that it’s important to set your win condition before the gates open. “Ask what you want to achieve as a team; will you focus on a lot of CC or try to draw out the game longer?” Since you know what matchup you’ll be playing against, you can start to ask these questions and develop your strategy.

    Analysis - Review Your Games
    If your setup supports it, Minpojke recommends recording as many sessions as you can—they’re much more valuable then looking at a damage meter. He says that the first objective is to see if you followed your game plan. Did you stick to it? Did it work? If the answer to either of these questions is no, you need to work on executing the plan better in future or possibly changing it up all together.

    Watching your own recordings is also a chance to highlight individual mistakes. As Minpojke says, “Always stay self-critical, and always look for ways to improve—you’ll notice pretty quickly your most crucial and common mistakes.” While Minpojke emphasizes that “losing is arguably the best way of learning,” he also reminded us that “it’s very important to recognize when you do well.” Think positively here: no one can play the perfect game, but there are often good takeaways to be emulated going forward.

    Reviewing recordings of his gameplay is a regular part of Minpojke’s routine, as well as discussing previous matches with his team between games while queueing. You can learn from a win as well as a loss!

    Execute - Implement Your Analysis
    After watching the replays, it’s time to set your goals. Decide what you want to focus on, and “make plans before you queue for a session.” If there was a specific matchup you were struggling with, you can discuss plans for how you’ll react to it next time.

    In some instances, it could be worth writing some notes, especially if you have many things to focus on versus many compositions. Minpojke equated it to studying for a test, “Practice it, and read it over and over until it sticks in your head.”

    Minpojke attended his first BlizzCon with current teammate Zunniyaki in 2013, finishing in second place. Northern Gaming Blue are the defending European Champions, and with nine BlizzCon appearances between their players, they’re one of the most experienced rosters in the field.

    You can watch Minpojke and Northern Gaming Blue compete live at gamescom from August 23-26. For the full details on when and where you can watch, head on over to our European Championship Finals blog.

    Dark Legacy Comics #594
    DLC #594 has been released!



  • Blizzard Entertainment at gamescom 2017, Trial of Style
    Blizzard Entertainment at gamescom 2017
    Blizzard recently updated the beta build of WoW from Patch 7.1 to Patch 7.3, likely updating it from the previous BlizzCon build to the gamescom build.
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Blizzard is heading back to Cologne, Germany next week for gamescom 2017! The event takes place from August 22–26, and we’ll be there to put on our best show yet.

    We’ll kick things off by releasing a special preview video of all the playable content we’ll be showcasing at gamescom. Be sure to mark your calendar for 18:00 CEST on Monday, August 21, and head to YouTube to watch it. Subscribe to our channel to be sure you don’t miss it!

    At 18:00 CEST on Wednesday, August 23, members of our game development teams will take to our main stage for the Blizzard Reveal Ceremony, which will be live-streamed on http://gamescom.blizzard.com.

    Throughout gamescom, visitors to the Blizzard booth in Hall 7 of the Koelnmesse will have the chance to play the latest content for Overwatch, Hearthstone, World of Warcraft, Heroes of the Storm, StarCraft II, StarCraft: Remastered, and Diablo III. Of course, we’ll also have some epic entertainment in store, including our Blizzard Cosplay Contest and two performances from Video Games Live—these activities and more will be viewable via live stream on the website.

    Our full schedule of activities is now available on http://gamescom.blizzard.com, and you’ll find an overview of each game below.

    Overwatch
    • Visitors to the Blizzard booth will be able to experience a brand-new Overwatch map—tune in to our preview video on Monday when details will be revealed.
    • The world premiere of a new Overwatch animated short will take place on our main stage and via live stream during the Blizzard Reveal Ceremony on Wednesday.
    • We’ll be showcasing some impressive Doomfist cosplay on our main stage on Wednesday.
    • The German voice actors from Overwatch will be doing a live performance on Thursday.
    • Overwatch FX Artist Rachel Day will be presenting her work on the making of Doomfist live on Friday.
    • Members of the German Overwatch World Cup team will be doing an on-stage panel on Saturday.

    Hearthstone
    • Hearthstone players can enjoy an early look at new Fireside Gathering features during gamescom, where they’ll join forces in a whole new kind of Fireside Brawl: a group raid against the Lich King.
    • We’ll find out which country’s players will rise above the rest as the Hearthstone Global Games Finals take place live on our Hearthstone stage on Friday and Saturday—choose your champion to win a card pack, and watch the tournament live-streamed on www.twitch.tv/playhearthstone.
    • To celebrate the latest expansion, Knights of the Frozen Throne, gamers in Cologne will be able to grab a free frozen treat and participate in Hearthstone activities at the gamescom city festival—where the Hearthstone traveling ice cream truck will be making its final European stop on the Ice Cream Citadel tour on Friday and Saturday from 15:00-23:00.

    World of Warcraft
    • Gamers will be able to group up with other gamescom attendees and run through a dungeon from World of Warcraft’s upcoming Patch 7.3—details about this content update will be unveiled on stage and via live stream during the Blizzard Reveal Ceremony on Wednesday.
    • Twelve top-ranked Arena teams will battle it out in the WoW European Championship Finals on our World of Warcraft stage from Wednesday to Saturday for a share of the $100,000 USD prize pool and the chance to compete in the WoW Arena World Championship Finals at BlizzCon later this year—watch the live stream on http://www.twitch.tv/warcraft.
    • Visitors to the Blizzard booth will be able to attend a live Darkmoon Faire, which will include activities like an airbrush makeup station and photo opportunities with iconic WoW statues and items.
    • Top European World of Warcraft guilds Nova and Set Sail For Fail will race against each other in Mythic dungeons live on stage on Wednesday, Friday, and Saturday.

    Heroes of the Storm
    • Blizzard booth visitors will be able to get some hands-on play time with our latest Hero—details will be revealed in our Monday preview video.
    • Heroes of the Storm: Showdown will see community personalities and pros duking it out in live show matches on our main stage—including Team Liquid and Team Expert on Wednesday, and popular German YouTubers ApeCrime and PietSmiet on Friday.
    • Carbot Animations will be doing a Heroes of the Storm drawing session live on stage on Thursday.

    StarCraft
    • Our newest co-op commander will be playable for the first time at the Blizzard booth—tune in to our preview video on Monday when details are unveiled.
    • StarCraft: Remastered, our recently released modernization of the classic award-winning real-time strategy game and its Brood War expansion, will also be available to play on the show floor.
    • Well-known StarCraft players White-Ra, iNcontroL and TLO will clash in exciting live StarCraft II and StarCraft: Remastered show matches on Wednesday, Thursday, and Saturday.

    Diablo III
    • Attendees at gamescom will be able to command legions of the risen dead and wield the dark arts with Diablo III’s Rise of the Necromancer pack, playable on PC and PlayStation 4.

    We’ll also feature our famous dance contest on Friday and our cosplay contest on Saturday, as well as signing sessions, quizzes, and more on our main stage—including performances from Video Games Live on Thursday and Friday. Remember to visit http://gamescom.blizzard.com for the full schedule of activities.

    In addition, gamescom attendees can pick up a selection of Blizzard merchandise, including some brand-new and convention-exclusive items, at the Blizzard store in Hall 5.

    Daily Live Streams
    Those who can’t make it to gamescom 2017 in person will still be able to catch all the excitement via daily live streams on http://gamescom.blizzard.com. Well-known streamers will also be bringing you live action from the Blizzard booth—visit the website for details, and follow our social media channels for the latest news live from the event!

    Trial of Style - Do Your Little Turn on the Catwalk
    Trial of Style is finally live this week!





    Originally Posted by MMO-Champion
    • HOLIDAY_TRANSMOG_THEME_01 (New) - Theme: Summer Styles
    • HOLIDAY_TRANSMOG_THEME_02 (New) - Theme: Winter Wear
    • HOLIDAY_TRANSMOG_THEME_03 (New) - Theme: Ready for Battle
    • HOLIDAY_TRANSMOG_THEME_04 (New) - Theme: Fun and Flirty
    • HOLIDAY_TRANSMOG_THEME_05 (New) - Theme: Mismatched Mayhem
    • HOLIDAY_TRANSMOG_THEME_06 (New) - Theme: Fire and Ice
    • HOLIDAY_TRANSMOG_THEME_07 (New) - Theme: Dark and Deadly
    • HOLIDAY_TRANSMOG_THEME_08 (New) - Theme: Faction Pride
    • HOLIDAY_TRANSMOG_THEME_09 (New) - Theme: Primal Style
    • HOLIDAY_TRANSMOG_THEME_10 (New) - Theme: Heroes of Azeroth
    • HOLIDAY_TRANSMOG_THEME_11 (New) - Theme: Make Me Laugh
    • HOLIDAY_TRANSMOG_THEME_12 (New) - Theme: Tabard Time
    • HOLIDAY_TRANSMOG_THEME_13 (New) - Theme: Everyday Heroes
    • HOLIDAY_TRANSMOG_THEME_14 (New) - Theme: Epic Purple
    • HOLIDAY_TRANSMOG_THEME_15 (New) - Theme: Champions of the Light
    • HOLIDAY_TRANSMOG_THEME_16 (New) - Theme: Freestyle!


    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Ladies and gentlemen of the Horde and Alliance, it’s time to synchronize your wardrobes and prepare to do battle. The Trial of Style has arrived and it’s time to put your transmogrification skills to the test.

    You’re Invited!

    When: August 17–21
    Where: Queue for the 5-player scenario at your friendly neighborhood Transmog NPC
    What: Contestants will have two minutes to create transmog sets from within their collection, based on themes in the scenario. Two players at a time will be pulled up on stage to strike a pose and show off their creation— leaving the remaining three to vote on who of the two has managed to capture the theme best.


    No peeking! It comes as no shock that you'll be properly smocked before the competition begins.


    Strike a pose and shake your little tush...on the catwalk. When the glitter settles, you'll earn your just rewards.

    Once the glitter settles and the rounds of voting have completed First Place, Second Place, and Third Place winners will be awarded. Don’t worry, even if you don’t win, there’s always the Trial of Style Consolation Prize. These prizes contain Trial of Style Tokens which can be redeemed for special transmog gear in Dalaran.

    Fashion conscious citizens of Azeroth can also take advantage of Transmogrification and Barbershop services for free during the Trial of Style. Even if you don’t participate, you can adjust your hairstyle and transmog for no gold cost while the event is active.

    Are you ready to dress to impress?


  • Patch 7.3 New Combat Animations: It’s Magic!
    Patch 7.3 New Combat Animations: It’s Magic!
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    With patch 7.3 on the horizon, we thought it was time to share some updates to combat animations for several casting classes. Similar to what we did with the melee classes at the launch of Legion, these updates are all about priests, mages, Restoration and Elemental shaman, and some additional refinements to Restoration druid casting animations! We’re also continuing to work on even more enhancements for additional classes at a later point in development.

    A little over two years ago, we set our sights on revamping combat animations. The team has wanted to renovate it somehow, but what exactly does that mean? To determine the answer, our development leadership put together a small group of people to come up with a prototype of what we thought could use some cleaning up. You are currently experiencing the fruits of this work with the new melee animations. Our final goal was to create new melee moves that would make the game feel better, but not change how the game was played. During this prototype phase, we also came up with a plan for casters, but didn’t have time to put it into production until now. Let’s dig into some of the things we did.

    WoW has grown a lot over the last decade, and after we took stock of our combat pacing, it was clear that we needed to deliver a much tighter and more responsive experience for every button you press. Back in the days of simply chain-casting Frostbolt, it didn’t really matter how much time it took your character to go from precast to missile launch. Today, you have a suite of spells at your fingertips where cast times have sped up and split-second decision making is key. To help the way the game is currently played, we wanted more timing consistency.

    Keeping this split-second decision making in mind for the new cast animations, we found a sweet spot between game play responsiveness and striking, weighty animation. The punchiness of our new animations were working so well, we decided to revisit our original cast animations with a fresh eye on what we had learned—while keeping the style and uniqueness of the classic cast animations for every race. The only thing we touched was the time it took to hit the cast pose since, in the live game, each race’s cast timing is different. This ensured that every spell cast with our new class animations or our iconic racial animations had the same punchy and responsive feel.

    Ultimately, our main goals remained the same for our next chapter in updating combat; retain the individuality and identity of what came before, pay off epic moments over the course of a battle, and update the game as seamlessly as possible. If we did our jobs right, it should feel as though it has always been this way. Our work should blend into the background so you can focus on melting, smashing, cursing, crushing, igniting, stabbing, purifying, and exploding your foes into unfathomably tiny bits. - Adam Kugler, Lead Class Designer

    With animation, the first things you might notice are all new caster ready idles. Currently, after you cast a spell, the character goes back to their stand animation. For this revamp, we wanted to create distinct idles that conveyed the personality of the caster much like how a melee class does while holding two swords or a giant, two-handed axe. This was tricky since class fantasy is very personal and no two people have the same idea on how a mage or shaman should stand.


    We also looked at what we could do with spells that had a cast time. Currently, directed and omni (area of effect) spells loop as the spell builds up before firing. These are distinct animations we had no intention of removing, but to fit the idea of a spell building up, we thought a strong, progressive motion showing the character pulling magic from the ground or gathering it from the air would look cool. So that’s what we did with the new precast animations. Again, class fantasy was a factor with this—how exactly does a shaman pull magic from the ground?


    We also created a bunch of quick, single-handed animations to add variety to instant spells. These look especially neat as you run around casting with your right and left hands. Beefier spells now have stronger straight arm moves, while curses fire with a flick of the wrist. - Kevin Rucker, Senior Animator


    The next step for revamped animations was revamped spell effects to go along with them! This was a tricky undertaking, especially for iconic spells. The goal was to pay homage to the original—but in some cases, we needed to completely reimagine the spell. It gave us a chance to define what each kit of magic should look like and with higher fidelity than what was possible in classic WoW. With that in mind, we aimed to work our way towards snappier, more modern spell effects without trampling too much on sacred ground. Overall, we needed the combat for casters to look and feel more exciting and rewarding while keeping a unique visual identity for each class and spec.

    For example, with the Blizzard spell, we kept all the same elements of the original, but brought them in line with more modern effects. We also defined what makes this frost mage-like (wispy, magical, precise) as opposed to shaman frost (naturalist, elemental, realistic) or death knight frost (bitter, aggressive, sinister). This is a good example of an homage spell, where we wanted to keep the intention of the original spell.


    With Arcane Missiles, on the other hand, we reimagined what it could look like. We kept the iconic structure of five bursts of four missiles, but got creative with the rest. What should a mage’s Arcane magic look like? Chaotic firecracker-like sparkle explosions? We think so!


    The effects revamp effort was all about the balance between paying homage to the original feel and reimagining everything. How do we breathe new life into each spec, but make sure we retain the core identity? How do we build a tighter, more cohesive class fantasy around spells players have been casting for 12+ years? How do we make sure all these fancy new effects don’t tank your graphical performance? It has been a long, careful balancing act between what we, as artists, want it to look like and what you, as players, want it to feel like. We’re psyched about how it turned out and we hope you’re equally psyched to run around casting your improved spells! - Sarah Carmody, FX Artist


    We hope you enjoyed this behind-the-scenes look at the new caster visual updates. We had lots of fun creating all these animations and effects and look forward to hearing your thoughts on them.


| Date published: Sat, 19 Aug 2017 05:11:22 +0000
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