MMO Champion
  • The Blast Furnace, Brewfest 2014, Blue Posts, Blue Tweets, Heroes Alpha, Blizzard Art
    Update (7:15 PM EDT): Another beta build is on the way!

    Tuesday Maintenance Reminder, Seasonal Paragon Calculator, Alkaizer Rank #1 Crusader

    Deck Talk: Spark's Legendeath Rogue, Prismata Cup 2 This Weekend, Mod Recruitment

    Final Phase of Technical Alpha To Come "Sometime" After Sept 29th

    Warlords of Draenor - Blackrock Foundry: The Blast Furnace
    Today we are taking a look at The Blast Furnace, one of the more interesting bosses in Blackrock Foundry.

    Originally Posted by MMO-Champion
    The Blackrock clan's unique ability to smelt the black ore, a substance so dense that ordinary flame does not even soften it, has always been their most closely-guarded secret. Deep within the Foundry, their furnace contains a primal force as old as Draenor itself, raging within the confines of its prison as it emanates a preternatural heat.

    • Overview - The objective of this encounter is to destroy the Foundry's massive furnace. Players must first disable the Blast Furnace's Heat Regulators, which will release the Heart of the Mountain, a blazing fire Fury that powers the furnace. Primal Elementalists then join the fight and channel beams to control the raging Fury. Once the Primal Elementalists have fallen, the Heart of the Mountain is unleashed and must be dealt with directly.
      • Damage Dealers -
        • Furnace Engineers attach bombs to random targets. Detonate these bombs near a Heat Regulator to damage them.
        • Defeat Slag Elementals near Primal Elementalists to temporarily disrupt their protective shield.
        • Interrupt Firecallers' Cauterize Wounds.
      • Healers -
        • Players in the vicinity of Foreman Feldspar suffer Fire damage as long as they are close to him.
        • Foreman Feldspar targets random players with his Pyroclasm ability.
        • Every time the Heart of the Mountain reaches 100 Energy, he will cast Blast.
        • Slag Elementals pick targets at random to fixate on and attack.
      • Tanks -
        • Position Security Guards so they cannot protect nearby allies with their Defense ability.
        • Slag Elementals fixate on random players, and cannot be taunted.
        • Firecallers will heal their allies for a significant amount.
        • When facing the Heart of the Mountain, take turns tanking in order to manage your stacks of Tempered and Heat.
    • Phase 1 - Sabotage - Players must disable the Heat Regulators located on each side of the Blast Furnace to disable it.
      • The Blast Furnace -
        • Blast - The Blast Furnace periodically unleashes a burst of heat upon the whole room. All players suffer 112,676 Fire damage.
      • Furnace Engineer -
        • Electrocution - The caster fires a bolt of electricity at a random enemy that inflicts 33,802 Nature damage. The electricity will jump to up to 2 other targets within 5 yards of the initial target.
        • Repair - The caster attempts to repair a nearby Heat Regulator for 3% of its maximum health.
        • Bomb - The caster attaches bombs to random enemies. After 15 sec the bombs will detonate.
        • Drop Lit Bombs - The caster drops their sack of bombs. The force of dropping to the ground causes them all to arm; they will explode shortly after being picked up. If all the bombs are taken out of the sack, the sack will dissappear. Otherwise the sack will explode after 15 sec.
      • Bellows Operator -
        • Loading - Periodically increases the heat level of the Blast Furnace by 2.
        • Get in the Fight! - In Mythic Difficulty, the Bellows Operators will stop operating the bellows of the furnace and engage players in melee combat after reaching 50% health remaining.
      • Security Guard -
        • Defense - The caster provides protection for their nearby allies, preventing nearly all damage.
        • Slay Elemental - The caster strikes the target, disabling any protection their elemental nature would normally provide and causing the target to take an additional 50% more damage for 20 sec.
          Only works on Slag Elementals.
      • Foreman Feldspar -
        • Pyroclasm - The caster hurls a massive glob of pyroclastic sludge at a random target for 70,422 Fire damage.
        • Rupture - The ground beneath the target's feet rips open, revealing pyroclastic flows that inflict 56,338 Fire damage to all players in the vicinity every second.
        • Hot Blooded - Foreman Feldspar's very presence burns his enemies with Fire damage.
        • Melt Armor - The caster lashes forward with their molten gauntlets, inflicting 43,000 Fire damage and melting the victim's armor.
          Further instances of this attack received within 30 sec inflict 30% more damage.
    • Phase 2 - The Heart Exposed - The Heart of the Mountain escapes from the Blast Furnace! Primal Elementalists join the fight in an effort to keep the Heart of the Mountain from destroying everything.
      • The Blast Furnace -
        • Blast - The Blast Furnace periodically unleashes a burst of heat upon the whole room. All players suffer 112,676 Fire damage.
        • Slag Pool - The Slag Pool continues to heat up the Heart of the Mountain as long as it remains in the area.
        • Cooling Down - When the Heart of the Mountain exits the Blast Furnace it loses heat.
      • Primal Elementalist -
        • Damage Shield - The caster raises a shield of elemental forces, making them immune to all damage.
          • Shields Down - Primal Elementalists are vulnerable to damage when their Damage Shield has been removed.
        • Reactive Earth Shield - The Reactive Earth Shield will heal the target after 8 sec.
      • Firecaller -
        • Cauterize Wounds - The caster seals the target's wounds with flames, cauterizing them and healing the target for 20% of their maximum health.

          Players healed in this way are healed for 1/10th this value.
        • Lava Burst - The caster hurls a massive glob of lava at a random target for 77,466 Fire damage.
        • Volatile Fire - Afflicts random enemies with a seed of Volatile Fire that will explode after 8 sec. When the seed explodes, it inflicts 71,450 Fire damage to all enemies within 8 yards of the explosion.
        • Erupt - The caster causes lava underneath the target Slag Elemental to rise up out of the ground, heating them up. The Slag Elemental is energized to full.
      • Slag Elemental - Slag Elementals will go Dormant and remove the Damage Shield of any nearby Primal Elementalist when they are reduced to 1 hitpoint. While Dormant, the Fury's Blasts will restore 25 Energy. When the Slag Elemental reaches 100 Energy they will revive.
        • Burn - The caster inflicts 42,254 Fire damage to their current target.
        • Fixate - Slag Elementals fixate on a random target, focusing their spells on the victim.
        • Slag Bomb - Upon reaching zero health remaining, the Slag Elemental explodes for 100,000 Fire damage to all enemies within 8 yards and goes Dormant.
        • Hardened Slag - Hardened Slag is impervious to nearly all damage.
      • Security Guard -
        • Defense - The caster provides protection for their nearby allies, preventing nearly all damage.
        • Slay Elemental - The caster strikes the target, disabling any protection their elemental nature would normally provide and causing the target to take an additional 50% more damage for 20 sec.
          Only works on Slag Elementals.
    • Phase 3 - Freedom! - With all of the Primal Elementalists defeated, the Heart of the Mountain attacks everything in site.
      • Heart of the Mountain -
        • Blast - The Blast Furnace periodically unleashes a burst of heat upon the whole room. All players suffer 112,676 Fire damage.
        • Tempered - Exposure to Heat from the Heart of the Mountain's attacks gradually increases damage taken from Heat. Tempered will only increase its efficacy when exposed to greater Heat levels than your current Tempered level and any time Heat is initially applied to you.
        • Heat - Heats up the victim's arms and armor. This heat inflicts 28,169 Fire damage every second for each application and is increased by the victim's Tempered level.
        • Melt - The caster heats the floor under a random enemy. Players entering the affected area suffer 70,422 Fire damage every second.

    Brewfest 2014
    Brewfest is upon us once again, and Icy-Veins has an in depth guide to all things Brewfest. This year the event runs from September 20 to October 6. This year offers the same items as last year, such as the Pandaren Brewpack and item level 470 epic trinkets.

    If you are still leveling alts, don't forget to grab the Brewfest Enthusiast buff at 6:15 AM and 6:15 PM server time outside of Ironforge and Orgrimmar at the Tapping of the Keg ceremony.

    Level Type Spec Slot Name
    470TrinketTrinket Bubbliest Brightbrew Charm
    470TrinketTrinket Bitterest Balebrew Charm
    470TrinketSpell DPSTrinket Mithril Wristwatch
    470TrinketPhysical DPSTrinket Coren's Cold Chromium Coaster
    470TrinketTankTrinket Brawler's Statue
    470TrinketHealerTrinket Thousand-Year Pickled Egg

    Brewfest Prize Token Rewards

    Level Type Slot Name Cost
    20Companion Pets Wolpertinger's Tankard200 ×
    20Companion Pets Pint-Sized Pink Pachyderm100 ×
    20Holiday Preserved Brewfest Hops20 ×
    1Quest "Brew of the Month" Club Membership Form200 ×
    10HeadHead Belbi's Eyesight Enhancing Romance Goggles100 ×
    10HeadHead Blix's Eyesight Enhancing Romance Goggles100 ×
    1HeadHead Brown Brewfest Hat50 ×
    1HeadHead Green Brewfest Hat50 ×
    1HeadHead Blue Brewfest Hat50 ×
    1HeadHead Purple Brewfest Hat50 ×
    1ChestChest Brewfest Regalia200 ×
    1ChestChest Brewfest Dress200 ×
    1FeetFeet Brewfest Boots100 ×
    1FeetFeet Brewfest Slippers100 ×
    1Consumable Pandaren Brewpack100 ×
    1Consumable Brewfest Pony Keg100 ×
    1Consumable Brewfest Keg Pony200 ×
    20Consumable Fresh Brewfest Hops2 ×
    20Consumable Fresh Goblin Brewfest Hops5 ×
    1Consumable Brewhelm2 ×

    Blue Posts
    Originally Posted by Blizzard Entertainment
    CASC Patching
    Ah, file bloat. In live, major patches tend to take the time to resort and scan the files to get rid of old and useless ones, which the beta doesn't.
    There's some truth to this. For example, the user who simply patches from 6.0 to 6.1 (on 6.1 patch day) would have a different amount of data than the user who participated in the 6.1 PTR and received a dozen or more builds.

    CASC is still a relatively new system, and the battle.net team will continue to work on it past WoD launch. I know file cleanup is something on their plate, but I don't have an ETA on that kind of tech.

    Deleting your Data Folder in your manner is an interesting test case, I'll pass along your findings to our Battle.net team. (Blue Tracker / Official Forums)

    Challenge Modes and Tertiary Stats
    Tertiary stats as well as gems will be disabled inside Draenor Challenge Modes. Not all of that is currently functional, but it will be soon.

    If there are other questions or a desire to discuss the nature or purpose of Challenge Modes as a system, please start a new thread and we can read it and chime in where possible. I'd love to keep this thread focused on dungeon-specific feedback and firsthand accounts of Challenge runs on beta. (Blue Tracker / Official Forums)

    Blue Tweets
    Originally Posted by Blizzard Entertainment
    Druid (Forums / Skills / WoD Talent Calculator)
    Missing the 2 Rage on Dodge for Primal Fury (Guardian)
    Yes, we dropped it to 0; no more Rage from dodging. (Celestalon)
    Ok. I imagine this is only the first in a suite of Rage changes.
    No, no other changes currently planned. (Celestalon)

    Priest (Forums / Skills / WoD Talent Calculator)
    Hopefully some more Disc changes in upcoming builds, still the worst healer by far even with Silence. Thoughts on talent changes?
    I don't foresee any talent changes at this point. I do believe their healing received a recent buff. (holinka)

    Shaman (Forums / Skills / WoD Talent Calculator)
    Not sure if bug or an intended change. did High Tide go through any changes recently besides the nerf to 2 extra targets?
    I believe we refined the target selection a bit. It'll add targets to the CH that are within 30yd of the primary target, ... (Celestalon)
    ...and have Riptide, up until there are a total of 6 targets hit. (Celestalon)

    Character / Items
    Void storage is useless if you can't store items that been marked unique like some weapons, Armor, etc are in it.
    Why's that? What things do you want to store multiple of? Why? (Muffinus)

    is the ordos restriction removed?
    Yes, you will not need the cloak to fight Ordos in 6.0. (Muffinus)
    So how are people without the cloak going to get up to him? The same weird workarounds they have always been able to do?
    Everyone gets the windy jump across the bridge! The Celestials are listening! (Muffinus)

    All the PvP gear on vendors that doesn't have set bonuses attached--is that intended/way for people to spend points for alt stats?
    yes (holinka)

    Why is it that marks disappear from my team members when we do Arena? Sometimes they just.. disappear. Can we get that fixed?
    Some spells remove them, like mirror image. We are working on that. (holinka)

    intended for BG strongbox to drop lvl 100 gear(620 Ilvl) to lvl 90 players?
    No it isn't. (holinka)

    you guys have the intention of increasing the size of Ashran in future builds? There are some bigger spaces above the back area
    Yes we hope to keep expanding on it. (holinka)

    Then there's not much to be said here. It's mainly another orc expansion. Even as a Hordie, this is getting less original.
    How do you define an "orc expansion." Is it the main antagonist? The guys on the box? The final boss? Mobs you fight most? (_DonAdams)
    Orcs push the driving action of the story. Other characters are largely passive and react to the orcs.
    Is it possible it's just the juxtaposition of SoO with an orc-heavy expac leading to this feeling? (_DonAdams)
    Possible, yes. Though I'd argue if you play Alliance, orcs have been the central antagonist since Cataclysm.
    How so? Cata was Deathwing, the elemental lords, and the Twilight's Hammer. MoP was mogu, mantid and sha. (_DonAdams)
    Certainly Thrall and Garrosh played big roles, we've been building up Garrosh for awhile now. But orc-centric? (_DonAdams)
    Ultimately we arrived at having to solve a big crisis, but it was largely caused by our own actions. (_DonAdams)
    Cataclysm largely feeling like I was a glorified janitor cleaning up messes so Thrall could steal the glory.
    Yeah, there's a reason you almost never see Thrall in MoP. He had too big of a presence in Cata. (_DonAdams)

    This also kind of presents a point: surely there's room for situations where the protagonists are driving the action.
    This is a good point. I think that was the beginning of MoP - both factions rushing to explore a new land. (_DonAdams)
    5.4 felt kind of underwhelming. I don't have a polite way to phrase how I felt about 5.3.
    Sorry you didn't like it - was it primarily the content (Barrens) or the story that threw you? Working w/ Vol'jin? (_DonAdams)
    I would have preferred it if Jaina or Moira had filled the same role for the Alliance.
    For what it's worth, there are WAY more faction-specific quests in WoD. Spires is mostly neutral, but it's unique. (_DonAdams)
    Heading out for the weekend, but thank you for the chat! I want the Alliance to feel invested and badass. (_DonAdams)

    Rilak and Kirrik from BC are in the Order of the Awakened. So did the Order turn into the Shattrath arakkoa exiles?
    Order of the Awakened did not exist in the BC timeline. It's a product of your actions in Spires of Arak. (_DonAdams)

    EU Connected Realms Update - 18/09
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    The following realms are due to be connected on 24 September:

    English Realms
    • (PvE) Alonsus and Kul Tiras

    French Realms
    • (PvE) Chants éternels and Vol'jin
    • (PvP) Kael'Thas and Arak-arahm, Throk'Feroth, Rashgarroth

    The following realms are due to be connected after the realms above:

    English Realms
    • (PvE) Anachronos and Alonsus, Kul Tiras
    • (PvE) Emerald Dream and Terenas
    • (PvP) Twilight's Hammer and Agamaggan, Bloodscalp, Crushridge, Emeriss, Hakkar
    • (PvP) Al'Akir and Skullcrusher, Xavius

    We do not have a date for the following realm connections, but will update this post when we do:

    English Realms
    • (RP) Steamwheedle Cartel and Moonglade, The Sha'tar
    • (PvE) Eonar and Vek'nilash, Blade's Edge

    German Realms
    • (RP PvP) Das Konsortium and Das Syndikat, Die Arguswacht, Die Todeskrallen, Der abyssische Rat, Kult der Verdammten

    Plans for these connections may change at any time. We’ll provide additional updates for future connections here as soon as we can.

    Final Phase of Heroes of the Storm Technical Alpha
    The Heroes shop is closing on September 22, with all heroes being free to play after that. The next week Heroes will be shutdown for over a week to wipe all data and move to using the live servers. This will split players by region and connect your live Battle.Net friends lists.

    Blizzard Art Update
    Blizzard has added more pieces to the World of Warcraft: Warlords of Draenor Art gallery.

  • Warlords of Draenor In-Game Cinematics
    Update (7:45 PM EDT): The Southshore vs. Tarren Mill battleground is now 40v40, down from 100v100.

    Warlords of Draenor In-Game Cinematics
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Warning: Here be spoilers!* Go no further! Turn back now before it’s too late! You have been warned!

    The distant echoes of the Iron Horde’s war machine have already begun to reach the ears of Azeroth’s heroes. Soon, the journey into Draenor will begin in earnest—a journey filled with drama, tension, and momentous events that will shape the fate of this world.

    To tell this tale, we’ve created more high-quality in-game cinematic footage for Warlords of Draenor than ever before—and as your story unfolds, these cinematics will illustrate some of the key moments of your adventure.

    While we generally like to keep story beats like these a surprise, we know some players enjoy seeking out spoilers, and there are always plenty of people who find these files in the beta or on the PTR and share them. To help mitigate the potential for unsuspecting players to accidentally come across these and spoil their own adventure ahead of time, we’ve decided to go ahead and upload them ourselves—and provide plenty of caution and safeguards against watching them accidentally.

    Of course, it goes without saying that we recommend you wait and watch these videos in-game as they were meant to be encountered—but if you choose to watch them here below, we hope you enjoy them, and only ask that you allow others to experience the story as they choose. Thank you for your continued excitement and passion for World of Warcraft, and we’ll see you in Draenor!

    *What follows are the in-game cinematics that will play at various points during the Warlords of Draenor campaign. We encourage you to play the game and experience them in-context as you progress through Draenor—but if you decide to watch them now, don’t say you haven’t been warned!

  • Lords of War Part Four - Kilrogg
    Lords of War Part Four - Kilrogg
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Before you can harbor any hope of defeating the Iron Horde, you must first understand what—and whom—you’re up against. Our five-part series Lords of War introduces you to some of the major players in the campaign on Draenor, continuing today with the tale of Kilrogg Deadeye, powerful chieftan of the Bleeding Hollow clan.

    The Bleeding Hollow clan once stood on the verge of extinction. To escape death, Kilrogg Deadeye first had to embrace it.

    Once you’ve watched his story, visit our newly posted Kilrogg character page to read more about his legacy and his role in the events to come.

    Visit our Lords of War page to watch earlier installments in the series featuring Kargath, Grommash, and Durotan.

    Visit www.worldofwarcraft.com next week for the final episode of Lords of War, and arm yourself with the knowledge you need to survive the battle ahead.

| Date published: Mon, 22 Sep 2014 23:54:19 +0000
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